Great strategies on PC. The best PC strategies of all time - review and description

From the early 90s to the mid-00s, strategies dominated the minds of players, receiving well-deserved honor and respect. Alas, their golden age is over: RTS (real-time strategy) cannot compete in entertainment with the next Battlefield, with the dynamics of Overwatch or the plot of Witcher 3. Therefore, gamers have to be content with another replay of the good old classics or wait for the release of the new “Civilization”.

However, not everything is so pessimistic. Our rating of the best strategies will allow us to identify the most worthy representatives of the genre, as well as learn about the latest releases that have given some classic strategies a second life. We hope this TOP 10 will be informative. If not: comments and voting at the bottom of the article will help.

Rating of the best strategies

Stronghold was released during the golden era of RTS - in 2001. At the time, most strategy games tried to emulate either C&C or Warcraft, but Stronghold had other plans.

The game had a well-developed economic component. Although the number of available resources is not far from the standard “wood/iron/gold/stone/food”, an unusual parameter has appeared - “Popularity”. It provided an influx of new residents to the city and depended on many factors: taxation, variety of available food, entertainment.

To hire soldiers, it was not enough to build a barracks. It was necessary to erect buildings that produced weapons. Provide gunsmiths with the necessary building materials. Wait until the limping grandfather, with an imposing gait, delivers a planed bow to the arsenal... Now you can hire one archer. And so with all types of troops! You can’t just set up a barracks and “knock” any units - this was preceded by organization full cycle production of weapons and ammunition. It is not surprising that the game had a number of economic missions that were not inferior in complexity to military ones.


A typical, serene morning in Stronghold Crusader

However, it was not the first part that gained particular popularity, but its sequel: Stronghold Crusaders, which appeared the following year, 2002. As the name suggests, the game was dedicated to the confrontation between the Arabs and the Crusaders. Unfortunately, the castle attack/defense mode disappeared (the only thing worth paying attention to in the first part), but more units appeared, some of which could be hired for gold without producing weapons. Only desert warriors were hired for money, while European soldiers had to continue to be equipped with weapons of their own production.

The game remains popular to this day thanks to multiplayer and the release of the Crusaders Extreme add-on. This is also facilitated by a simple but quite diverse system for constructing fortifications: Stronghold allows you to surround the castle with battlements and high towers, equip them with defensive weapons and archers, install additional traps and dig a moat with water.

The first part of Command & Conquer was released in 1995, becoming at that time a real breakthrough in the genre and posing serious competition to Warcraft and Dune. Many now familiar gameplay features looked revolutionary at that time:

  • Selecting and directing a group of units with just one click;
  • The presence of neutral units, buildings and other objects with which you can interact (read “smash into trash”);
  • System for dividing units by class. The principle of “rock, paper, scissors” appeared - the first type of unit is effective against the second, but vulnerable to the third, etc.;
  • The game began to use videos and animated screensavers. Paired with a cool soundtrack, they allowed players to “get into” the history of the C&C universe, and not perceive it as just another nameless chessboard to hone their tactical abilities;
  • The presence of only one resource, Tiberium, is what all the wars in the universe of this game are fought for.

C&C turned out to gain popularity with all that it implies: many gameplay elements were spread across other games, becoming familiar elements of most strategies. In addition to the classic C&C series, which still delights its fans with new releases, two “alternative” versions of the game universe have appeared over time. These are Command & Conquer: Generals (2003) and the Red Allert line of games that have become very popular.

  • Red Allert

The Soviets, as it were, convey ardent greetings to old man Einstein

Red Allert deserves its own article. This game has absorbed an incredible amount of madness and cranberries on the theme cold war and the confrontation between NATO and the USSR. Here's a brief description of the backstory of the game's universe: after seeing enough of the horrors of World War II, in 1946, old man Einstein decides to build a time machine and go back in time to destroy Hitler. As a result, the scales swung in the other direction: Comrade Stalin decides to build his own, communist Reich, and Europe, together with its allies, still has to fight.

Judge for yourself how successful the game was: 35 million copies were sold worldwide. An entry appeared in the Guinness Book of Records stating that Red Allert is the best-selling RTS in the world. Red Allert 2 and Red Allert 2 were released in 2000 and 2001: Yuri’s Revenge, which are still a classic choice for oldfags. However, for fans of more modern graphics, there is a third part of RA.

Warhammer is a vast fictional universe on which many books, comics, films, computer and board games are based. However, there are two versions of this universe: Warhammer Fantasy and Warhammer 40,000. In the first case, as the name suggests, Warhammer is faithful to the canons of fantasy and pleases fans of Tolkien and other “elves.” And Warhammer 40,000 creates a kind of mix of fantasy and fantasy, pushing the confrontation closer to the stars.

There are about 20 games related to Warhammer 40,000. But only one of them is always associated with the word “Warhammer” by any strategy fan: this is the one and only Warhammer 40,000: Dawn of War, released in 2004.

Strategy, in the usual sense of the word, is not given much space: the focus is on tactics. Buildings are built quickly, and there are only 2 resources: energy, for which you need to build generators, and special points that you can get by holding checkpoints under enemy pressure.

From the very first minutes, the creators of the game directly state: leave all this fuss with base construction and economic development for the nerds. The WH40K universe was created solely for the purpose of forcing armored paratroopers to fight various monsters (from orcs to more exotic creatures). So no long-term economic development is expected in it: only battles from the first to the last minute.


Warhammer 40,000: Dawn of War 2 looks like it was created for Jeremy Clarkson from Top Gear: with a cry of “Power!!!”, the player will scatter all the enemies in his path. Tactics? No, have not heard.

In 2009, Warhammer 40,000: Dawn of War 2 was released, which received high ratings from players and was thoroughly praised by many gaming publications, but... suddenly it turned out to be not a strategy. Loyal fans of the first part were horrified to discover that the long-awaited Dawn of War 2 began to resemble a Diablo-type RPG more than it did 5 years ago. True, this did not prevent the game from finding its fans, who claim that the multiplayer has retained all the necessary elements of an RTS and is quite satisfactory.

7. Total War

It's funny that Total War and Warhammer 40,000: Dawn of War are located next door in the ranking of the best strategies, because just in May of this year Total War: Warhammer was released - the first TW dedicated to the Warhammer universe. True, not Warhammer 40,000, but Warhammer Fantasy - so it will, first of all, appeal to fans of fantasy worlds. However, let's talk about everything in order - after all, the release of this game was preceded by 9 other parts, which brought TW worldwide fame.

Home distinctive feature Total War is a successful combination of turn-based mode and RTS: the level of each of them is selected separately. The main action takes place on a global map of the world, in which everything happens step by step. But battles are loaded separately and rapidly develop in real time. Players will have to wisely use the terrain and different types of units, which allows them to gain an advantage even over superior enemy forces.


The first TW came out in 2000. But the series' worldwide fame was brought by its third part, Rome: Total War, which used a 3D engine. As the title suggests, the story took place during the Roman Empire. In addition to the “classic” European nations, Arab empires (Egypt) and even barbarians were available in the game. Depending on the side chosen, not only the units, but also the architecture of the cities differed. Subsequent TWs were never able to surpass the popularity of this part.

In 2013, Rome: Total War II was released - initially buggy, but later brought to mind with the help of numerous patches. Perhaps inspired by Civilization, the developers of Rome 2 added the ability to win not only through conquest, but also through culture and trade. However, this is not the only part, worthy of attention: Napoleon, Attila, Shogun 2 and the previously mentioned Warhammer are also interesting in their own way.

If I had managed to create a product as successful as Warcraft, I would have rested on my laurels for 20 years, wasting all my money in some completely senseless way. But the guys from Blizzard are not like that: having received a well-deserved ovation after the release of Warcraft 2, Blizzard got to work on a space RTS. True, as a result, they still ended up with Warcraft: the beta version was mercilessly criticized and perceived as “orcs in space.” Fortunately, the developers listened to the criticism and completely redesigned the graphics engine and setting. Thus, in 1998, the legendary StarCraft was born.

The game features 3 races: Zerg, Protoss and Terrans, which are borrowed from the Warhammer 40,000 universe (Tyranids, Eldar, Imperial Guard). However, the similarity is extremely superficial: when StarCraft was born, it followed its own path of development - the universe of this game acquired its own characteristics and now has little in common with Warhammer.

In most strategies, in order to maintain a fragile balance, all nations have the same set of units and buildings + several unique buildings/soldiers, which add some variety, but do not fundamentally affect the tactics of the game. StarCraft doesn't care about these canons. All 3 races are completely different:

  • Zerg far from technology and science, they achieve superiority solely in quantity.
  • Highly spiritual protoss are the exact opposite of the zerg: every protoss imagines himself as an important person with wealth inner world, therefore it costs a lot of resources, but it also hits, respectively, painfully and strongly.
  • Terrans(from the word “terra”) represent people in the game. They are the “golden mean” between zerg and protoss.

The beautiful lights of Star Craft 2 lure gullible schoolchildren and cause a skeptical smile from oldfags

Such striking differences between the races gave the game a solid advantage over other RTS, earning it a reputation as a “smart” strategy, in which you not only need to “generate” as large an army as possible, but to think through your actions in advance, demonstrating strategic and tactical skills. Microcontrol also plays an important role: if the Protoss are not particularly demanding on precision control, the success of the offensive operations of other races, especially the Zerg, directly depends on the speed and accuracy of the player’s reaction.

StarCraft II was released in 2010. Modern graphics and excellent multiplayer allowed the game to return to its former glory and take its rightful place in e-sports. Although oldfags claim that the unique balance of the first SC has been partially lost, StarCraft 2 received high ratings from a variety of gaming publications (an average of 9 out of 10) and gave it a second life.

