Zelda Secrets. Walkthrough The Legend of Zelda: Breath of the Wild - A beginner's guide or what to do first. Arm yourself with the last word

In the game Zelda: Breath of the wild wide choose weapons. In this guide we will try to understand the best melee weapons, tell you where to look for them and how to use them correctly. After that, you won't have any problems with storming the castle and rescuing Princess Zelda.

Best swords

  • Biggoron's Sword is an extremely rare and treasured sword (it is present throughout the Legend of Zelda series). To obtain it, you will need to buy an amiibo, the Ocarina of Time Link. It should be noted that this does not guarantee instant receipt, you will need to check Amiibo daily for a chance to receive it. The weapon's attack rating is 50, making it one of the most powerful swords in the game.
  • The Master Sword - This is a historical sword, Princess Zelda herself claims that it is the only weapon that can be permanently sealed by Calamity Ganon. Link must make his way through the Lost Woods, complete the Korok Trials and get enough heart containers to pull the legendary sword out of the stone.
  • Savage Lynel Sword is one of the largest loot from enemy Lynels, but can only be obtained from Silver or White Mane characters. They can be found in the northern area of ​​Hebra and the ruins of the Colosseum, respectively. Savage Lynel Sword's attack rating is 58, which is quite high.
  • Sword of the Six Sages can be unlocked for use by purchasing the Ganondorf amiibo. But this also does not provide a guarantee of receipt, and to be honest, this sword is extremely rare. It has an attack rating of 48, but also has an increased toughness feature, making it a reliable weapon..

Best sabers

  • Edge of Duality is one of the most durable weapons. Attack rating 50. There are several copies of this saber, and you can get it by buying a Sheik amiibo either in Moblin in Hyrule Castle, or in the maze of Gerudo Desert when the blood moon rises.
  • The Royal Claymore is a two-handed sword that was officially used by the guards of the royal family. Although the castle is now in ruins, a number of these weapons are in the open world. His attack rating is 52, and he can be found in various treasure chests, or on the necklace of the sleeping creature Hinox.
  • The Royal Guard's Claymore - Has a high attack rating of 72, but it does not have high durability, so it is suitable for boss fights. There are two sabers, both of which are in Hyrule Castle. The first can be found in the monastery, near the castle docks, and the second - behind the waterfall in the guard's cells.

Best Heavy Weapon

  • Boulder Breaker - Has an attack rating of 60, is most useful in situations where Link collides with Stone Talus or when he needs to break several ore deposits to get several precious stones... This unique weapon can be obtained by grabbing the Divine Beast Vah Rudania from the hands of Calamity Ganon. Although it comes with an enhanced durability feature, it will eventually break. But you can get a new one from Rohan Blacksmith in Goron City.
  • The Mighty Lynel Crusher is one of the most powerful weapons wielded by the blue constellation Lynel, the most formidable enemies. Attack rating 54. The blue Lynels that can pick up this weapon are located in the Akkala area, just west of the Akkala Ancient Technology Lab.
  • Savage Lynel Crusher - Attack Rating 78. Very rare, can only be obtained from Lynels with white manes, two of them can be found in Hebra or Eldin Mountains.

Zelda: Breath of the Wild - new game in the popular series of adventure games from Nintendo. Players take on the role of franchise protagonist Link, who engages in yet another thrilling and dangerous adventure, trying to find out what led to the downfall of the land of Hyrule. The gameplay is a combination of several genres: adventure, role play and survival games. As the story progresses, you explore open world, solve puzzles and fight enemies. Combat requires the use of a variety of tactics. You also need to gather resources for cooking and drinking that affect your abilities, just like gear items.

In the world The Legend of Zelda: Breath of the Wild full of not only weapons, as we wrote in the article about the Master Sword, but also various armor. And today we are going to talk about how to find the best armor in The Legend of Zelda: Breath of the Wild and how to get the Shield of Hilian.

If you are a fan of the series, then you should be aware that Hylian's Shield has long been an icon in it. It appears in every episode in the game and is the best armor in The Legend of Zelda. And of course, Breath of The Wild is no exception.

How to Find the Best Armor - Hilian's Shield in The Legend of Zelda

In fact, you can get this armor only by completing the tutorial at the beginning of the game. Let's say thanks for that the vast world games. It is located in Hyrule Palace, one of the most difficult areas in the game, but will the hero stop that?

