Sheet of fun games. Games of our childhood on paper. Sea battle - the rules of the game on paper

10 games on paper February 19th, 2014

In our childhood there were a lot of different games, most of them we just kept in our heads, the rules were passed on to each other during the game. Many of these games were played with just a pair of pencils or pens and a piece of paper.

Games on paper can be safely called the most intelligent and developing. And now they are forgotten quite undeservedly. It is worth teaching children how to play these games, and they can always be occupied in long road or in rainy weather at home and in the country.

1. Tic-tac-toe

This is the most famous of these games. For her, paper is not always needed, just a foggy window pane in a minibus or a couple of twigs and sand underfoot ...
The playing field is drawn 3 by 3 cells (total 9 cells). Players take turns making moves by placing a cross or a zero in an empty cell. Purpose of the game: to build a line of 3 crosses or zeroes horizontally, vertically or diagonally. It is extremely difficult to win in this game, basically the game comes down to a draw and more than one game is played.
But still there are certain combinations of moves that lead to victory.))
When you get tired of playing on a small field, you can increase the field or not limit it at all. On such a field, players take turns making moves until someone manages to line up a line of five characters horizontally, vertically or diagonally.

2. sea ​​battle

This is one of our favorite childhood games.
I think everyone remembers the rules. And for those who do not remember, we will remind. This game is for two.
The goal of the game is to sink all enemy ships. Ships are located on 2 square fields measuring 10 by 10 cells. You place ships on your field and the enemy strikes at them. And on the other field, the enemy has his ships. Each player has an equal number of ships - 10 pieces:
Single-deck (size of 1 cell) 4 pieces
Double-deck (2 cells in size) 3 pieces
Three-deck (size of 3 cells) 2 pieces
Four-deck (4 cells in size) 1 piece
When placing ships on the field, you need to take into account that there must be at least one empty cell between them, you cannot place ships close to each other.
During his turn, the player selects a cell on the opponent's field and "shoots", calling its coordinates "a1", for example. At the same time, he notes on his additional field your move. If you sank the enemy ship, then the opponent must say “killed”, if you wounded the ship (that is, you hit a ship with more than one deck), then the opponent must say “wounded”. If you hit the opponent's ship, you continue to "shoot".
The game ends when all ships of one of the players are "sunk".

3. Tanks

The game requires an A4 sheet folded in half (you can take any notebook sheet). Two players draw 10 tanks each on their own half of the sheet. Having finished the alignment of forces, the players begin to “shell” each other in this way: the shot is drawn in their own half of the field, then the sheet is folded in the middle and the shot, visible through the light, is marked in the second half of the field. If the shot hit the tank, then it is considered "knocked out" and one more additional shot is needed to destroy it. If the player hit the tank directly, then one shot is enough.
Each successful shot entitles the player to the next shot. To complicate the game, you can introduce a ban on the next shot at a freshly knocked out tank.

4. Hands

This game can be played even with young children who are already familiar with numbers.
It will help you learn how to quickly navigate the numbers and concentrate.
To play, you will need two sheets of paper in a cage, on each sheet the player circles his palm. Now, in the space bounded by the drawing, numbers from 1 to ... are randomly arranged here. Here you need to agree in advance. Next, the game begins. One player calls an arbitrary number, while the other tries to find this number on his palm, while the first player quickly puts crosses in the cells on his sheet, starting from the top left cell. The winner is the one who quickly fills all the cells of his field with crosses.

5. Points and segments.

The conditions of this game on paper are simple: put a few dots on a sheet of paper (at least 8, and preferably at least 15). Two players play by connecting any two points in turn with a line segment. You cannot capture the 3rd point, and each point can be the end of only one segment. The segments must not intersect. The one who cannot make a move loses.

In the pictures you see correct connection points.

and wrong

6. Dots

We played this game at the institute during boring lectures. It develops tactical and strategic thinking.
The playing field is an ordinary sheet of paper in a box, if there is a lot of time and patience, you can play on a whole notebook spread. The playing field can be circled with a line and forbid by the rules to put dots on this border. Each player must have a pen or pencil of their own color. Players take turns putting dots in random places at the intersection of cells.
The goal of the game is to capture as many paper possessions as possible. A territory is considered captured if it is surrounded by dots of its color. The dots must be spaced one cell apart horizontally, vertically, or diagonally. The captured territory is painted over with its own color or a fortress wall is drawn around it (thick line). If you managed to encircle the territory or points of the enemy with dots, they are yours. After such a capture, the player is granted the right of an extraordinary move. In some versions of the game, you can capture only those territories where there are already enemy fortifications. In others, any land is available to you, including free ones. Choose what you like best. At the end of the game, the size of the occupied lands is calculated and the winner is declared. Most often, there is no need to specifically count anything - the result is obvious.
Can be played with children younger age. In this case, the playing field should be made quite small - a quarter of a notebook page or even less, and take paper with large cells.

