What a game of blood feud witcher history. "Blood feud: The Witcher. Stories". For Gwent! For quality! For common sense! Bedtime story

Blood Feud: The Witcher. Stories is now available for pre-download via GOG Galaxy! If you've pre-ordered the game, you can start pre-downloading right now using the GOG Galaxy client. and start installing the game Blood Feud: The Witcher. Stories: The game will be available to start playing as soon as it launches on October 23rd.

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Blood Feud: The Witcher! is single role-playing game, which takes place in the world of The Witcher. The game combines an exciting storyline, exploration, unique puzzles and card battles. The PC version is exclusive to the site. tells the epic story of Meve, the warlike queen of Lyria and Rivia. The imminent threat of Nilfgaard's invasion forces her to re-enter the warpath and go through a dark path of revenge and destruction. Embark on an epic adventure full of intriguing stories from the creators of the most memorable moments from The Witcher 3: Wild Hunt. Gather an army and take part in exciting card battles based on the famous mechanics from. contains excellent free bonuses including the official soundtrack, digital artbook, gift barrels, titles and avatars for GWENT. "Blood Feud" is out on PC on October 23rd.

Name: Thronebreaker: The Witcher Tales
Name in Russian: Blood feud: The Witcher. Stories
Release Date: October 23, 2018
Genre: RPG, Strategy, Fantasy
Developer: CD Projekt RED
Publisher: CD Projekt RED
Platform: PC
Publication type: Repack
Interface language: Russian, English, Multi11
Voice language: Russian, English
Tablet: Not required (DRM-Free from GOG)

Description: Blood Feud is a single player RPG card game set in the world of The Witcher. During the campaign, you will meet a wide variety of heroes, face hordes of monsters and more than once face a choice that will determine the fate of the world of Geralt of Rivia.

"Blood Feud" was created by the authors of the most striking episodes of the game "The Witcher 3: Wild Hunt". It tells the story of Meve, the battle-hardened ruler of the two Kingdoms of the North, Lyria and Rivia. The imminent threat of Nilfgaard's invasion forces her to re-enter the warpath and go through a dark path of revenge and destruction.

System requirements:
Operating system: Windows 7, 8, 10 (64-bit)
Processor: Intel Celeron G1820 | AMD A4-7300
RAM: 4 GB;
Video card: NVIDIA GeForce GT 730 | Radeon R7 240
Sound Card: Sound device compatible with DirectX® 11
Free space on hard disk: 8 GB

Features of the game:
New incredible story... Embark on an epic adventure: complete clever quests and change the world with your decisions.
Uncharted Kingdoms. Explore the hidden corners of the world of The Witcher, home to the most ferocious monsters.
Preparing for war. Manage resources and create squads in a camping camp that you can customize to your liking.
Large-scale battles. Find allies, expand your army and take part in storyline battles.
Save villages from monsters, explore ancient ruins in search of treasures, and gather resources to upgrade your army or camp - there is always something to do in the world of Blood Feud.
Blood Feud combines the combat mechanics of GWENT: The Witcher. Card game"And detailed storyline battles. Take on the role of a commander and use the unique abilities of your squads to lead your army to victory.
Between battles and adventures, you have to recruit and train units, unlock new abilities and work on tactics. In addition, you can sell and buy resources, as well as communicate with your comrades.
During your trip, you will come across more than once difficult choice, on which the fate of the whole world will depend. Each decision has its consequences and can lead to betrayal, betrayal or even death.

Repack features:
Based on the release from GOG;
Game version: 1.1;
Additions: "Blood feud: The Witcher. Stories "- set graphic materials in 4K ";
Changing the language in the game settings;
Installation time ~ 3 minutes on HDD (depends on the computer);
Repack by xatab

It was planned as a plot addition to the card game Gwent, but later developed into an independent game, which is inapplicably happy. As a result, Blood Feud is a single-player role-playing game set in the world of The Witcher. The game combines storyline, exploration and card battles. In other matters, everything in order:

The game takes place before the events of the trilogy of games about Geralt. Yes, and Geralt himself this time did not the main character... The plot of the game will introduce us to the warlike Meva, Queen of Rivia and Lyria

Meve is the Queen Dowager of Lyria and Rivia. He has two sons, whom, however, he does not favor too much, in no way caring about their fate. She is known among the rulers of the northern kingdoms for her wisdom, feminine intuition and beauty, which, however, did not prevent her, along with Demavend, king of Aedirn, from unleashing a full-scale war with Nilfgaard, which almost ended for her with the loss of her kingdom.