As soon as you find yourself in the palace, go to the very top to the broken bridge, along which go to the west side. Once you cross the bridge, jump down and slide to the platform that spirals down to the water. There will be a guard on the platform, try to run away from him towards the door in front of you and enter the castle.

Once inside, you can open the gate using the Cryonis rune and ... as soon as you do this, you will find yourself in prison. Next, go past the locked enemies in the cages until you see the door. Enter it and face the boss Stalnox, for a fight with whom we will write a guide, but we will give advice that he needs to hit him in the eye with a bow, and then finish off when the enemy falls to the ground.

After the victory, it will drop a chest in which you will find Hyrule's Shield - the best armor in The Legend of Zelda !! Use for health /

Throughout the history of the industry (97 out of 100 points for the Nintendo Switch version). Nintendo's developers revealed some of the secrets behind the outstanding game design of the newest Zelda at the CEDEC (Computer Entertainment Developers Conference) event, held from August 30 to September 1 in Yokohama. For those who don't know Japanese, Capcom Product Manager Matt Walker has partially translated materials from the conference posted on 4Gamer and other sites.

Walker shared information in his microblogging, and later the enthusiasts made it into a PDF file. Among other things, at the conference, The Legend of Zelda: Breath of the Wild Development Director Hidemaro Fujibayashi and Senior Artist Makoto Yonezu talked about the Triangle Rule. Its essence is as follows: objects of the game environment, such as mountains and buildings, were made in a shape similar to a triangle. According to the authors, this made them attractive to gamers: they increase interest in exploring the world (the peaks are visible from afar, and I want to know what is behind these "triangles") and offer a choice (for example, go around the mountain to the left or right or climb it) ...

The creators used "triangular" mountains and hills of three sizes to achieve different goals (the larger the "triangle", the more interesting it is). The pictures below show how the player, having run around the mountain, discovers a structure, which is partially visible from afar.

If triangles are good for hiding a small area of ​​the map from the user's eyes, then rectangles are needed when you need to completely hide one or more objects. Examples of objects that are close to rectangles are large trees.

Such decisions may seem straightforward, but in reality, it is thanks to them that The Legend of Zelda: Breath of the Wild turned out to be so exciting. Making a huge open world and filling it with objects and characters is not enough - it is important to structure it in such a way that it would be interesting for players to navigate through it. An illustrative example the complexity of such a task can serve as two images below. This is the same map, but the first one shows the routes of users with one version of the world design, and the second one with another.

In the first case, the developers placed the towers on the map so that game events would unfold in the space between them. The testers did not like this option: they complained that they were being "led by the handle", and the narrative became chaotic. The problem was solved by a concept that the authors called "gravity". They placed objects different types, size and degree of importance (see image below) so that gamers can use them as targets for their movement and, if desired, swerve to something else. The new structure made the passage non-linear, made it easier to navigate and find the right places (for example, if the user chose an aggressive passage style, he can move from one enemy camp to another). As you can see, the players' routes have become much more difficult.

The organization of the development process was also interesting. The team has integrated the task manager directly into the game, allowing you to create messages in it describing what needs to be done in a specific area of ​​the map (for example, to fix a problem). Thanks to this, the to-do list was always in front of the employees, and situations when several developers were engaged in the same task could no longer arise.

The Legend of Zelda: Breath of the Wild was released on March 3, 2017 on Wii U and Nintendo Switch. In July, sales of the game for the second console approached 4 million copies, making it the best-selling game in its catalog.

A list of the features and capabilities that will make the last installment of Link's adventures even better.

We retell the material succinctly.

Legend of Zelda: Breath of the Wild can be completed in an hour, or in 150 hours. Or not finish at all and just run after horses through the endless meadows of post-apocalyptic Hyrule.

And yet it seems that the game is missing something. DLC is on the way, but some things are worth adding to the game right now.

Musical instruments

The developers of Breath of the Wild didn't cling to the old canons of the series. In this game, all important in-game items appear in the player's inventory during the first hour of the game, the Master Sword - a weapon that is iconic for the Zelda series - is optional, and the dungeons can be played in any order or not at all.

Also in Breath of the Wild, many well-known items from the game series are missing - according to game designer Hidemaro Fujibayashi, they could distract players from the gameplay.

However, according to the author of Glixel, the game should have included some musical instrument like in the Zelda parts of the Nintendo 64 era. Link always had some kind of musical instrument, usually a magical one. Many puzzles in games were tied to it. And the ocarina from Ocarina of Time was the best as it could be played on anything like Kakariko Village.