7. Numbers

Did you play such a game on a notebook in a box at school or institute? We played the floor of the hostel.))) I held on for a long time, but then I plunged into it with my head, but an hour home by train flew by unnoticed.
It was called differently: numbers, numbers, seeds, 19, but the meaning did not change from this. You write out the numbers from 1 to 19 in a row, in a line up to 9, and then you start the next line, in each cell, 1 digit. Then you cross out paired numbers or giving a total of 10. One condition - the pairs must be next to or through the crossed out numbers horizontally or vertically. And after you crossed out all possible pairs, you rewrite the remaining numbers at the end. The goal is to completely cross out all the numbers.

8. Gallows

A little inhumane game, but still. As a child, we combined the yard game of Cossack robbers with the "gibbets!".
The meaning of this game is to guess the word by letter in a certain number of moves.
One player thinks of a word (simple and short to begin with). He writes his first and last letters, and instead of the missing letters we put dashes. The task of the second player is to guess the hidden word. He names a letter. If this letter is in the word, we enter it in its place. If not, then we write the letter to the side so as not to repeat ourselves, and we begin to draw the "gallows" - a vertical line. At next error- horizontal (it turns out something like the letter g). Then a rope, a loop, a man's head, a torso, arms and legs are drawn. For these several attempts, the player must guess the word. If it didn't work out, you lost. If he had time, it was his turn to think of a word.

9. Balda

Another game with words. Here you can play with two, three or even one.
A square playing field with 5x5 cells, for example, is drawn on a piece of paper. In the middle row we write a word of five letters. Players take turns making moves. In one move, a letter is entered into a free cell in such a way that a new word is formed each time. Words can be read in any direction except diagonal. For each word, the player receives as many points as there are letters in the word. Words are written on the side of the field so that other players do not repeat them. The game ends when all the cells are filled with letters or none of the players can come up with a new word. After that, the number of points is calculated. Whoever has the most wins.

10. Dots and squares

Game for two players. You will need a sheet of paper, preferably in a cage, and a pair of pens in different colors.
On a sheet of paper, a playing field is drawn with a size of 3 * 3 squares, or more (up to 9 * 9), depending on the level of the players.
The essence of the game: players take turns drawing lines one cell long, trying to create 1 by 1 squares inside the field. If your line has become the final one in the square, put your sign in it and get the right to an additional move. The moves continue until you put a line that does not close any square. The game ends when the entire field is filled. After that, the number of squares closed by each player is counted and the winner is announced.
For all its simplicity, the game has a twist. Here you can calculate the moves ahead and try to put your opponent in a disadvantageous position, forcing him to make an uncomfortable move.

What games did you play? Share with us the "paper" games of your childhood!

In the era of computer battles, many wonderful games were somehow undeservedly forgotten, for which only a notebook and a fountain pen are needed. But they perfectly develop imagination, logic, intelligence and much more. Yes, some of them "digitized" and moved to the Internet. For example, "Battleship", "Balda" or "Gallows".

I will share my favorite games: someone will remember their own childhood, and someone, perhaps, will find new interesting entertainment for themselves and their children. There will definitely be time for games during the New Year holidays!

"12 notes"

Favorite Christmas classic for the whole family! 12 pieces of paper are cut - notes. First they are numbered, then on the first it is written where the second is hidden, on the second where the third is, and so on. Tasks can be done at different levels of difficulty. For example, write in the third note that the fourth is not "in dad's left shoe", but "a black object with laces." Within the walls of one apartment, a whole space for imagination opens up!

On the last twelfth note, you need to indicate where to look for the prize. It may even be a simple candy, but found after 12 stages of searching, it becomes no less than a Candy! When all the notes and prizes are hidden in their places, the presenter can only tell the participants where the note number 1 lies - and the action begins!