According to the plot, Mewe will have to repulse the invaders in the person of Nilfgaard and prevent the enemy from seizing their lands


In addition to Geralt, in the game we will meet many characters from the book saga about the Witcher, such as: Bruver Goog - the elder of the dwarves and the sole ruler of Mahakam. King Damavand III - the vain and power-hungry ruler of Aedirn


In addition to the plot, the game has over 75 side quests

The duration of the game is more than 30 hours, 20 different endings, and more dialogues were written for the game than for the "Hearts of Stone" add-on

The world of the game consists of five large-scale 2D maps. We will have to visit such places as - Lyria, Rivia, Aedirn, Mahakam and Angren

In addition to card battles in the game, you need to collect and distribute resources, recruit and develop warriors in accordance with your own plan and improve your own army


The card combat system has been redesigned. The card field has become darker and more animated, there are now two rows for your cards on the battlefield. Almost every battle will be unique, with its own tasks and puzzles

Also:

  • Blood Feud features over 250 cards for single player and 20 brand new cards for Gwent: The Witcher Card Game.
  • Each card corresponds to a character from the game. As you travel the world, you will meet different heroes and you can add their cards to your deck to use in battles.

    As the game progresses, you will have to make decisions and face their consequences. So, if you act against the interests of your allies, their cards may disappear from your deck.

    After completing the storyline campaign completely, you will unlock animated versions of premium cards, additional avatars for network game, frames and titles.

In general, "Blood Feud" is a great reason to return to the world of The Witcher and a good move from the Reds to acquaint players with the gwent (in which with the release of the game there will be a large-scale update and the game will completely change) closer, through a new and exciting story game.


"Blood feud: The Witcher. Stories ”on PC will be released alongside the aforementioned Homecoming update for“ Gwent ”- October 23rd. And on PS4 and Xbox One, the release will take place on December 4 of the same year.

When you purchase the game, you will receive the following Additional materials:

  • digital version of the artbook “The Art of Gwent. The witcher. Card game "from the publishing house Dark Horse
  • graphic novel The Witcher: Fox Children by Dark Horse
  • 2 titles for Gwent: The Witcher. Card game"
  • 2 avatars for Gwent: The Witcher. Card game"
  • 5 premium barrels for Gwent: The Witcher. Card game"
  • the official soundtrack of the game "Feud of the Witcher. Stories"

  • Before you start your adventure in Blood Feud: The Witcher. Stories "and lead your own army to face the invaders of Nilfgaard, it is worth spending some time and learning some general advice that can contribute to your victory.

    1. Wrong decision

    If you make a mistake in making a history selection, you can still deselect it. Wait for the narrator to tell you about your choice, and if you don't like it, quit the game and turn it off. Very importantly, you must do this before you go to the game view, because then the history progress will be saved automatically. After restarting the game, you will be able to load the previous progress and fix the problem in a different way.

    Remember that when you take the chapel, the increased morale of the army will only survive in one encounter. After the fight ends, morale will return to neutral.

    3. Talk to all characters

    Take a minute and try to talk to every character you meet along the way. Sometimes you have to listen to all the questions, but it might be worth it. Some people in the kingdom will offer you a small donation to lead an army, others will give you a piece of the map or a map that leads to a treasure, and others will want to join your army.

    During story fights, try to focus on achieving your goal. Sometimes it is not worth fighting the entire army if it is enough to defeat the commander to force his army to surrender.

    5. Lose a round to win the war!

    Loss of a round in Blood Feud: The Witcher. Stories ”does not mean defeat in the war! It is sometimes worth letting your opponent win in order to start the next round with a better position and card advantage in hand.