Fishing

In the first hour of the game in Breath of the Wild, you can stumble upon a series of optional events, after which Link has to search for fish for one dish in order to get equipment. It may seem that for this you need to find a fishing rod, go through a little training and fishing. Not really.

To catch fish in Breath of the Wild, all you have to do is swim around the pool of fish, hoping to catch some. It's easier to throw bait into the water, and then stun the whole school of fish with a bomb.

Yes, when fishing in the Ocarina of Time, the odds of catching something were roughly one in a million. But if a fishing mini-game appeared in Breath of the Wild, then it would probably be no worse than in Sega Bass Fishing on the Dreamcast.

The ability to sail

During the first playthrough of Breath of the Wild, many do not immediately guess how to sail boats. The answer is simple: equip the Korok leaf as a weapon and wave it towards the sail.

However, most of the watercraft in Breath of the Wild can hardly be called boats; they are rather primitive rafts. But in 2002 The Wind Waker had a whole ocean and best opportunities seafaring besides Assassin's Creed: Black Flag.

Breath of the Wild doesn't need more water, rather more normal boats.

Home customization

After completing one optional quest, Link can have his own dwelling in the Hateno village.

After that, a chain of quests appears, during which the player gradually improves the house: mounts for weapons appear on the walls, and furniture and lighting in the rooms. However, you cannot choose any of this - the player can only hang bows, shields and swords on the walls.

But with customization, it would be possible to make the dwelling really "his own" for the player. For example, add an Animal Crossing-like merchant to the game who would sell different furniture, or diversify the assortment of the village shop with wall paint.

Ability to repair weapons

When, in the middle of a desert, your favorite sword breaks into pieces and flies in the wind, it's disappointing.

But in Breath of the Wild this happens often, and many probably thought about why there is no way in the game to somehow fix the weapon before it finally breaks. It is full of new equipment, but you get attached to individual copies, and you don't want them to gather dust idle.

Breath of the Wild needs some kind of special blacksmith, which is in the last play areas- for example, in the dungeons of Hyrule Castle - which could recover weapons at a very high cost. So the game would immediately kill two birds with one stone: it would be impossible to carry every weapon to the blacksmith, but there would be a way to preserve the most beloved blades.

Horse racing

There is nothing to think about. The racing mission, after which the player gets Epona, is one of the most memorable moments in Ocarina of Time. And in Breath of the Wild, you may not get a horse at all. Link is able to climb any surface, so he doesn't need a horse to climb small walls on his way to secret areas.

Horses are everywhere in the game, though, so why not have a horse race?

Enchanting armor

Armor, unlike weapons, never breaks, so there is no need to worry about changing clothes. "Serial" armor can be bought in shops, and unique ones must be found in the chests scattered across Hyrule. It can be dyed and improved, for which you have to grind thousands of mushrooms.

However, this game system could be combined with another: enchantment. Now in the backpacks of many players, countless beetles and limbs of monsters are idle, because food is easier to prepare than elixirs, because it also restores health.

What if you could take these same ingredients to some hidden shrine to enchant your armor with, say, increased damage or resistance to cold. To balance the effects, they could fade over time. But this way it would be possible to combine different parts of the armor.

Book of recipes

The cooking system in Breath of the Wild is convenient, versatile and simple at the same time. She lets you try different combinations ingredients, hoping for something edible.

However, many who wish to experiment are hindered by the lack of a recipe book where they would be saved useful combinations edible loot.

The developers did not hesitate to add a menu to their game. In Breath of the Wild there is a whole page that only shows what runes the player collected in the first hour of the game - perhaps this could have been done without. Instead, it would be possible to add to the inventory an additional tab with food recipes that the player has already prepared.

Weapon change button

It is inconvenient to open the menu every time you need to eat an apple during a fight to restore health, or change a sword for a bow.

Perhaps a radial menu with weapons would work better than a linear one. It might be worth adding hotkeys for food and elixirs. However, there is also a more fundamental problem: the lack of a key to change weapons.

When a player with full inventory trying to pick up a weapon, he should be able to change the sword in his hands by pressing one key to the one that is lying on the ground. Instead of flipping through inventory for the millionth time.

A really big secret

Someone will consistently go through all the dungeons, defeat the last boss and turn off the game, filled with satisfaction. Others enjoy looking for every little secret in the game.