5.Age of Empires

In 1997, the first part of Age of Empires was released: the same Warcraft, only in profile. Instead of fantasy races, the game featured 12 human nations that could develop from the Stone Age to antiquity. This game did not make a splash in the gaming world, but on the whole it was received favorably, which inspired its creators to start working on the second part.

2 years later, Age of Empires II: The Age of Kings was released, which became truly legendary. It eclipsed not only the first part, but also many of the then “whales” of this genre, winning over a decent army of fans. In 2000, the add-on Age of Empires II: The Conquerors appeared, which added 5 new nations with unique units, as well as additional missions and technologies to the game. It was this part of the game that became the most popular in the Age of Empires series. What is the reason for its success?

  • Diversity of nations. There were 18 nations in The Conquerors, many of which were quite exotic: Huns, Teutons, Saracens, Celts, Persians, Aztecs, Mayans, etc. In fact, it was this game that started the fashion for strategies with many different civilizations.
  • Opportunity for development. The second “feature”, which was implemented for the first time among strategies in AoE 2, is the transition from one historical era to another. All this was accompanied by a fairly extensive tree of technologies, for the research of which it was necessary to build various buildings and spend resources.
  • Balance. Of course, nations differed not only in color and different designs buildings. Each of them had its own bonuses and unique units. Some had an economic advantage, others had stronger cavalry, others had excellent siege weapons, others had long-range fleets, etc. All this variety was fairly balanced with no clear favorites. As a result, Age of Empires 2 attracted many fans of online battles.

As it turned out, a beautiful picture cannot replace interesting gameplay

Age of Empires III was released in 2005. She wasn't bad, but she didn't come close to the success of her predecessor. As a result, after several addons, Microsoft gave up and, to the delight of fans, returned to Age of Empires 2. In 2013, they released Age of Empires 2: HD edition, and then 2 more addons: The Forgotten (5 new nations, including the Slavs) and The African Kingdoms (4 more nations and “African” campaigns). So today, AoE 2 continues to develop and delight fans with new additions.

4. Cossacks

The success of Age of Empires attracted the attention of many game makers: they stopped trying to create their own "Warcraft" and switched to "Age of Empires" (which was undoubtedly inspired by Warcraft). So the guys from the Ukrainian company GSC Game World created an RTS, which conceptually has a lot in common with AoE.

The game "Cossacks", released in 2001, turned out to be so successful that in the eyes of many domestic strategists it overshadowed "Epoch" for a long time. If you believe "Gaming Mania", then at one time "Cossacks" became the best-selling domestic game (more than 1 million copies).

"Cossacks" continued the idea of ​​numerous gaming nations. In the second addon of the first part, which was called “War Again,” 20 different countries were available. And if in “Epoch” there was not a single Slavic nation, then in “Cossacks” not only Russia, but also Ukraine was available (which is logical, following from the name and geographical location of the developers). There were also more sophisticated nations, like Piedmont and Saxony.

Unlike other strategies, in “Cossacks” resources were spent not only on acquiring units, but also on their maintenance. Without food, famine began, and mercenaries, purchased for gold, rebelled as soon as the treasury was empty. To use firearms, iron and coal were needed - without them, riflemen and artillery were defenseless.

Also in the game it was possible to capture some enemy buildings, artillery and peasants (except for Ukrainian ones, with them as usual: will or death). Compared to Age of Empires, Cossacks seemed more dynamic, allowing you to create an incredible number of some crazy and fearless units - in a network game, the battles of such hordes looked epic and exciting.

  • Cossacks 2

In 2005, “Cossacks 2” was released: despite the high ratings of many gaming publications, the game did not evoke the same enthusiasm as the first part. Absolutely everything in it has been redesigned: it has become more realistic and thoughtful. No “disputed” nations, raids by hordes of fearless madmen and upgrades of ancient guns to such a degree of efficiency that even Kalashnikov becomes envious.

The battles in “Cossacks II” forced you to take into account the terrain, reload your guns for a long time and monitor the morale of the soldiers, who could become cowardly and rush into chaos. It sounds like a good idea, but in the online game there is no trace of the former fun left.

  • Cossacks 3

And on September 21, 2016, the long-awaited “Cossacks 3” was released, which no one had even dreamed of. And everything would be fine if it weren’t for the number 3 in the title - everyone was expecting a continuation of the series, but they received a remastering of the first part. The old game was transferred to a new graphics engine, the gameplay was completely taken from the original “Cossacks”. Add to this a decent number of bugs that GSC Game World actively corrected after release using various patches, and you can understand why many gamers felt deceived. Still, GSC should have announced that the game is a remastering of the first part before release, not after him.

3. Heroes of Might and Magic

The first part of the turn-based strategy Heroes of Might and Magic was released back in 1995. Its predecessor was King's Bounty, which appeared back in 1991. But universal love and recognition for HoMM came gradually, covering Heroes of Might and Magic III somewhere closer to 1999.

The action of all “Heroes” takes place in a certain fantasy universe. There are races, but the player is not tied to them: the hero can conquer castles of any factions and hire any available units. So the most diverse and wild brethren can gather under the same banners: elves and skeletons, centaurs and dragons, people and elementals.

Battles take place on a field divided into tiles (hexagons). Units of the same type occupy one cell, regardless of their number. The moves are carried out in turns, while the hero looks at this action from the outside, from time to time trying to help his army by casting various spells. Gradually, the hero gains experience, learns new skills and collects various artifacts that make him better and higher.

HoMM IV came out in 2004 and was received, to put it mildly, ambiguously: there were too many innovations. The main and key innovation concerned the heroes: from passive observers they turned into active participants in battles who could move, cause damage and be attacked like other units. Heroes could travel without troops at all: alone or in a gang of 7 characters. Having pumped up properly, a lone hero could independently take out a large army.

There was also the other side of the coin: if you managed to kill the enemy hero at the beginning of the battle, you could get a solid advantage. For example, it made sense to organize a sabotage attack on the enemy, kill the leader of the army and retreat - the headless army lost the opportunity to capture mines and castles, which forced it to retreat and drag the lifeless carcass of the commander home.

All these innovations have given rise to countless opportunities for controversy and hollivars: since 6 years have passed since the release of the third part, a new generation of gamers has appeared who had never seen “Heroes” before - they liked HoMM4. But those who grew up on the previous parts experienced mixed feelings.

  • Heroes of Might and Magic V

The debate between supporters and opponents of the fourth part was stopped by the release of Heroes of Might and Magic V, which took place in 2006: yesterday's opponents joined forces in a common impulse to express complaints about cartoon graphics for anime fans. If you close your eyes to the picture, the gameplay of “Heroes 5” was a modernized copy of the third part - obviously, the developers did not experiment in order to make money on the nostalgia of fans of the series.

This is where the classic “Heroes” ends and something completely incomprehensible begins. HoMM 6 and 7 have turned into some kind of alternative product, so far from the original that even “Heroes 4” looks like a standard of kosher against their background. Therefore, most fans of “Heroes” prefer to play the earlier versions, from 3 to 5. But the Third HoMMs remain the most popular. Moreover, the HD version of this game was released in 2015.

2. Civilization

The first “Civilization” appeared in the shaggy year of 1991 and, as they say, was a digital version of the board game of the same name from the early 80s. Since in those days ordinary mortals did not have computers, few people suspected the new strategic toy: mainly employees of research institutes and other interesting enterprises.

Nevertheless, the game turned out to be quite successful: what engineer could resist the temptation after a tense work shift try on the role of Stalin or Gandhi? The presence of the Civilopedia, a detailed gaming encyclopedia, distinguished Civilization from other strategies of that time.

  • Civilization II

In 1996, Sid Meier and company released the second part of Ziva, which, thanks to the increased prevalence of computers, became a completely successful commercial product. Despite the mediocre graphics, the game had cool moments: for example, during the construction of a wonder of the world, a video clip of a real newsreel was played. You could see the launch of Apollo or nuclear missile, filming the Sistine Chapel or Notre Dame de Paris. In subsequent parts, cinema was replaced by regular animation.

  • Civilization III

2001 was marked by the release of Civilization III: the first Civ with nice graphics. Even now she looks quite attractive, but in 2001 this picture caused real delight. The gameplay has also undergone certain changes. In Civ 2, players tried not to collect many units on one cell, because... in the event of an enemy attack and the death of one of them, everyone who stood on the cell died. In Civ 3, nothing like this happened: in order to clear the cell of enemies, it was necessary to destroy them all.

Therefore, the obvious and only tactic of waging war in the third Civ: creating a so-called stack - a crowd of motley units on one cell. From time to time a leader would appear who could unite 3 units under his banner. This formation was called an army and was a kind of thick unit with 20HP. With the help of the army it was possible to cut out almost anything.


City Window - the best thing in Civilization III

A signature feature of the second and third Civs was the situation in which a technologically backward unit, having more combat experience, could easily destroy some miracle weapon of the future. For example, in the order of things there was a situation when a spearman tore an enemy tank to shreds with a precise blow, or an archer, properly pulling the bowstring, shot down an enemy bomber. Particularly amusing was the fact that the plane was shot down equally successfully not only by an archer, but also by a swordsman. In subsequent parts this problem was partly solved, but in the first Civs such events gave rise to many attacks of hysteria.

Civilization III had a number of innovations that migrated to all subsequent games in the series: various resources on the map, the Golden Age, cultural influence on neighboring cities, with the help of which it was possible to assimilate a neighboring settlement, a technology tree (in previous parts you had to memorize or write down the sequence discoveries of various sciences).

  • Civilization IV

Civilization IV, released in 2005, acquired a three-dimensional image. Players who were accustomed to the third Civa were wary of the unusual graphics, which were so different from the previous part. Religion and espionage have appeared in the game (Beyond addon the Sword), and the actions of aviation became more realistic: planes carried out raids from the city and could not be shot down by some harsh spearman. The problem of accumulation of a large number of units on one cell was partly solved precisely by aviation or artillery: all units in the stack received damage from their attack.