Once I overdid it with the complexity of the tasks and could not find one of the notes. I suggested where the next one was, but everyone forgot about this one. And only recently, a few years later, she, miraculously survived repairs and rearrangements, was accidentally found! Now it's a rarity :)

"The words"

A game of erudition for all family members. Participants are given a piece of paper that needs to be drawn into 6-10 columns. On top of each, a topic is written, on which in the future it will be necessary to invent words. For example, "Names", "Cities", "Flowers", "Animals", "Plants". You can complicate the game and come up with something more tricky: "Professions", "Dishes", "Constellations", "Writers".

Then a magazine or newspaper is taken and the letter is determined by the "poke method" with which all words in this round should begin. You will also need a stopwatch: the time to complete the task is limited to thirty seconds or one or two minutes. The number of rounds is agreed in advance, for example, there may be 10. In each, the words will begin with a new random letter. At the end, points are calculated: the word is not invented - 0 points, the word is the same for several participants - 5 points for each, a unique word - 10 points.

A variant of the game for super erudites: write in the allotted time in each column as many words for the dropped letter as you can think of.

"Tanks"

Action game for two for preschoolers. You will need one notebook and two pens. On the spread of the notebook, one page is the field of the first player, and the second is the field of the opponent. Each in his field schematically draws 5-10 tanks in random order, no larger than a centimeter in size.

Then, by lot, one of the players makes the first move - “shot”. To do this, on his own field in any place (but looking at the opponent’s field and aiming), he draws a small circle the size of a pea with a pen (you need to paint it “boldly”), then turns his page over to the opponent’s field and presses down the place of the shot with reverse side so that the ink speck is imprinted on this field. The page flips back, and the players look to see if this shot hit any of the tanks. Then the second player makes his shot - and so on until a complete victory! This game develops eye and spatial thinking.

"Bulls and Cows"

Challenging game for older kids and adults. This is an intellectual battle for attentiveness and logic for two players. Everyone conceives a four-digit number, such that the numbers do not repeat in it, and writes it on his piece of paper. For example, 1409. Players, making moves in turn, must guess the opponent's number. To do this, one calls any (also four-digit) number, and writes it down for himself. The opponent writes this number under his own and compares the numbers: if there is an exact hit, this is a “bull”, if some numbers are the same, but not in the places they were supposed to, these are “cows”.

For example, under the hidden 1409, the player writes the number proposed by the opponent 7495. He sees that there is one exact match - a four in the second position, and one inaccurate one - a nine. The player tells the opponent: "One bull and one cow." The opponent writes down this data next to his first move - 1B 1K. Then the second player makes a move.

The difficulty is that the players do not know which numbers they guessed exactly, and which ones are present, but not in their place. With each move, they analyze the information received (the number of bulls and cows), rearrange the numbers, add others, and gradually come to the correct answer. Whoever does it first wins.

Miniature Zen Drawing

For this "solo" entertainment that develops the imagination, you need a checkered notebook sheet. If it is not there, then you can draw a regular sheet of A4 format with a thin pencil into cells of 5 × 5 millimeters. The whole point is in this diminutiveness. Take a pen and draw a separate finished drawing in each cell. It can be a house, a window, an eye, a person, a car, and anything.

Draw the best you can. The main thing is that each cell should have a recognizable image, and not just scribbles, and that not a single one should be repeated on the entire “canvas”. By the way, you can draw numbers, letters and geometric figures. When they run out, there will still be a huge number of empty cells on the sheet :) And this is where pure creativity begins.

The finished work (it can take three hours, a day, two or a week - as long as everything is fun) can be hung on the wall in a frame. It looks very unusual and “saturated”, and after a long time it is interesting to look at it and guess what is depicted there after creative torments in the one hundred and tenth or two hundredth cell.

"Knight's move"

This is a puzzle game for one person. Draw a 10x10 square of arbitrary size. In the upper left cell, put down the number 1. Then make a move from this cell the way a chess knight walks (letter "g") - and put down the number 2 on the new cell. Then from the deuce by the knight's move to any unoccupied cell, the number 3, and so on .

Thus, try to fill the entire square, up to the number 100. This is not an easy task, and most likely you will have to draw more than one playing field.

***
What games do you know with paper and pen? Share in the comments, let's play together!

Many of us, parents with a Soviet past, love to tell our children about how and what happened in our childhood, what we played, what we were fond of. My daughter Lisa, when she was five years old, once asked me a question: “Mom, when you were little, did you come across Winx dolls in kinder surprises?” Naturally, I answered her that we did not have not only the Winx, but also the kinder surprises themselves.