    If you initiate a fight and start first, place a unit on the battlefield that will have a chance to activate your skills in the next round. Avoid playing units that cause a specific effect, such as displacement attacking enemy units. Keep ranged units until a target appears on the board.

    7. Pay attention to the type of fight

    Sometimes the fight will be limited to only winning 1 round, so read the rules of the fight before making any decision.

    Game interface

    The main interface in Blood Feud: The Witcher. Stories ”includes a lot of important information that will allow you to take correct decisions during the game. Moreover, here you will find shortcuts for the most important functions games such as camp entrance, world map and access to battle reports.

    1. Raw Materials (Gold, Wood, Recruits) - Here you can see the amount of raw materials you have. After the victory, all the resources obtained are added to the general supply.
    2. Army spirit and current the main task- in the upper left corner of the screen, you can see the enthusiasm for the battle of your army, as well as the progress of the main mission.
    3. Camp - with this icon you can go directly to the view of the camp.
    4. Map - when you click on this icon, you open the world map.
    5. Inventory. Inside you will find all the information you need such as reports, letters, etc.
    6. Game settings
    Study

    As you traverse the vast world of Blood Feud: The Witcher. Stories ”, you will perform many tasks, including making important decisions, as well as the management of the kingdom and the rational allocation of resources. Moreover, in the role of Meve, Queen of Lyria and Rivia, you sometimes have to decide the question of the life or death of your subjects and resolve their conflicts.

    "Blood feud: The Witcher. Stories ”, allows the player to direct the story by making the right decisions in the plot. By choosing suitable options, you can be guided by your preferences or the good of the kingdom and its subjects. You can be gracious or extremely harsh. You can save the lives of villagers, traitors and even enemies. On the other hand, you can also condemn everyone to death. But know that every decision you make will have some irreversible consequences, which will sometimes be very surprising. It is worth mentioning here that some situations will not good decision and you may have to choose the lesser evil. Before making an important fictional decision, think carefully about the consequences.

    As you explore the world of the game, you will have to respond to the requests of residents affected by the situation in the country. Some of them have lost all of their property and will demand compensation, while others will find themselves in a crumbling building awaiting your help. But nothing is free.

    • If you want to help residents, you will have to decide what resources you will devote to solving the problem. Some activities will require financial resources while others will require the initiation of several recruits from your army.
    • Helping villagers can bring rewards such as map fragments, a map leading to a treasure, additional resources, or an army morale bonus.

    Look for green ribbons as you move around the map. Look for tree trunks, crates, carts, and other storage areas where you can find valuable raw materials. When you get close to a source of raw materials, you will see an icon in your hand, which indicates that the items can be picked up.

    Overcoming obstacles on the ground

    As with making decisions to support the inhabitants of the kingdom, overcoming field obstacles requires the use of certain resources that can be sacrificed or rendered Negative influence on the morale of the army. Some problems can be solved using gold and wood, but others will require donating a few recruits from your army.

    When you want to make a decision that will negatively impact the morale of your soldiers but save resources, first see if there is a chapel nearby. If so, get past the obstacle first and then use the chapel to restore the army's morale to normal.

    Use pointers to quickly navigate the map. To do this, simply open the world map and click on one of the pointers noted earlier. After a while, your character will move to the specified location without having to walk.

    Shrines provide a bonus to your army's morale. By clicking on the shrine, you can get +1 point to morale, which will allow you to increase the satisfaction of the troops, and this in turn will be reflected in their statistics.

    At the start of the game, the card in Thronebreaker: The Witcher. Stories ”has very few markers. The player himself must find raw materials, riddles, places of battles or others interesting places... Scouts come to the rescue as they know how to check the surroundings and map specific markers. With this information, the player can plan his further journey and be sure that no potential loot will be missed.

    Before you can use this option, you must first build a watchtower from the workshop. To send scouts to scout, simply go to the main map view and click the scout icon. Remember that the Intelligence Service costs 50 gold coins.