2010 came and Civilization V was released. Square cells were replaced by more convenient and practical hexes: with them, state borders got rid of the strange linear angularity and became more believable. The system of accumulating a huge number of units on one cell was completely demolished: now only one military unit could be placed on one hexagon. At the same time, they were made more efficient and stronger.

The maintenance of certain units required the expenditure of strategic resources: horses, iron, oil, coal or uranium. Without them at hand, the state risked being left without cavalry, battleships, nuclear weapons and aviation, which not only added realism, but also forced players to carefully manage resources instead of riveting in incredible quantities whatever they wanted.

The tactic of building as many cities as possible also became obsolete: large empires received penalties for culture and science, and the population began to show discontent. So several different tactics emerged: developing through 4-5 cities with more population, or building more settlements, but with fewer inhabitants in the cities. Victory became possible with just one city (greetings from Venice).

Another innovation: the emergence of city-states that do not claim world domination. Friendship with them brought various bonuses: resources, science, culture or religion points, units and additional votes in Congress.

It is worth noting that many of the functions, as in previous Civs, were added in addons: religion and espionage, caravans, the ability to pass various resolutions in Congress and the UN - all this was not present in the initial version without addons. Therefore, reading reviews about the game, it is not difficult to see how the anger of fans of the series gradually gave way to mercy.

Civilization VI was released on October 21, 2016. Among the notable innovations: 2 technology trees, cultural and scientific, which open independently of each other. Cells around cities must be built up with special areas: scientific, cultural, military, religious, industrial, etc. It’s definitely not possible to build everything - there won’t be enough cells. Moreover, each wonder of the world also requires a separate tile.

It is difficult to describe all the innovations and features of the sixth Civa due to its freshness. But the game has already received the highest ratings from various gaming publications, and reviews on Steam are, by and large, very positive. And this despite the fact that usually the first version of Civilization turns out to be somewhat damp and only over time, with the help of several add-ons, it turns into a masterpiece. But, apparently, the sixth Civilization may become the first representative of the series that is good from the very beginning.

The plot of Warcraft: Orcs and Humans is tied to the confrontation between humans and orcs. As in the film, orcs fall out of a portal into the human world and a struggle begins between them for a place in the sun. However, the first part did not attract much attention - all the glory went to its sequel, Warcraft II: Tides of Darkness, which was released just a year later. But just look at the changes in the schedule that have occurred in this short period! Add interesting videos and a good plot to a pleasant picture, and that’s it - a masterpiece is ready.


As if “before” and “after” - the year was not in vain
  • Warcraft III

But we had to wait a long time for the continuation of the banquet - seven whole years. And the first reaction of the gaming community was ambiguous: too many suspicious innovations appeared in the game:

  • 3D engine;
  • 2 races grew into 4 (night elves and undead were added);
  • Quite a lot of neutral units and monsters appeared on the maps;
  • Heroes were added to the game, who accumulated experience, upgraded skills and cast all sorts of things (why not RPG?);
  • The videos have become even brighter and more beautiful;
  • The plot is even more twisted and pathetic.

The pinnacle of the evolution of the third part was the release of Warcraft III: The Frozen Throne in 2003, which gave birth to the memorable DotA game (I’m unlikely to discover America if I remind you that DotA was created in the regular map editor of Warcraft 3 and was not considered as a full-fledged independent game).

Was Warcraft the father of the RTS genre? Of course not. Can we say that this is the best strategy in the world? I'm sure many will disagree with this: C&C and Civilization, HoMM and Total War have solid armies of fans. But, undoubtedly, Warcraft made a significant contribution to the strategy genre and, since it ended up in first place in our rating, it means... *there should be a life-affirming thesis here, but I don’t have a single similar thesis related to Warcraft. Sorry, guys. There will be options - write in the comments*

The plot of the game will take us to the distant future - 2047. After a long lull, the Brotherhood of Nod, led by leader Kane, launches a full-scale offensive against the GDI factions, marking the beginning of hostilities. The Philadelphia orbital station, where the GDI command was located, was blown up. Tiberius continues to spread. The earth is divided into zones with different levels of habitability.

GDI's fight against Tiberium interferes with the plans of the Brotherhood of Nod, because for them it is a valuable source of energy used for military purposes.

According to the scenario of the fantastic strategy StarCraft II: Wings of Liberty, raider Jim Raynor controls the resistance forces of the Dominion empire. Raynor, along with his comrade Tychus, intercept alien artifacts from the empire and look for Sarah Kerrigan. However, the sudden attack of the zerg on the planet Mar Sara mixes up all the cards for the Terrans. The Zerg, led by the Queen of Blades, unleash the Second Galactic War. Raynor and his friends manage to fly away, but their mission is not completed. Now the destruction of the zerg has been added to the to-do list.

Stronghold is a real-time economic and military strategy that will take the player to the ancient Middle Ages. The King of England is captured by bloodthirsty dukes, an allusion to the capture of King Richard I the Lionheart. The player is offered to lead the royal army and free the ruler. The character is also entrusted with the cleansing of English territory from the rebellious dukes nicknamed Rat, Boar, Wolf and Snake. In Stronghold you will have to rebuild the castle, conquer hostile territories and defend your positions.

Warcraft is the first part of a long-running real-time strategy game that has captivated millions of players over the years. Perfectly balanced, thoughtful, with a multifaceted plot and vibrant personalities, Warcraft is a game for generations. Many developers followed Blizzard's path, but they hardly managed to create an equally successful and massive product. To this day, Warcraft remains the standard for high-quality and varied games, combining novelty and excellent graphics, years ahead of its time.

Age of Empires II: The Age of Kings is another part of the beloved Age of Empires. The game takes place over many thousands of years. There are 13 nations available for management, with which you can go through all eras of development.

To complete all the missions you will need to defeat opponents, collect relics, and also be able to build a Wonder of the World. The game also features a multiplayer mode (up to 8 players), which will allow you to fight on large maps, winning all battles and sieges.

Heroes of Might and Magic V immerses you in the bustling life of Ashan. Or rather, to the wedding ceremony of the king of the Griffin Empire Nikolos with the beautiful Isabelle. Suddenly, the ceremony is interrupted by a terrible horde of demons attacking the service. And this is a treacherous and arrogant declaration of war on the human race. The king is forced to go on a campaign, and hides the failed bride in his palace brother- Godric. However, Isabelle is not your typical princess. Neglecting individual safety, she desperately tries to help her betrothed.

The fifth heroes differ from the first four chapters of the franchise, with full 3D graphics. Also, the gamer will be pleasantly surprised by the appearance of new races, heroes, creatures and redesigned schools of magic. Six are waiting for the player unique companies and more than thirty missions.

In the game Sid Meiers Civilization V, the developers have implemented many innovations. The method of warfare has completely changed, and the system of diplomatic relations has deepened. The map is already divided into hexagons, while the previous version of the game had squares. Due to this form, additional opportunities are opened up for the player. Here you can come up with more attractive and interesting landscapes.

Thanks to the use of an updated engine, the gamer dissolves in the atmosphere of an exciting game. Diplomatic contact is carried out in the entire window, using animation. Communication takes place in languages ​​convenient for the participant in the game. The modernized combat system allows you to reach the enemy from a distance.

Total War: Shogun 2 has become a great continuation of the famous strategy. As many as nine different clans with individual characteristics, single-player mode and the possibility of battles via the Internet. Realistic battles, as well as full-fledged, exciting castle sieges, will require you to demonstrate tactical skill. Among other things, changes also affected naval battles. So, for example, you can use islands as cover for your own ships.

Homeworld Remastered Collection is not a reboot of the series, but rather a re-release of the original games (which are also included in the package). Textures and models were reworked, all video inserts were re-shot, and the same actors were invited to participate in them. Among the innovations, it is worth noting the appearance of a multiplayer mode based on both parts of the original game, including playable races, game modes and maps. It has also become possible to run on more modern screen resolutions.

From the early 90s to the mid-00s, strategies dominated the minds of players, receiving well-deserved honor and respect. Alas, their golden age is over: RTS (real-time strategy) cannot compete in entertainment with the next Battlefield, with the dynamics of Overwatch or the plot of Witcher 3. So we have to be content with another replay of the good old classics or wait for the release of the new “Civilization”.

However, not everything is so pessimistic. Our rating of the best strategies will allow us to identify the most worthy representatives of the genre, as well as learn about the latest releases that have given some classic strategies a second life. We hope this TOP 10 will be informative. If not: comments and voting at the bottom of the article will help.

10. Stronghold


Stronghold was released during the golden era of RTS - in 2001. At the time, most strategy games tried to emulate either C&C or Warcraft, but Stronghold had other plans. Although critics try to claim that this strategy did not bring anything significantly new to its genre, its fans will argue with this and, in my opinion, they will be right.

Stronghold had a fairly developed and extensive economic component. Although the number of available resources is not far from the standard “wood/iron/gold/stone/food”, the game has introduced such an unusual parameter as “Popularity”. It provided an influx of new residents to the city and depended on many factors: taxation, variety of available food, entertainment (taverns with ale) and other things.

To hire soldiers, it was not enough to build a barracks. It was necessary to erect buildings that produced weapons. Provide the gunsmiths with the necessary building material, wait until the limping grandfather with an imposing gait delivers a hand-planed bow to the arsenal, and only after that can you hire... as much as one archer. And so with all types of troops! It was impossible to simply set up a barracks and “click” any units - this was preceded by the organization of a full cycle of production of weapons and ammunition. It is not surprising that the game had a number of economic missions that were not inferior in complexity to military ones.


A typical, serene morning in Stronghold Crusader

However, it was not the first part that gained particular popularity, but its sequel: Stronghold Crusaders, which was released the following year, 2002. As the name suggests, the game was dedicated to the confrontation between the Arabs and the Crusaders. Unfortunately, the castle attack/defense mode disappeared (the only thing worth paying attention to in the first part), but more units appeared, some of which could be hired for gold without producing weapons. Only desert warriors were hired for money, while European soldiers had to continue to be equipped exclusively with weapons of their own production.