Now Lisa is almost eleven and she loves to learn something new about such a mysterious “Soviet time” for her: watch children's films of those years, read old magazines. But especially our daughter is fascinated by paper games that came from the childhood of her parents, a selection of which we will share with you, dear readers"Motherhood".

5 squares

Each participant draws 5 squares on paper in a cage: 7x7, 6x6, 5x5, 4x4, 3x3 cells. One of the players at the expense of "one, two, three" begins to mentally pronounce the alphabet until he is told: "Stop." He names the letter he stopped at, for example, this is the letter "K". Everyone writes the letter "K" in squares diagonally, starting from the left top corner, ending with the lower right.

Then, after the signal, each player must fill in all the squares as quickly as possible with different words, in which the hidden letter will stand in the place where it is written. For example, if the letter “K” came across, the first 7x7 square would look like this:

You can not write the names of people, nicknames of animals, names of companies and cities, as well as use diminutive forms (for example, instead of: "dog" - "dog") and the plural.

This game can have two endings.

Final number 1. The winner is the one who first filled all the cells with words.

Final No. 2. Everyone waits until the last player finishes, then everyone reads out their words. Duplicate ones are deleted. At the end, the remaining "original" words are counted. The winner is the one with the most left.

Vocabulary (Compositor)

Any word consisting of a large number of letters is selected. You can use a dictionary for this, or make up your own. Each participant writes this word on a piece of paper. On command, everyone begins to make up as many letters as possible from the letters of the invented word. different words and write them down.

An example with the word "hyperactivity": asset, activity, cancer, guilt, tone, tiger, note, pirate, cardboard, guest, thread, dream, thief, mud, wine, turnip, etc.

You can not write the names of people, nicknames of animals, names of companies and cities.

A certain time is recorded (depending on the age of the players - from 1 to 5 minutes), after which everyone finishes writing and read out the resulting words. If the word is repeated by other participants, it does not count.

The one with the most words left wins.

Words (Acrostile)

Just like in the previous game, a long word is invented. Only this time you need to come up with words that begin with each of the letters. Example with the word "ministry":

You should not take words that contain the letters b, b, s - they will confuse children.

The winner is the one who first came up with words for each letter.

Story (Nonsense)

This is a funny game in which the participants make up a funny story, answering the questions: “Who?”, “What?”, “Where?”, “When?”, “With whom?”, “What did you do?”

Each participant writes on their piece of paper an invented answer to the question: “Who?”, Starting the story. Then the edge with the composed sentence is wrapped so that no one can read the contents, and is passed to the person sitting on the left. When everyone has given their piece of paper to a neighbor, on the line below everyone writes down the answer to the following question: “Where?”

You can write a continuation of the thought started on the first sheet, but you can just come up with separate phrases. The more complete the answers are, than more common sentences, the more the result will look like a story, and the funnier it will be to read it.

When everyone has written the answer to the last question, finished sheets are passed either to one player, who reads the “stories” loudly, with an expression, or each unfolds the sheet in front of him and reads what is written on it.

Here is an example of one such story:

“Grandfather Frost, green and pretty, near the Household Goods store, the day before yesterday, early in the morning, with his best classmates, cooked sausages and drank compote.”

In some versions of the game of "Nonsense" there are additional questions: "Who saw them?" "What did you say?" "How did it end?"

find the number

This game is for two players.

Each participant must have 2 pieces of paper per cage. On one sheet, they draw two squares of 10x10 cells. In the first square, 10 numbers are written randomly, 1-2-3-digit numbers are possible. The same numbers are written on the second sheet to remember them.

Then the numbers written in the first square are “encrypted”: empty cells are filled with random numbers. The finished sheet with one filled and one empty square is transferred to the opponent. The sheet with the numbers written down as a memento remains with the owner.

The first participant asks his partner to find any of the numbers encrypted by him on the square. While the opponent is searching, the first player must place crosses in each cell of the empty square as quickly as possible. As soon as the hidden number is found, the first participant stops drawing crosses. The players change roles.

Whoever fills the square with crosses the fastest wins.