    For help, Meve can receive treasure maps from the inhabitants of the kingdom. They are marked with points where you can find a chest with valuable loot. The places marked on the map are very characteristic, so it is hard not to notice them while wandering around the map.

    When you are near the marked area, a shovel icon will appear in the area. To get the treasure, just right-click in the indicated place. After a while, you will receive a treasure chest.

    When you do "Gwent", but for some reason you still get "The Witcher"

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    In developing

    A year ago CD Projekt RED announced a story campaign for "Gwinta" called Gwent: Thronebreaker - or, in the Russian version, "Gwent: Blood Feud"... But over a year of development, the concept of the project has changed dramatically. For starters, the word "Gwent" is no longer here - now the game is called "Blood feud: The Witcher. Stories"(respectively, Thronebreaker: The Witcher Tales) and comes out as a completely independent product, and only in the store GOG... I visited the head office of the Polish studio and found out what the legendary developers are offering us this time.


    "Blood feud" - before and after the change of concept

    We wanted the best

    Something similar happened a year ago with Uncharted: The Lost Legacy... V Naughty dog they just wanted to make a cozy addition to Uncharted 4: A Thief's End, but in the end they roamed so much that it turned out to be a full-fledged game only two times shorter than the fourth part. Initially, CD PROJEKT RED was also going to make a “simple” story campaign for “Gwent”: most likely, they wanted to attract those who passed the third "The Witcher" not for the sake of card battles, but still for the sake of history. But good ideas became more and more, and within the framework of "Gwent" the plot became frankly cramped.

    So now they are releasing a standalone project with thirty hours of gameplay, and its subtitle contains an eerily thick hint. "The Witcher. Stories ”, which is much clearer: if there will be good sales, there will be more games like this. True, perhaps the indicators of the "Blood Feud" itself are not as important as the number of new users it will attract to "Gwent". Moreover, very soon global gameplay changes await him, some of which are probably related to how he is used in this project.



    V new game we will have more than seventy-five additional quests, twenty options for prefab endings and more dialogue lines than in the "Hearts of Stone" add-on for the third "The Witcher". And most importantly, all this has been translated and fully voiced in twelve languages, including Russian!

    Unlike the format, the plot has not changed. We play as Meva, the queen of Lyria and Rivia, - she appeared on the pages of The Witcher Saga, but Andrzej Sapkowski did not dwell on her fate in detail. One way or another, at the beginning of the game, the army of Nilfgaard attacks her lands, and our task will be to lead Meve to victory in the bloody conflict. In the books, these events are called the Second Northern War, or the Second War with Nilfgaard - it is against this background that the fourth and subsequent volumes of the original saga take place.

    Consequently, at the start of the game, Ciri is running somewhere in the Korat desert and is just beginning to realize her abilities; Geralt in Brokilon Forest moves away from a fight with Vilgefortz; and Yennefer and Triss are plotting as part of the newly formed Lodge of Sorceresses (or, in Yennefer's words, an "international female republic"). Nevertheless, the developers do not exclude that during his wanderings, Meve may meet someone from those who fell in love with the players in the main witcher trilogy.

    Loot boxes! Oh no, wait ...

    Despite a much closer connection with books, Andrzej Sapkowski did not even work as a consultant on Blood Feud. But the Poles themselves have already quite imbued with this world for almost two decades of work on the series.

    Division of labor

    Gameplay before us is a classic role-playing game with isometry, exploration of locations and a lot of dialogues and plot choices. The only global difference is in the combat system, which works according to the rules of the gwent.

    Also, unlike many more solid projects RPG genre, here we can distinguish three almost independent components at once: travel, a marching camp and battles - plus a dialogue system. All of these components are so independent that they each have their own game screens.

    And then they shot me in the knee?

    The plot is presented in a purely bookish style: with text vignettes, illustrations and the voice of the narrator. As if the developers seriously thought to turn the game into a pure D&D experience, but at the last moment they changed their minds. But the dialogues in the game are animated - as usual, many of them have far (or not very far) reaching consequences, and some answers will open (or close) whole side branches. In general, fans of replay will be satisfied.