The game remains popular to this day thanks to multiplayer and the release of various add-ons (for example, Crusaders Extreme in 2008). This is also facilitated by a simple but quite diverse system for constructing fortifications: Stronghold allows you to surround the castle with high battlements and tall towers, equip them with defensive weapons and archers, install additional traps or dig a ditch with water around the perimeter.

Of course, there is an equally large arsenal of siege weapons, from rams and ladders to catapults and trebuchets, which can fire at enemy fortifications not only with stones, but also... with cows. Add to this the ability to start a fire in the enemy’s city or undermine its economy with the help of hunger: the choice of combat strategy is quite extensive, as for an RTS. This variety made the game quite interesting for online play.


The first part of Command & Conquer was released in 1995, becoming at that time a real breakthrough in the genre and posing serious competition to Warcraft and Dune. Many now familiar gameplay features looked revolutionary at that time:

  • Players could select an entire group of units and command them with just one click;
  • There were neutral units, buildings and other objects on the map that could be interacted with (read “smashed into trash”);
  • It was in C&C that the system of dividing units into classes, such as “rock, paper, scissors”, first appeared - the first type of unit is effective against the second, but vulnerable to the third, etc.;
  • The game began to use videos and animated cutscenes, paired with a cool soundtrack, allowing players to “get into” the history of the C&C universe, and not perceive it as just another nameless chessboard to hone their tactical abilities;
  • Another signature feature of Command & Conquer is the presence of only one resource, Tiberium - it is for this that all wars in the universe of this game are fought.

C&C turned out to be incredibly popular with all that it implies: many gameplay elements were spread across other games, becoming familiar elements of most strategies. In addition to the classic C&C series, which still delights its fans with new releases, two “alternative” versions of the C&C universe have appeared over time. These are Command & Conquer: Generals (2003) and the Red Allert line of games that have become very popular.

  • Red Allert


The Soviets, as it were, convey ardent greetings to old man Einstein

Red Allert deserves its own article. This game has absorbed an incredible amount of madness and cranberries on the theme of the Cold War and the confrontation between NATO and the USSR. Here is a brief description of the backstory of the universe of this game: after seeing enough of the horrors of World War II, old man Einstein in 1946 decides to build a time machine and go back in time to destroy Hitler. As a result, the scales swung in the other direction: Comrade Stalin decides to build his own, communist Reich, and Europe, together with its allies, still has to fight.

Judge for yourself how successful the game was: 35 million copies were sold worldwide, and an entry appeared in the Guinness Book of Records stating that Red Allert is the best-selling RTS in the world. Red Allert 2 and Red Allert 2 were released in 2000 and 2001: Yuri’s Revenge, which are still a classic choice for oldfags. However, for fans of more modern graphics, there is a third part of RA.


Warhammer is a vast fictional universe on which many books, comics, films, computer and board games are based. However, there are two versions of this universe: Warhammer Fantasy and Warhammer 40,000. In the first case, as the name suggests, Warhammer is faithful to the canons of fantasy and pleases fans of Tolkien and other “elves.” And Warhammer 40,000 creates a mix of fantasy and science fiction, pushing the confrontation closer to the stars.

There are about 20 games related to Warhammer 40,000. But only one of them is always associated with the word “Warhammer” by any strategy fan: this is the one and only Warhammer 40,000: Dawn of War, released in 2004.

Strategy, in the usual sense of the word, is not given much space: the focus is on tactics. Buildings are built quickly, and there are only 2 resources: energy, for which you need to build generators, and special points that you can get by holding checkpoints under enemy pressure.

From the very first minutes, the creators of the game directly state: leave all this fuss with base construction and economic development for the nerds. The WH40K universe was created solely for the purpose of forcing armored paratroopers to fight various monsters (from orcs to more exotic creatures). So no long-term economic development is expected in it: only battles from the first to the last minute.


Warhammer 40,000: Dawn of War 2 looks like it was created for Jeremy Clarkson from Top Gear: with a cry of “Power!!!”, the player will scatter all the enemies in his path. Tactics? No, have not heard.

In 2009, Warhammer 40,000: Dawn of War 2 was released, which received high ratings from players and was thoroughly praised by many gaming publications, but... suddenly it turned out to be not a strategy. Loyal fans of the first part were horrified to discover that the long-awaited Dawn of War 2 began to resemble a Diablo-type RPG more than it did 5 years ago. True, this did not prevent the game from finding its fans, who claim that the multiplayer has retained all the necessary elements of an RTS and is quite satisfactory.

7. Total War


It's funny that Total War and Warhammer 40,000: Dawn of War are located next door in the ranking of the best strategies, because just in May of this year Total War: Warhammer was released - the first TW dedicated to the Warhammer universe. True, it’s not Warhammer 40,000, but Warhammer Fantasy - so it will, first of all, appeal to fans of fantasy worlds. However, let's talk about everything in order - after all, the release of this game was preceded by 9 other parts, which brought TW worldwide fame.

The main distinguishing feature of Total War is the successful combination of turn-based mode and RTS: the level of each of them is selected separately. The main action takes place on a global map of the world, in which everything happens step by step. But battles are loaded separately and rapidly develop in real time. Players will have to wisely use the terrain and different types of units, which allows them to gain an advantage even over superior enemy forces.


The first TW came out in 2000. But the series' worldwide fame was brought by its third part, Rome: Total War, which used a 3D engine. As the title suggests, the story took place during the Roman Empire. In addition to the “classic” European nations, Arab empires (Egypt) and even barbarians were available in the game. Depending on the side chosen, not only the units, but also the architecture of the cities differed. Subsequent TWs were never able to surpass the popularity of this part.

In 2013, Rome: Total War II was released - initially buggy, but later brought to mind with the help of numerous patches. Perhaps inspired by Civilization, the developers of Rome 2 added the ability to win not only through conquest, but also through culture and trade. However, this is not the only part worthy of attention: Napoleon, Attila, Shogun 2 and the previously mentioned Warhammer are also interesting in their own way.


If I had managed to create a product as successful as Warcraft, I would have rested on my laurels for 20 years, wasting all my money in some completely senseless way. But the guys from Blizzard are not like that: having received a well-deserved ovation after the release of Warcraft 2, Blizzard got to work on a space RTS. True, as a result, they still ended up with Warcraft: the beta version was mercilessly criticized and perceived as “orcs in space.” Fortunately, the developers listened to the criticism and completely redesigned the graphics engine and setting. Thus, in 1998, the legendary StarCraft was born.

The game features 3 races: Zerg, Protoss and Terrans, which are borrowed from the Warhammer 40,000 universe (Tyranids, Eldar, Imperial Guard). However, the similarity is extremely superficial: when StarCraft was born, it followed its own path of development - the universe of this game acquired its own characteristics and now has little in common with Warhammer.

In most strategies, in order to maintain a fragile balance, all nations have the same set of units and buildings + several unique buildings/soldiers, which add some variety, but do not fundamentally affect the tactics of the game. StarCraft doesn't care about these canons. All 3 races are completely different:

  • Zerg far from technology and science, they achieve superiority solely in quantity.
  • Highly spiritual protoss are the complete opposite of the zerg: each protoss considers himself an important person with a rich inner world, therefore it costs a lot of resources, but also hits, respectively, painfully and strongly.
  • Terrans(from the word “terra”) represent people in the game. They are the “golden mean” between zerg and protoss.


The beautiful lights of Star Craft 2 lure gullible schoolchildren and cause a skeptical smile from oldfags

Such striking differences between the races gave the game a solid advantage over other RTS, earning it a reputation as a “smart” strategy, in which you not only need to “generate” as large an army as possible, but to think through your actions in advance, demonstrating strategic and tactical skills. Microcontrol also plays an important role: if the Protoss are not particularly demanding on precision control, the success of the offensive operations of other races, especially the Zerg, directly depends on the speed and accuracy of the player’s reaction.

StarCraft II was released in 2010. Modern graphics and excellent multiplayer allowed the game to return to its former glory and take its rightful place in e-sports. Although oldfags claim that the unique balance of the first SC has been partially lost, StarCraft 2 received high ratings from a variety of gaming publications (an average of 9 out of 10) and gave it a second life.

5.Age of Empires


In 1997, the first part of Age of Empires was released: the same Warcraft, only in profile. Instead of fantasy races, the game featured 12 human nations that could develop from the Stone Age to antiquity. This game did not make a splash in the gaming world, but on the whole it was received favorably, which inspired its creators to start working on the second part.

2 years later, Age of Empires II: The Age of Kings was released, which became truly legendary. It eclipsed not only the first part, but also many of the then “whales” of this genre, winning over a decent army of fans. In 2000, the add-on Age of Empires II: The Conquerors appeared, which added 5 new nations with unique units, as well as additional missions and technologies to the game. It was this part of the game that became the most popular in the Age of Empires series. What is the reason for its success?

  • Diversity of nations. There were 18 nations in The Conquerors, many of which were quite exotic: Huns, Teutons, Saracens, Celts, Persians, Aztecs, Mayans, etc. In fact, it was this game that started the fashion for strategies with many different civilizations.
  • Opportunity for development. The second “feature”, which was implemented for the first time among strategies in AoE 2, is the transition from one historical era to another. All this was accompanied by a fairly extensive tree of technologies, for the research of which it was necessary to build various buildings and spend resources.
  • Balance. Of course, the nations differed not only in color and different design of buildings. Each of them had its own bonuses and unique units. Some had an economic advantage, others had stronger cavalry, others had excellent siege weapons, others had long-range fleets, etc. All this variety was fairly balanced with no clear favorites. As a result, Age of Empires 2 attracted many fans of online battles.