Such players roam the labyrinths and ruins, collect 900 Korok seeds and explore all the nooks and crannies of Hyrule Castle. It seems that all the secrets of the game have been revealed. It is a pity that there were no really exciting secrets among them.

And video games have been full of them since Super Mario Bros. and her teleport rooms. GTA V has aliens, Trials HD and Spelunky has.

There may still be a big mystery in Breath of the Wild. There is an item in the game called a classified envelope, the purpose of which is still unknown to the players. It can be a potential start for a future expansion, or it can be a dummy. If Breath of the Wild now has a big secret, it's too well hidden.

Is a landmark event for the industry. This is that rare game that is not forgotten after passing. Nintendo has done a tremendous job, and this material is an attempt to understand at least half of it. This will cover the functionality of compatible amiibos, as well as the topic of secrets and speedruns. In the end, you will find out why you should never buy a book. It is indirectly related to today's guest, but a wave of excitement can push you to an irreparable action. So, the card is 100% open. Cook something delicious - adventure awaits.

Amiibo functionality

Such a loud project as Breath of the wild, couldn't do without amiibo support. What does this or that give plastic toy, now let's figure it out, but for now make sure that their use is allowed in the settings. Apparently Nintendo thinks amiibo is cheating, so scanning is disabled by default. When everything is ready, Link will have a special skill designated as amiibo. It will serve as a portal between this and that side. Remember that you are not allowed to scan each figurine more often than once a day. There are things that can be obtained only after capturing at least one mechanical beast.

For Breath of the wild a series of five amiibo was released. Let's start with them. Onion Link provides food and rare bows. The link on the horse gives you a unique saddle. There is a chance to drop food and powerful weapons. Zelda bestows shields, food and rare stones, and Bokoblin - meat and powerful clubs. Ancient arrows, guardian weapons and their parts can be obtained through the Guardian toy.

The Super Smash Bros. too many pleasant bonuses... Link brings Epona, his familiar horse from Ocarina of Time, into the game. In addition, you can build a costume from the Twilight Princess. If you're unlucky, you will receive food and weapons. Zelda drops stones and food for cooking. Rarely - the powerful bow from the Twilight Princess. Shayk drops his mask, various weapons and food. Ganondorf - rare stones, monster organs, also rupees and weapons, including the sword of the Six Sages. Toon Link - Fish, boomerang and other weapons plus costume parts from Wind Waker.

Let's move on to the anniversary series. 8-bit Link is sharing food. If luck is on your side, you can put together a classic suit. Link from Ocarina of Time will also give out clothes, but from his era. Consolation prize - meat and weapons. Cartoon Link drops the same item set as the Super Smash Bros. Zelda has a Wind Waker shield, food and rare stones in stock.

One of the more interesting amiibo is Wolf Link from the Twilight Princess reissue. Studying the open world in the company of your favorite character is not only more interesting, but also more rewarding. The wolf helps you fight enemies, hunt animals, and find trial shrines nearby. Initially, he has three hearts of lives, but if you transfer to a save figure from Twilight Princess HD, the number can grow to 20. The beast does not get underfoot, but has a habit of eating everything that is bad.

Nintendo plans to release three more Zelda-related amiibos in June: Link from Majora's Mask, Twilight Princess and Skyward Sword. Figures will bring to Breath of the wild sets of armor from the corresponding games. For the rest, as always: rupees, food, weapons, etc. In addition, in Breath of the Wild, you can use amiibo from other projects, consistently providing yourself with food.

Do you know that

Breath of the wild- a bottomless game where the number of secrets and non-obvious gameplay possibilities breaks every conceivable record. Here are just a few things to miss.

The name of the first test sanctuary of Oman-Au is an anagram of Aonum, the surname of Breath of the Wild producer Eiji Aonum. Japanese game designer joins the series "Zelda" with the Ocarina of Time, and to this day, his decisions influence Link's next adventure.

In the Okolnaya stable near the Great Plateau, you can meet a character named Botrik. He looks a lot like Nintendo's fourth president, Satoru Iwata, who passed away in 2015. Botrik talks about Mount Satori. It is home to the Lord of the Mountain, a beautiful beast that can be saddled, but, unfortunately, cannot be registered.

Inscriptions on incomprehensible language that are often found in the world of Breath of the Wild are quite translatable. There is a decryption on the Internet that helps to find hidden messages. One of them, "It" s dangerous to go alone, "can be seen by placing a marker on the map. These words are the first words that the elder from the original The Legend of Zelda says to Link.