    On the world map, we control the walking avatar of Meve (in fact, her army, advisers and others are hidden under it at the same time). We go to villages, communicate with local and our own companions, looking for resources for pumping: money, wood and recruits.





    Meve's path lies through five map kingdoms, in each of which you will spend five to six hours. These are Lyria, Rivia, Mahakam, Angren and Aedirn. In the games, we only attended the last one - in "Assassins of Kings"

    From the world map, you can switch to the camp screen at any time - here the gameplay reminds one of a city-planning simulator. The combination is obtained in the spirit of what was in Ni no Kuni II: Revenant Kingdom: Each building in the camp provides access to improvements that are useful either on the battlefield (for example, new unit cards), or on travel (for example, bonuses to speed or gathering resources).

    There is also a royal tent with all the documents and letters that you come across. And next to it is the cafeteria, where you can chat with your companions and learn more about their personal stories. But most of the buildings are still aimed at developing your deck, which brings us to the screens of the combat system.

    Almost all interactive objects encountered are marked on the map. It is possible that the developers will put the names of the villages on it - it will be useful for completing side tasks

    In addition to chatty companions, a mysterious character sits in the camp canteen, who closely monitors the player and collects statistics on his progress along the map and plot

    GWENT 3.0

    The outcome of battles in Blood Feud depends on your ability to play gwent. True, there are enough differences from both previous incarnations of this CCI. The most important of them is that the rows for your and enemy cards are only two instead of three, and there are no "class" restrictions between them. Any card can fall into any row, and the properties of some of them are directly related to which cards are located to the right and left of it.

    Since Blood Feud is an exclusively solo project, here the developers did not need to build the most difficult balance between decks according to different sides barricades, and they were able to experiment with plenty of mechanics that would have been impossible in multiplayer "Gwent". Want a squad with a strength of 100? Why not! Do you need a messenger who will lead an entire army? There is also such. There are more than 250 cards in the game, and twenty of them are completely new, created specifically for the single player campaign, by the end of which the army of Meve will turn into an invincible and fearless army.

    This is how the battlefields now look like

    Gwent is needed not only in battles, but also in some non-military events. For example, one day the queen and her army fall into a landslide. Meve takes cover behind the carriage, on the second game row, and the player, using the properties of his cards, must destroy the falling stones, which move one row forward with each move. If one of them "falls" to the queen's row, she will die.

    There are also puzzle battles with specific conditions. For example, some battles last only up to one victory instead of two, as in the standard gwent. And once I came across a particularly annoying enemy leader, who "lived" in my ranks and received damage only if two cards around him outnumbered him in total strength. As soon as he didn't like something, he jumped to my other row and constantly confused all plans: it was necessary to catch him and fight off other cards of the enemy.

    The decisions do not necessarily have far-reaching consequences: as you travel, you will encounter many of these minor choices. The morale of the troops sometimes depends on your decrees. It can be low, normal or increased - and depending on its state, the level of all your cards in the next battle will receive bonuses ranging from -1 to +1 to strength

    In general, I am absolutely sure that the main task of "Blood Feud" is to increase the audience of the updated "Gwent". After all, the main menu of this "stand alone" project has a "multiplayer" button that ... launches the Gwent client! By the way, this will work in reverse side: In multiplayer, there will be a button leading to Blood Feud.

    Therefore, there is a feeling that the upcoming changes in the main "Gwent" will lead him to the same form as in the adventures of Meve. Otherwise, those who enter multiplayer after "Blood Feud" will have to relearn - which is unlikely to cause at least some positive emotions.

    Between battles, you can always rebuild the deck at the camp headquarters

    Moreover, unlike the current version of Gwent, Drag & Drop is not implemented in Blood Feud - everything works only on clicks, no dragging of cards. This in itself takes some getting used to and doesn't seem intuitive. On the other hand, given that it is now important to remember not only about the row, but also about the position of the cards relative to each other, such a mechanic should provoke fewer mistakes.