As it turned out, a beautiful picture cannot replace interesting gameplay

Age of Empires III was released in 2005. She wasn't bad, but she didn't come close to the success of her predecessor. As a result, after several addons, Microsoft gave up and, to the delight of fans, returned to Age of Empires 2. In 2013, they released Age of Empires 2: HD edition, and then 2 more addons: The Forgotten (5 new nations, including the Slavs) and The African Kingdoms (4 more nations and “African” campaigns). So today, AoE 2 continues to develop and delight fans with new additions.

4. Cossacks


The success of Age of Empires attracted the attention of many game makers: they stopped trying to create their own "Warcraft" and switched to "Age of Empires" (which was undoubtedly inspired by Warcraft). So the guys from the Ukrainian company GSC Game World created an RTS, which conceptually has a lot in common with AoE.

The game "Cossacks", released in 2001, turned out to be so successful that in the eyes of many domestic strategists it overshadowed "Epoch" for a long time. If you believe "Gaming Mania", then at one time "Cossacks" became the best-selling domestic game (more than 1 million copies).

"Cossacks" continued the idea of ​​numerous gaming nations. In the second addon of the first part, which was called “War Again,” 20 different countries were available. And if in “Epoch” there was not a single Slavic nation, then in “Cossacks” not only Russia, but also Ukraine was available (which is logical, following from the name and geographical location of the developers). There were also more sophisticated nations, like Piedmont and Saxony.


Unlike other strategies, in “Cossacks” resources were spent not only on acquiring units, but also on their maintenance. Without food, famine began, and mercenaries, purchased for gold, rebelled as soon as the treasury was empty. To use firearms, iron and coal were needed - without them, riflemen and artillery were defenseless.

Also in the game it was possible to capture some enemy buildings, artillery and peasants (except for Ukrainian ones, with them as usual: will or death). Compared to “Age of Empires,” “Cossacks” seemed more dynamic, allowing you to create an incredible number of some crazy and fearless units - in a network game, the battles of such hordes looked epic and exciting.

  • Cossacks 2


In 2005, “Cossacks 2” was released: despite the high ratings of many gaming publications, the game did not evoke the same enthusiasm as the first part. Absolutely everything in it has been redesigned: it has become more realistic and thoughtful. No “disputed” nations, raids by hordes of fearless madmen and upgrades of ancient guns to such a degree of efficiency that even Kalashnikov becomes envious.

The battles in “Cossacks II” forced you to take into account the terrain, reload your guns for a long time and monitor the morale of the soldiers, who could become cowardly and rush into chaos. It sounds like a good idea, but in the online game there is no trace of the former fun left.

  • Cossacks 3


And on September 21, 2016, the long-awaited “Cossacks 3” was released, which no one had even dreamed of. And everything would be fine if it weren’t for the number 3 in the title - everyone was expecting a continuation of the series, but they received a remastering of the first part. The old game was transferred to a new graphics engine, the gameplay was completely taken from the original “Cossacks”. Add to this a decent number of bugs that GSC Game World actively corrected after release using various patches, and you can understand why many gamers felt deceived. Still, GSC should have announced that the game is a remastering of the first part before release, not after him.

3. Heroes of Might and Magic


The first part of the turn-based strategy Heroes of Might and Magic was released back in 1995. Its predecessor was King's Bounty, which appeared back in 1991. But universal love and recognition for HoMM came gradually, covering Heroes of Might and Magic III somewhere closer to 1999.

The action of all “Heroes” takes place in a certain fantasy universe. There are races, but the player is not tied to them: the hero can conquer castles of any factions and hire any available units. So the most diverse and wild brethren can gather under the same banners: elves and skeletons, centaurs and dragons, people and elementals.

Battles take place on a field divided into tiles (hexagons). Units of the same type occupy one cell, regardless of their number. The moves are carried out in turns, while the hero looks at this action from the outside, from time to time trying to help his army by casting various spells. Gradually, the hero gains experience, learns new skills and collects various artifacts that make him better and higher.


HoMM IV came out in 2004 and was received, to put it mildly, ambiguously: there were too many innovations. The main and key innovation concerned the heroes: from passive observers they turned into active participants in battles who could move, cause damage and be attacked like other units. Heroes could travel without troops at all: alone or in a gang of 7 characters. Having pumped up properly, a lone hero could independently take out a large army.

There was also the other side of the coin: if you managed to kill the enemy hero at the beginning of the battle, you could get a solid advantage. For example, it made sense to organize a sabotage attack on the enemy, kill the leader of the army and retreat - the headless army lost the opportunity to capture mines and castles, which forced it to retreat and drag the lifeless carcass of the commander home.

All these innovations have given rise to countless opportunities for controversy and hollivars: since 6 years have passed since the release of the third part, a new generation of gamers has appeared who have never seen “Heroes” before - they liked HoMM4. But those who grew up on the previous parts experienced mixed feelings.

  • Heroes of Might and Magic V


The debate between supporters and opponents of the fourth part was stopped by the release of Heroes of Might and Magic V, which took place in 2006: yesterday's opponents joined forces in a common impulse to express complaints about cartoon graphics for anime fans. If you close your eyes to the picture, the gameplay of “Heroes 5” was a modernized copy of the third part - obviously, the developers did not experiment in order to make money on the nostalgia of fans of the series.

This is where the classic “Heroes” ends and something completely incomprehensible begins. HoMM 6 and 7 have turned into some kind of alternative product, so far from the original that even “Heroes 4” looks like a standard of kosher against their background. Therefore, most fans of “Heroes” prefer to play the earlier versions, from 3 to 5. But the Third HoMMs remain the most popular. Moreover, the HD version of this game was released in 2015.

2. Civilization


The first “Civilization” appeared in the shaggy year of 1991 and, as they say, was a digital version of the board game of the same name from the early 80s. Since in those days ordinary mortals did not have computers, few people suspected the new strategic toy: mainly employees of research institutes and other interesting enterprises.

Nevertheless, the game turned out to be quite successful: what engineer could resist the temptation to try on the role of Stalin or Gandhi after a busy work shift? The presence of the Civilopedia, a detailed gaming encyclopedia, distinguished Civilization from other strategies of that time.

  • Civilization II


In 1996, Sid Meier and company released the second part of Ziva, which, thanks to the increased prevalence of computers, became a completely successful commercial product. Despite the mediocre graphics, the game had cool moments: for example, during the construction of a wonder of the world, a video clip of a real newsreel was played. You could see the launch of Apollo or a nuclear rocket, filming of the Sistine Chapel or Notre Dame de Paris. In subsequent parts, cinema was replaced by regular animation.

  • Civilization III


2001 was marked by the release of Civilization III: the first Civ with nice graphics. Even now she looks quite attractive, but in 2001 this picture caused real delight. The gameplay has also undergone certain changes. In Civ 2, players tried not to collect many units on one cell, because... in the event of an enemy attack and the death of one of them, everyone who stood on the cell died. In Civ 3, nothing like this happened: in order to clear the cell of enemies, it was necessary to destroy them all.

Therefore, the obvious and only tactic of waging war in the third Civ: creating a so-called stack - a crowd of motley units on one cell. From time to time a leader would appear who could unite 3 units under his banner. This formation was called an army and was a kind of thick unit with 20HP. With the help of the army it was possible to cut out almost anything.


City Window - the best thing in Civilization III

A signature feature of the second and third Civs was the situation in which a technologically backward unit, having more combat experience, could easily destroy some miracle weapon of the future. For example, in the order of things there was a situation when a spearman tore an enemy tank to shreds with a precise blow, or an archer, properly pulling the bowstring, shot down an enemy bomber. Particularly amusing was the fact that the plane was shot down equally successfully not only by an archer, but also by a swordsman. In subsequent parts this problem was partly solved, but in the first Civs such events gave rise to many attacks of hysteria.

Civilization III had a number of innovations that migrated to all subsequent games in the series: various resources on the map, the Golden Age, cultural influence on neighboring cities, with the help of which it was possible to assimilate a neighboring settlement, a technology tree (in previous parts you had to memorize or write down the sequence discoveries of various sciences).

  • Civilization IV


Civilization IV, released in 2005, acquired a three-dimensional image. Players who were accustomed to the third Civa were wary of the unusual graphics, which were so different from the previous part. Religion and espionage appeared in the game (the Beyond the Sword addon), and aviation actions became more realistic: planes carried out raids from the city and could not be shot down by some harsh spearman. The problem of accumulation of a large number of units on one cell was partly solved precisely by aviation or artillery: all units in the stack received damage from their attack.


Another cool innovation that appeared in the Warlords addon is vassal states. Now, instead of completely conquering negligent neighbors, it was enough to defeat the bulk of the troops and capture several key cities. After this, the enemy agreed to capitulate and became a vassal. Also, vassal status could be granted to a group of its cities on another continent or islands, turning them into a kind of autonomous republic.


2010 came and Civilization V was released. Square cells were replaced by more convenient and practical hexes: with them, state borders got rid of the strange linear angularity and became more believable. The system of accumulating a huge number of units on one cell was completely demolished: now only one military unit could be placed on one hexagon. At the same time, they were made more efficient and stronger.

The maintenance of certain units required the expenditure of strategic resources: horses, iron, oil, coal or uranium. Without them at hand, the state risked being left without cavalry, battleships, nuclear weapons and aviation, which not only added realism, but also forced players to carefully manage resources instead of riveting in incredible quantities whatever they wanted.


The tactic of building as many cities as possible also became obsolete: large empires received penalties for culture and science, and the population began to show discontent. So several different tactics emerged: developing through 4-5 cities with more population, or building more settlements, but with fewer inhabitants in the cities. Victory became possible with just one city (greetings from Venice).

Another innovation: the emergence of city-states that do not claim world domination. Friendship with them brought various bonuses: resources, science, culture or religion points, units and additional votes in Congress.