Continuing the theme of language. The Breath of the Wild limited edition box contains symbols that translate as The Hyrule Fantasy. The Japanese version of the first game is called The Hyrule Fantasy: The Legend of Zelda.

To get Link's green outfit, you don't have to buy an amiibo and hope for luck. It is enough to go through 120 sanctuaries of trials and pick up the reward in the indicated place. There is a simpler option - paint. But not all suits can be color-changed.
The mechanical monsters' names refer to the various characters in The Legend of Zelda series. Va-Naboris - to Nabur, the hero of Gerudo. Wa-Ruta - to Ruto, Princess Zora from Ocarina of Time. Va-Rudania is an anagram of Darunia, the name of Goron from the Ocarina of Time. Wa-Medo is probably named after Medley, Rito's girl from Wind Waker.

Special clothing or food is not the only escape from the desert heat. Lives will not decrease if you hold a cold weapon in your hand. And if you feed a rusty sword to an octopus-like monster, then when it spits out the blade, it will be as good as new.

The world is not without kind people... Brigo's character walks along the Near Bridge. If you stand on the bar, he will think that Link wants to commit suicide, and will try to stop him. But the world is also full of villains. After collecting 900 (!) Korok seeds, you will receive as a reward ... no, sorry, it’s better for you not to know. Better not to be known to anyone.

Speedrun: categories

The fan community of The Legend of Zelda series is truly huge. Among fans of high-speed passage, this game is also on a special account. Having got their hands on Breath of the Wild, the speedrunners immediately began to plot optimal routes and develop special techniques to show the best time.

At speedrun.com, the game is presented in six categories. "All Dungeons" and "Main Quest Line" speak for themselves and are pretty standard. The essence of the "Master Sword" is that you need to reach the legendary blade and pull it out of the pedestal, for which you need to accumulate a certain number of hearts. As of April 2017, "All the sanctuaries of trials" run in almost 10 hours, and 100% completion takes about 49 hours. A bit boring and at the same time one of the most interesting categories can be considered the one where you need to get to the final as quickly as possible. Usually it is denoted as "Any%", that is, it does not matter how many percent the game is completed. A yawn is evoked by the starting location, which the hero tramples about half the time. It cannot be skipped until you get the glider. However, in about 40 minutes, many are performed here. tricky tricks... Also, all speedruns are divided into two types: with and without amiibo.

Start of the marathon

The whistling technique is used throughout the marathon. You need to hold down the bottom button on the D-pad and regularly, but not too quickly, press on B. This sprint is slower than using stamina, but the hero's powers are not infinite, so one alternates with the other. It becomes difficult to hold the controller while performing this technique.

Flying on stone

After activating the first tower, Link falls straight down from it and takes no damage. This is how it is done. After the jump, R. is clamped. The hero draws out a melee weapon and prepares to throw it. Having almost reached the ground, release R and immediately remove the weapon through the crosspiece. The animation when the hero hides the weapon prevents damage.

Next, Link needs to go through four test sanctuaries. In the process, an amusing shield surfing mechanic is involved. It is provided by the developers and allows the hero to be where he should not be. In a jump, when Link starts to lose altitude, press ZL + A.

After mini-dungeons, the hero must go to the temple. For a long time on foot, so a cobblestone is suitable for travel. First, it is "frozen" by Stasis. Further, damage should be done along the stone and in the right place detonate the bomb. The last one is to correct the direction. Finally, you need to grab onto a cobblestone, wait for Stasis to end, and enjoy Link's flight.

To the finish line

It's time to leave the starting location. As with the temple, Stasis and brute force are used on the cobblestone. When everything is ready, you should climb onto the stone and turn your back in the direction of its intended movement. If in time to do a back somersault on ZL + X + back stick, Link will survive the impact and gain acceleration. It's up to the glider.

When the hero lands, there are two options: either chop down trees and kick yourself in a similar manner to Hyrule Castle, or use the amiibo and summon a horse. In the latter case, the endless sprint technique comes to the rescue. The animal accelerates to A, and so that it does not run out of steam, you need to hold down ZL + ZR, press the jump button X, release it, use A again. In this case, Link must be armed with a shield, a bow and arrows.

The guards on the way to the castle gates are ignored, and within the walls of the fortress, Link has several tasks: to recruit an armful of powerful weapons and brew an elixir to increase the attack. The ingredients are obtained during the marathon. You can do it yourself or use the amiibo to get a couple of free fishes. In the end, the hero gets to the final boss. More precisely, as many as six leaders.