It is worth noting that many of the functions, as in previous Civs, were added in addons: religion and espionage, caravans, the ability to pass various resolutions in Congress and the UN - all this was not present in the initial version without addons. Therefore, reading reviews about the game, it is not difficult to see how the anger of fans of the series gradually gave way to mercy.


Civilization VI was released on October 21, 2016. Among the notable innovations: 2 technology trees, cultural and scientific, which open independently of each other. Cells around cities must be built up with special areas: scientific, cultural, military, religious, industrial, etc. It’s definitely not possible to build everything - there won’t be enough cells. Moreover, each wonder of the world also requires a separate tile.

It is difficult to describe all the innovations and features of the sixth Civa due to its freshness. But the game has already received the highest ratings from various gaming publications, and reviews on Steam are, by and large, very positive. And this despite the fact that usually the first version of Civilization turns out to be somewhat damp and only over time, with the help of several add-ons, it turns into a masterpiece. But, apparently, the sixth Civilization may become the first representative of the series that is good from the very beginning.

1.Warcraft


By a large margin, Warcraft, one of the founders of the RTS genre, whose achievements became the standard for dozens and hundreds of subsequent games, climbs to the first place in the ranking of the best strategies. It should not be surprising that C&C and StarCraft could not get close to Varych: his influence on the gaming industry cannot be overestimated. Dota, World of Warcraft, board and card games, and now a full-length film - all this was born only thanks to the game from Blizzard, which was released back in 1994.

The plot of Warcraft: Orcs and Humans is tied to the confrontation between humans and orcs. As in the film, orcs fall out of a portal into the human world and a struggle begins between them for a place in the sun. However, the first part did not attract much attention - all the glory went to its sequel, Warcraft II: Tides of Darkness, which was released just a year later. But just look at the changes in the schedule that have occurred in this short period! Add interesting videos and a good plot to a pleasant picture, and that’s it - a masterpiece is ready.


As if “before” and “after” - the year was not in vain

  • Warcraft III

But we had to wait a long time for the continuation of the banquet - seven whole years. And the first reaction of the gaming community was ambiguous: too many suspicious innovations appeared in the game:

  • 3D engine;
  • 2 races grew into 4 (night elves and undead were added);
  • Quite a lot of neutral units and monsters appeared on the maps;
  • Heroes were added to the game, who accumulated experience, upgraded skills and cast all sorts of things (why not RPG?);
  • The videos have become even brighter and more beautiful;
  • The plot is even more twisted and pathetic.

The pinnacle of the evolution of the third part was the release of Warcraft III: The Frozen Throne in 2003, which gave birth to the memorable DotA game (I’m unlikely to discover America if I remind you that DotA was created in the regular map editor of Warcraft 3 and was not considered as a full-fledged independent game).

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    Top best strategies that can be played online or online with friends and random opponents, description of ways to play


    Strategies are games in which you can feel like a king, ruler, and even God. They do not feature dynamic gameplay (as in shooters), but they force the player to think logically, develop tactics, and make various decisions. Victory in them depends on the user's ability to foresee the future actions of the opponent, coordinate the actions of his army and calculate his strength.

    At other times, strategies are not only battles between thousands of troops. Behind the entertainment lies complexity economic system, the development of which will also bring you victory in the game. And sometimes there are no battles at all - some developers release exclusively economic strategies based on some kind of business (or in other areas).

    In any case, the strategies can keep you glued to the screen for a long time. In this article, we have presented the TOP best strategies on PC of all time, in which you will find decent games. They can be played with friends, teaming up against AI, alone, or against other users. For convenience, the strategies are presented in the form of a list that describes their main advantages.

    Of course, you can express your opinion in the comments on the articles, and those who don’t have time to download strategies on a PC can look at the list of the best rated online browser strategies that you can start playing right now.

    Warcraft III - online

    Out: 03.06.2002

    Genre: real-time strategy with RPG elements

    The essence of the game lies in the uniform construction of a base, pumping up heroes and recruiting an army. For each game stage and situation, different actions are prioritized, of which there are an inexorable variety, which in itself determined the incredible success of the game among gamers. It is worth noting that different races have different priorities, which creates a certain abstract balance.

    Of course, the game achieved success primarily because the history of Warcraft is quite old, and the first game in the series was released back in 1994 on DOS, which allowed it to win crowds of fans at the dawn of the gaming industry. The entire Warcraft series has a deep and thoughtful history, on which the plot of Warcraft III is based, although it is not important here, it is necessary for the full perception of the game.

    For the most part, the game received recognition for its good balance of races and atypical gameplay for those years, which marked the beginning new era strategies.

    • Balanced hero leveling system;
    • Balanced economic system;
    • Interesting solo company;
    • Balan races;
    • You can play online;
    • The graphics are outdated.

    You can play Warcraft online on servers: Tangle, Garena, iCCup.

    Heroes of Might and Magic III - online

    Out: 28.02.1999

    Genre: Turn-based strategy with RPG elements

    Although the series of “heroes” is quite old, it has never acquired a significant plot. First of all, in the games of the series, the gameplay and gaming component are valued, and the plot is not at all important.

    The gameplay itself boils down to the fact that the player needs to destroy all opponents on the map. Initially, the player has an undeveloped castle and one hero under his command. The castle is gradually upgraded by constructing new buildings, which opens up access to hiring new creatures. The hero can be upgraded in battle, or by distributing gold from chests to your troops. To win, it is enough to destroy all enemy heroes and capture all castles.

    There are a total of 9 races in the game (specifically in the third part), including:

    • Castle – people;
    • Stronghold - elves;
    • The tower is the residence of magicians;
    • The fortress is a swamp;
    • Citadel - barbarians;
    • Inferno - demons;
    • Necropolis - undead;
    • Dungeon - command underground creatures;
    • Conjugation - command the elements of the elements.

    Each race has its own orientations, advantages, and special skills. For example, necropolis can raise the dead, inferno can turn its defeated fighters into demons, and so on.

    Only the 3rd and 5th parts of the game are in demand among players, while the rest either fall short in terms of gameplay or are too good graphics, from which the eyes flow. We are talking about the excessive detailing of the 6th and 7th parts of the game, which played a disservice. The players did not like the fourth part because of the terrible models and textures.

    It is the third part of the heroes that is considered the genius of the series, which is why large tournaments are still held for it and there is a significant gaming community. The problem with online play in Heroes 3 is the length of the matches, because some games lasted up to a month in real time.

    If you want to try your hand at online play, we recommend visiting the heroesworld portal, which contains all the useful information.

    • Expanded economic system;
    • Developed leveling of heroes;
    • Balance of gaming needs (in leveling, construction, hiring creatures, etc.)
    • You can play online;
    • Balanced combat;
    • The presence of an unofficial team that is constantly improving the game.

    Civilization Series

    Out: 1991-2016

    Genre: global turn-based strategy

    Initially, the game captured the minds of players with its interesting gameplay, which boils down to balancing the army, economy and development (and later culture) of the nation. The game also has a certain historicity, because all nations actually existed.

    To win this game you need to skillfully create cities, build trade networks between them, enter into alliances and betray allies, create an army balance that matches your economic development and wisely develop technology.

    A simple example: if you only invest in the army, there may come a time when your soldiers will fight with sticks, and the enemy will already have tanks. You can also invest only in development, but then your civilization can be destroyed by ordinary barbarians, and you will never have time to develop.

    It is precisely because of the diversity of the gameplay and the variability of development that many call Civilization the best strategy of all time.

    On this moment An online game with random participants is available on Steam, allowing you to test your strengths and skills.

    • Unique economic system;
    • Unique research system;
    • Balance of nations and play styles;
    • Advanced multiplayer;
    • Expanded political system.

    In 2016, a continuation of the legendary series was released, Civilization 6 became the best turn-based strategy of the year on PC.

    XCOM series

    Out: 1993-2016

    Genre: step-by-step strategy

    The famous strategy about protecting the earth from the invasion of alien invaders. You are a special squad of professionals, the only stronghold of humanity in the struggle for survival. Study alien technologies, take them into your arsenal and destroy your enemies!

    The gameplay of the game is tied to the tactical and economic components. Tactical includes battles with opponents, flights to the landing site or landing site of alien ships, development of fighters, choosing the right perks for them, and so on. Economic – development of the base, right choice technologies, additional rooms, waste of resources and other things. Also, after the battle, the player receives trophies from the dead, which can then be sold on the black market or used independently in battle.

    Many highlight XCOM as one of the best strategy games on PC.

    • An interesting system for leveling up fighters;
    • A variety of game cards;
    • Many battle strategies;
    • An interesting system of research and leveling up the base;
    • Extraordinary endings.

    Command & Conquer: Red Alert

    Out: 1996-2008

    Genre: real time strategy

    The so-called “cranberry” strategy. For reference, cranberry is considered an unrealistic presentation of the inhabitants and ideology of the USSR, including its territory after the collapse. The game is built on this non-existent ideology. The action takes place in a parallel universe where there was no World War II, so all nations, including the USSR, were able to develop and become incredibly strong.

    Later, a time machine was invented that allowed one to change the course of history. For example, the third part of the game takes place when the Russians decide to kill Albert Einstein in the past. Sending to the past was successful, the USSR captured almost all of Europe, but the war did not end - it was just the beginning.

    The gameplay is standard for games of this genre, namely, you need to develop your base, hire soldiers, equipment to completely destroy opponents on the map.

    • Fascinating plot;
    • Balance of Nations;
    • Unique combat units;

    Space Rangers

    Out: 23.12.2002

    Genre:“epic game” with elements of RPG, turn-based strategy, arcade, text quest.

    A game about a war in intergalactic space between intelligent races. The player can play almost all races, except for the Klisans and Dominators - hostile semi-intelligent races that receive orders from the main ships, which control their behavior. The entire plot of the game tells about the war of the peaceful races of the commonwealth against the above-mentioned invaders.

    The main advantage of the game is the gameplay. As you may have noticed, the game does not have a specific genre, since it is absolutely difficult to classify it into any genre. But the game is often singled out as the best strategy game because players spend most of their time controlling their spaceship in separate systems. There are also arcade elements in the game, namely, when flying between systems, you can stumble upon hostile nodes, where the game turns into real-time battle.

    RPG elements manifest themselves in leveling up the skills of your captain, playing the role of a good ranger or an evil pirate smuggler. Elements of a text quest appear in some tasks that NPCs give to the player, or, for example, during visits to prisons, where the player balances between being released as quickly as possible and not dying at the hands of fellow inmates. IN latest versions The games also feature robot battles on planets in real-time strategy mode.

    As you can see, the potential of the game is incredibly high, and it can rightfully be called one of the best RPGs of all time, not only due to the unique gameplay, but also nice graphics, random generation of maps, planets, tasks and other things, which allows you to start the game again and again .

    • A unique game world that is randomly generated in each new game;
    • Developed system for playing a game role;
    • A good mix of many genres;
    • Exciting text tasks;
    • Nice graphics.

    Stronghold: Crusader

    Out: 2002-2014

    Genre: real time strategy

    A classic strategy game in which you act as the ruler of a small city. Your task is to equally develop military and economic power. In gaming companies you can play both the role of the cruel Arab ruler Saladin and the role of the King of England Richard the Lionheart.

    The gameplay, as mentioned earlier, lies in the equal development of the army and the economy. Due to its unusual gameplay, the game received recognition. Some of the game's features include:

    • Your servants need to build personal houses, causing maximum amount armies;
    • It is necessary to develop the food industry, because your entire military machine may perish simply because of hunger. This also creates the possibility of prolonged sieges of castles, forcing the enemy to decay from hunger;
    • Almost all fighters cannot be hired just like that - they need to create weapons and armor, and for this it is necessary to collect resources.

    If you play against the computer, you will notice that it creates monotonous castles, which, however, are not so easy to break through if the enemy is one of the strong ones. Still, this is one of the disadvantages that can quickly discourage the desire to play. The main potential of the game is revealed in multiplayer maps, which can be played online using Hamachi or Tangle. It is also worth noting that a clear disadvantage is that the player is tied to the starting point - it is impossible to build buildings near the enemy’s castle.

    • Unique production and economic system;
    • Expanded construction capabilities;
    • Not a bad company;
    • You can play online with friends.

    Kings bounty

    Out: 2008-2014

    Genre: real-time strategy role-playing game with turn-based battles

    An unusual combination of genre makes the game quite interesting for beginners, and beautiful graphics without excessive detail it is pleasing to the eye. It is worth noting that in the later parts of the game it is possible to enable a 3D game mode, which must be played with appropriate glasses.

    The player can choose between three classes: warrior, paladin and mage. Each of them conducts battles in their own way. For example, a warrior has an increased number of creatures, a mage attacks opponents with spells, and a paladin is something in between.

    The game takes place in a fictional fantasy world, which is inhabited by fairly canonical magical creatures such as vampires, demons, and elves. The player acts as a treasure hunter, on whose shoulders rests the fate of preserving the world. First, he will have to become a great hero, recruit an army of mystical creatures in order to fight the evil henchmen.

    The gameplay looks something like this: you walk around the world map in real time, and when you come across enemy units, a turn-based battle mode starts, where the hero can use a book of magic and spirits. Looks like a classic turn-based battle. As you walk around the map, you can communicate with the characters that inhabit the world, complete tasks for them, receive rewards, hire troops, buy items, and so on.

    • Interesting character leveling system;
    • Many artifacts and unique creatures;
    • Interesting combat system;
    • Not boring quests;
    • Nice cartoon graphics;
    • Many games in the series are made in the same style.

    StarCraft II - online

    Out: 26.06.2010

    Genre: real time strategy

    An equally exciting game from the creators of Warcraft – Blizzard. The plot of the game tells about the battle of three cosmic races: the Zerg, the Protoss and the Terrans. Unlike Warcraft, the game is more dynamic and lacks heroes, which completely changes priorities in battles.

    StarCraft also has a rich story, but it is presented to players during story cutscenes, making you merely an observer rather than a maker of the story.

    Each playable race has its own advantages and disadvantages. For example, Protoss units have many additional abilities that must be used at the right time, otherwise the army will be quite weak. Considering that the game itself is very fast, you need to have fast playing and thinking skills to succeed in the game.

    StarCraft can rightfully bear the title of the best strategy game on PC of all time.

    The game can be played online through the Blizzard game downloader.

    • Race balance;
    • Balanced economy;
    • Fast pace of the game;
    • You can play online;
    • Regular tournaments from official developers.

    Warhammer 40,000 series of games

    Out: 1999 - 2009

    Genre: real time strategy

    Warhammer is a fairly popular game not only in computer form, but also in card games. The history of the game appeared long before the development of the computer sphere (in 1983) in America, which determined the success of the series.

    The history of the world tells of bloody wars for control of the galaxy, grandiose betrayals and ascensions, and so on. The games in this series are not tied only to the strategy genre, because there are both CCG and action branches.

    The most famous games in the series for the general public: Warhammer 40,000: Dawn of War, tell the story of a war for control of one designated planet between the game races. The player chooses one of the sides in the war, which has unique units and battle tactics. In the future, your task will be to seize control of the entire planet. Some games in the series divide the gameplay into two stages: global turn-based control and real-time strategy. The first mode is simply choosing a point of attack, and the second is the actual battle. In battle, you need to rebuild your base, capture key points that bring one of two resources - influence, strengthen them and attack enemy bases. It is worth noting that main task The game is to destroy all enemy buildings.

    Almost all Vakha strategies can be played through hamachi.

    • Deep history;
    • Race balance;
    • Each race has its own unique characteristics;
    • Interesting system for improving units;
    • Interesting company.

    Company of Heroes

    Out: 2006-2009

    Genre: real time strategy

    The plot of the game follows such films as “Saving Private Ryan”, “A Bridge Too Far” and the television series “Band of Brothers”. The action takes place during the Great Patriotic War.

    The gameplay is a classic RTS with wargame elements. Many note that the game is reminiscent of the Warhammer 40,000: Dawn of War series due to the fact that the player can independently choose the weapons with which his platoons will fight. Troops also have a combat morale scale, which affects the effectiveness of soldiers. For example, if a platoon comes under machine gun fire, its morale drops sharply, which reduces its shooting and running speed. In addition, when a squad member who was holding a weapon dies, it does not disappear, but remains on the ground where it can be picked up. The next feature of the game is the system of squad ranks, which with each increased level of fighters allows them to improve their characteristics, which creates a certain convention that the squads are not just meat.

    Wargame elements also include the fact that the player can install defensive structures himself, increasing the effectiveness of fighters. All the ditches, sandbags, etc. can be occupied by your fighters to increase their effectiveness. Since the game can maintain a small limit, and the combat speed is quite low, the result is an entertaining combat simulator. Of course, this game is not singled out as the absolute best strategy, but it deserves to be at least a nominee.

    • Interesting game missions;
    • Unusual gameplay;
    • The feeling of real battles is created;

    Cossacks Series

    Out: 2001-2016

    Genre: economic strategy

    The game stands out for its gameplay, which is based on the balance of economic and military power. The correct construction of the economy has a key role in the game, because even if you skillfully use military forces, skillfully withdraw them, divide them into groups, opening the horizon for a volley of guns, then sooner or later, with a weak economy, you will lose to the player who is more focused on economic component. Firstly, a player with a strong economy can simply spam units - he does not need to think about their safety, because there are always resources. Secondly, the availability of resources such as coal and iron determines the ability of shooting units to attack. If there is no coal or iron, the fighters cannot shoot. Food also plays an important role, as it is a constantly consumed resource. Therefore, if your population is growing, then your food infrastructure should grow accordingly.

    The game also stands out in that each player can recruit a huge number of troops, which allows the use of diverse gaming strategies. Among the types of troops you can find: cavalry, melee units, ranged units, artillery. In addition, the game has technical development, allowing you to recruit stronger and more technologically advanced troops.

    Many players are betting that the third part of the series will be the best strategy game of 2016!

    • Dependence of military power on the economy;
    • Many battle strategies;
    • The need to balance economics and military strength.

    Anno 1404

    Out: 2009-2010

    Genre: economic strategy

    The plot revolves around parallel reality, which, however, repeats real historical prototypes, such as the Crusades, the dawn of early forms of capitalism, and so on.

    The gameplay is tied to economic warfare and the development of colonies and settlements. You, as an effective ruler, need to correctly calculate the distribution of resources for the development of cities and conduct diplomatic relations. The combat component of the game is divided into sea and land battles, however, the opportunity to wage war is not immediately open, but later becomes one of the elements that helps to defeat opponents.

    All states are divided into two types: European and Eastern. European country cannot fully develop without spices and quartz, produced only in the east, which of course determines the need for active trade, which is also one of the main ways to earn gold. One of the key tasks in urban planning is the construction of large cultural elements such as cathedrals or mosques.

    • Developed economy;
    • An interesting process of urban planning;
    • Advanced diplomacy system.

    Total War series

    Out: 2000-2015

    Genre: global strategy

    Some semblance of historical strategy. Actions take place on the global world map in different periods of time - it all depends on the part of the game. The player can choose any of the presented countries and subsequently capture the entire map, depending on the established victory conditions.

    But it is not for its plot and historical component that this game is singled out as the best strategy on PC, but for its gameplay. It is built on the step-by-step movement of armies, the development and capture of cities in various countries. Battles take place in real time, where the player acts as a commander, places his troops on the map and directly leads the battle. There is also a politics mode where the player makes alliances, declares wars, exchanges resources, and so on.