If you do not pay attention to the four mechanical monsters, which are proposed to be captured in the story, then their defenders will wait for Link at the end. Moreover, the penultimate monster, which is also the most difficult, will have a full streak of life. There are two final bosses. Bottom line: a long and exhausting battle for life and death.

After the race

Not all techniques are equally useful, but here are a few more for completeness. Such things will not be written in the official manual. Plus, breaking games is always fun.

Link has the ability to double jump. You need to equip the hero with a shield, put a bomb under his feet and, during its explosion, do a back flip or bounce to the side / forward by ZL + X + stick in the desired direction. If the calculation is accurate, Link will be able to jump a second time. A powerful shield is needed for the trick, otherwise nothing will come of it.

To overcome chasms as you want, and not as the developers intended, such a technique can be useful. During the jump, the shield is used as a surfboard on ZL + A. Then the shield is removed and the L button is quickly pressed. The first press - the bomb falls. The second is an explosion. Thus, the hero receives damage and acceleration.

Link doesn't jump too high, but it's fixable. You need to throw a bomb under your feet, do two back flips on ZL + X + back stick, jump and use the surfing technique on ZL + A. When you land on the bomb, press the jump button several times.

V Breath of the wild the physics of ragdoll is used, which only plays into the hands of the hero. For example, some Challenge Shrines have blocks that move Link from one point to another. If you enter the ragdoll state before the flight, that is, do not stand on your feet, he will fly further than usual. To spread out on the floor, you can blow yourself up with a bomb.

And the last thing. The game has a glitch that allows you to be anywhere in the sanctuary of trials. It's easy to do. You need to save in the mini-dungeon, then find a ledge from which you can go down. A command will appear next to the edge. If you press the button simultaneously with pause, and then load the save made in the sanctuary, then you will not be at its entrance at all.

About the book “Zelda. Chronicle of the legendary saga "

As a fan of Link's adventures, I could not pass by the publisher's book " White apple"From 2016. The reading promised to be exciting: the annotation says that I will come across an original analysis of the series and rediscover it for myself, as if I had never heard of it before. Well, the order has been received, but a smile never leaves my face. The quality of the book is solid. The cover is hard, the picture on the cover is without pathos, the pages are white and quite dense, the text is well perceived and there is a bookmark. The joy did not last long: the content failed.

The Chronicle's authors, Frenchmen Nicolas Courcier and Maidy El Kanafi, tell a good 15 chapters about each game in the series, sometimes far away from the topic, as in the analysis of Midna's crown from Twilight Princess. Vases of pre-Inca civilization and coded records are good, but after a few sentences the words "it is unlikely that Nintendo has gone this far in iconographic research" comes across. The quote eloquently describes the feeling that arises after reading. The Japanese did not dig so deeply, but you seem to be studying the work of a copywriter whose task was to catch up with volume and uniqueness.

When the authors do not mention Karl Gustov Jung (there is also such a thing), they talk about the plot, some design features and mechanics. However, from any feature article or video, you will learn many times more. useful information... Not a single Chronicle theme develops properly. The situation is aggravated by the text itself, which can hardly be called literate. It's full of self-repetition and rubbish. Occasionally it seems that one sentence is not related to another, although they stand side by side.

There is no sensible criticism, but there is a place where the French analyze Link's image using the example of Ocarina of Time. There are references to Metal Gear Solid, The Lion King, and it is concluded that Link's adventures are a summary of everyone's life. At the same time, you are fed with delirium about the feelings and thoughts of the hero. It doesn't matter if you've been watching the streak for 30 years or 5 years, Link is obviously a shell for the player. Even in Breath of the wild, added to the cinematography, he remains mute and completely impersonal. What the hell is "reaching the highest state of consciousness"?

The last chapters are also useless. Why not, touching upon the theme of music, tell about the biographies of the composers of "Zelda"? Because screaming about trembling knees from the famous motive is much easier. According to the preface, Nicolas Courcier and Madi El Kanafi have dozens of works on meaningful games industry. Seeing their names on the cover of a book you like, run as hard as you can.

In the summer for Breath of the wild DLC will be released adding a hard mode, and an additional storyline, new dungeon and challenges are expected at the end of the year. "Zelda" will not cease to amaze with its secrets for a long time. Play smart, choose the best.