    • Interesting policy system;
    • Interesting in-game battles in real time;
    • A developed system of internal events (crusades, jihads, etc.);
    • An advanced system for improving cities, depending on their location.

    Disciples

    Out: 1999-2010

    Genre: turn-based strategy with RPG elements

    The game takes place in the cruel fantasy world of Nevendaar, where dark forces constantly strive to awaken. Companies for all nations are available to the player to complete. It turns out that the player himself weaves the whole story. There are a total of five nations available in the game, including:

    • Hordes of undead - servants of the ancient goddess of death Mortis;
    • The Empire is a race of people under the protection of the supreme angels;
    • Legions of the Damned - Betrezen's demonic minions;
    • The Elven Alliance is a united army of elves led by Queen Ellumiel;
    • Mountain clans are harsh foothill people led by a high king.

    The gameplay is classic strategy. The player’s task is to intelligently explore the territory and upgrade the army. Oh yes, unlike other strategies, here you can only hire minions lower levels, which in the future need to be pumped up, gaining experience in battle. Overall, the combat system in Disciples is unique, which is what made the game so successful. At the beginning, the player starts with one capital and a hero. Capital – unique city guarded by a very strong creature, so breaking through the capital from the very beginning is almost impossible. The war is being waged over sources of magic - one of the resources and separate outposts that allow you to hire troops far from the capital.

    • A unique system for leveling up creatures;
    • Races are not alike;
    • Race balance;
    • An interesting system for using magic;

    Age of Empires game series

    Out: 1997-2007

    Genre: real time strategy

    Quite an old game that can also claim to be the best PC strategy of all time. The main advantage of this game is custom tournaments with large prize pools reaching up to 100 thousand dollars. The reason for such amounts for such old game are its fans from rich countries that can afford to spend such sums on organizing tournaments.

    The gameplay itself comes down to a balance between technology, economy and army. Each nation can move between 5 eras in battle:

    • Age of Exploration;
    • Age of Colonization;
    • The Age of Fortresses;
    • Industrial Age;
    • Age of Empire.

    Each era opens up new research, types of troops and buildings. If you switch between eras early, without spending money on an army, then most likely you will be crushed by “homeless people”, and if you focus only on hiring troops, then most likely the enemy will crush you with a more high-tech limit.

    Many players argue that to play effectively in AOE, you just need to be able to move your troops away from volleys of siege weapons and archers, which leads to low army losses and increased economic development, due to reduced resource consumption to maintain the combat limit.

    Play AOE online with friends or random players via Steam, Tangle or Hamachi.

    • The need for skillful balancing of all game aspects (economy, troops, research, construction);
    • Balance of all races (in the latest version);
    • Tournaments with large prize pools;
    • Average game speed.

    Age of Mythology

    Out: 01.12.2002

    Genre: Real-time strategy

    Age of Mythology is somewhat similar to the game described above, but still has different roots and features that allow you to build a more interesting game.

    The key feature of the game is the replacement of eras with the worship of gods, granting special power and new mythical creatures, having special characteristics and skills, such as fiery or poisonous breath, freezing a key unit, etc.

    Unlike AOE, where the player only has a human and siege limit, AOM also has a mythic limit, consisting of mythical creatures such as giants, dryads, rocs and others. AOM does not have such significant prize pools as AOE, but it also has its own community, among which relatively regular tournaments are held.

    You can play AOM online via Steam, Tangle or Hamachi.

    • It is necessary to correctly balance all game aspects (economy, troops, research, construction);
    • Balance of all races and deities;
    • You can play online;
    • Average game speed.

    Settlers 7

    Out: 23.03.2010

    Genre: RTS, city planning simulator

    A simulator of building cities that subsequently create a vast kingdom. The main task of the game is to correctly place buildings and create transport connections between them. The player can develop his kingdom in three directions, including:

    • Military production;
    • Scientific approach;
    • Trading perspective.

    Each development path will ultimately lead the player to victory. For example, if you choose the military path, then the focus of your development will be the army, which will subsequently try to crush your enemies. The scientific path will help you defeat opponents with technology, and the trade path will help you capture the best trade routes throughout the map, which will give you an advantage over your opponents. Each development path includes unique units.

    Critics highlight good artificial intelligence, but a weak storyline.

    • Good artificial intelligence;
    • Expanded urban planning capability;
    • Equality of development paths (economics, military development and technology).

    It's no surprise that strategy games are so popular. After all, only this type of gaming entertainment allows you to control entire universes. Among these games there are also real gaming masterpieces, which are outstanding game series. Our story will be about them today.

    And below are the ten best, TOP selected, most beautiful and multifaceted strategy games on PC. It is difficult to single out the best game within the series itself, so we will talk about the series in general and individual games in particular.

    10. Total War

    The most powerful, beautiful, thoughtful, starting from a masterpiece dedicated to Rome, and ending with modern brothers of the medieval and imperial sense.

    The brainchild of a British company Creative Assembly. Traditionally, the games in the series combine the genres of turn-based and global strategy and tactical battles in real time.

    The whole world is at your feet in all its temporary splendor. Famous events, colossal battles, and you as a commander and eagle over the battlefield. And most importantly - masterpiece fashions based on the Lord of the Rings universe and countless historical eras our time. The game really teaches history.

    9. Star Craft

    brainchild Blizzard Entertainment- a series of real-time strategy games that tells the story of the war between the Protoss, the Zerg and the humans. Since its release, the game has sold more than 11 million copies worldwide.

    Star Craft- it is also a sports discipline and an amazing reaction simulator. Interesting story and a whole universe of whirlwind events that plunge you into the thick of bloody alien battles on either side.

    The second part of the legendary masterpiece has been called by many critics the ideal real-time strategy game, which is the standard of the genre.

    8.Warcraft

    Warcraft - you are always in our hearts!

    Of course not the one World, and the third part of this legendary strategy with RPG elements. The series is one of the oldest in the strategy genre - before Warcraft appeared, perhaps Dune. This legendary strategy from the company Blizzard determined the development of the genre for many years to come.

    A unique fantasy game with its own unique approach to the distribution of powers, dozens of types of troops, hundreds of spells, thousands of combat tactics, an abundance of network modes provide wide scope for virtual military leaders

    7. Civilization

    Sid Meier's Civilization is a turn-based strategy covering the entire path of humanity from primitive times to the near and not so future.

    In the legendary Civilizations you can try yourself in the role of almost any outstanding personality and manage numerous states, leading them through the centuries to economic and military victory. The time period of the game is truly centuries of development and continuous wars, starting from the Stone Age and ending with not so distant history

    Millions of copies, national recognition, and most importantly - the most amazing gameplay. All this - Civilization

    6.Age of Empires

    The age of empires or the age of technology does not matter. An illustrious strategy series, stunningly attractive in its cheerful gameplay.

    Age of Empires became famous, first of all, for its excellent graphics and balance for its time. The eras in the game are real and mythical, but all are epic and vibrant. Every step is on your conscience, unless of course you want victory. Otherwise - a shameful defeat.

    The game is a classic real-time strategy, which means success here depends on your ingenuity and speed of reaction.

    5.Command & Conquer

    A very extensive project from Westwood Studios. Either Red Alert or the Tiberium canon, everything is menacingly swarming with technologically advanced and globally dangerous weapons.

    Command & Conquer- these are terrifying robots, fighting octopuses, huge double-barreled tanks, psycho soldiers and other funny evil spirits. And also - memorable characters, cool maps and speed - not a second of downtime, otherwise a nuclear mushroom will destroy your empire. Minimum economics, maximum military affairs.

    And of course, this is a pseudo-Soviet cranberry that has reached the edge of the possible, in which all the craziest stereotypes about Russia are mixed.

    4.Warhammer

    "Warhammer 40,000" is a strategic universe developed on the basis of the studio's tabletop wargame "Warhammer 40,000" Games Warshop.

    According to the plot, the player's main enemy is initially orcs. Afterwards it becomes clear that the Chaos Space Marines are to blame for everything. Well, then all hell began to happen.

    The distant imperial religious future is so cruel that it attracts and repels at the same time. There is everything here - fantasy and science fiction, and historically designed mixtures. In general, the developers' idea was to combine everything that was possible with everything that was possible, resulting in a kind of hodgepodge for all times.

    The truth is that the game is fully revealed only in multiplayer.

    3. Heroes of Might and Magic

    All the laurels of this outstanding series, perhaps, go to the third part. The project allows you to play alone against artificial intelligence, or against other people on the same computer. The player controls the Hero, leading armies of mythical creatures into battle.

    IN Heroes of Might and Magic two parts are combined: strategic (the Hero travels across the game map, exploring territories and capturing all kinds of objects) and tactical (Heroes fight enemy troops on a separate map). If you have never played this masterpiece, then you are missing out on a lot. After all Heroes- This is practically a milestone in turn-based strategies.

    2. Cossacks

    Perhaps the most outstanding strategy of the classic type with the construction of cities, economic development, resource extraction and combat operations on land and sea. In a word, there is everything that should be in a normal strategy.

    The Cossacks game turned out to be so successful that it later allowed GSC game world to use the money raised from it to create Stalker!

    A breakthrough strategy for its time about European wars, it gives sophisticated gamers the opportunity to take part in the gameplay of historical battles, played out on a real scale, taking into account the specific tactics and strategies of each of the warring parties. There is also a developed economic system here, and it has become business card games - the most gorgeous smoke from gun shots.

    1.Stronghold

    It's hard to pick the best game in the series, because they are all great! Whether it's iconic Stronghold Crusader 2, powerful Stronghold 3 Revenge or amazing Stronghold Kingdoms, which for the first time allowed thousands of players from all over the world to clash in mortal combat with each other via online means!

    The game is now completely free! Unlike previous parts, you will not fight against the computer, but against real players. Capture, plunder, build, defend and attack - all this and much more awaits you in this game.