Pyramid

Game option number 1. At the expense of “one, two, three”, everyone begins to write down any words, adding one letter in each tier and building a pyramid out of them, for example:

crocodile

Game variant number 2. Everyone makes a pyramid for a certain given letter, adding one letter in each row. For example:

Whoever gets the pyramid higher wins.

Scribble

This game is good for imaginative thinking. It is good both for children who cannot read and write, and for older children.

The host draws 5 doodles - images of any shape and gives this sheet to the first player. In 30 seconds, he must come up with and finish the scribble so that it looks like specific items. Then the sheet is shown to all participants and everyone must guess what the player wanted to portray.

The one who has the largest number people guessed the most drawings, wins.

Draw a word (Activity)

Game for two players.

The sheet is drawn into twenty squares. The first player writes down 20 words on his sheet. The older the participants, the more difficult it is to come up with words. Then, one by one, the first player reads them to the second player, who must draw each word in a separate cell. Letters and words cannot be written.

Then, when everything is read, the second player must remember and name all the words that were made to him according to his drawings.

The one who doesn't make a mistake wins.

tank battle

Take White list and fold it in half. It is better that there are no cells on it, because. they will make the game easier. On one side, the first player randomly draws 10 tanks, each about 10x5 mm in size. On the other side of the sheet, the second player draws his 10 tanks.

For this game it is better to take two ballpoint pens different color. The first player looks at the enemy tanks and draws a dot on his side - a “bullet”, which should mirror reflection hit the enemy tank. Bullets need to be drawn well with a pen so that the paste can leave an imprint.

When the dot is set, the sheet is folded in half to print the "bullet" on the other side of the sheet. If the point is imprinted on the tank, it has been destroyed and it is crossed out. If the enemy does not hit the tank, he passes the move to his opponent.

The winner is the one who quickly destroys all enemy tanks.

Game entertainment on paper belongs to the category of games that are organized without toys and other entertainment items. You just need to have a sheet of paper and colored pens or pencils. Note that they are comfortable. You can fight in them on the road, in vehicles, at school recess. Such a pastime is useful not only for the development of logic in children, but also for the formation of thinking and memory. After all, adults, being kids, recklessly played similar games. Therefore, today we present games on paper with a pen for two for children.

Tic Tac Toe

old game which is already forgotten. It is better and easier to play them on checkered paper, drawing three by three square fields. A complicated option is a large sheet, where they put five crosses or zeros in one row, moving in vertical, horizontal directions, using diagonal method. And if your opponent managed to put three crosses in one line, you should urgently draw a zero from any side, preventing it from developing.

Pieces with a handle for two

They play on paper, the conditions are simple. Several points are placed on the sheet (at least eight, preferably fifteen). The game is played by two participants in turn, connecting any two points with a segment. It is forbidden to capture the third point, each is the tip of only one segment. The lines must not intersect. The loser is the one who cannot make the next move.

snake

The playing field is drawn in the form of a square. In the horizontal direction, lines are drawn along the sides of the cells, and in the vertical direction, along their central part. Each player is given a pen with different rods, which they put in certain places at one point, indicating the heads of their snakes. At the same time, keep in mind that one player works in a vertical direction, the second in a horizontal direction.

With each move, the player increases the body of his snake, painting a line by one cell. The loser is the one whose reptile reaches first maximum size. When playing, it is forbidden for snakes to cross themselves, each other and the fields of the square.

points

This game, which develops ingenuity, can be played by two or even four. You will need a sheet of paper and colored pens according to the number of players. The main task is to connect the drawn lines into squares.

The one who covers the largest area wins. To begin with, a field is created from horizontal and vertical lines in the form of dots located at the same distance from one another. Having created the playing field, the players alternately make moves, drawing along one line connecting a pair of dots. The movements are in different directions.

A square created by one of the players can be marked with initials or painted over.

sea ​​battle

This game can help your kids understand the coordinates in the vertical and horizontal directions, teach them to think logically, to reason quite sensibly. Many of the parents of the rules of this game should remember well.

For those who forgot: draw 2 fields 10 X 10 cells vertically, write numbers, horizontally letters. One field is yours, the second is your opponent's. We place 10 ships on our own. so that they are not connected by sides and corners! When both players have placed the ships, we start the game by naming the move: the opponent's move is 5 G, in this case, Fig. 1, the opponent killed the small boat. The killed ship is surrounded by points and no moves are made along the coordinates of these points. The opponent continues to move until he misses. The winner is the one who killed all the opponent's ships.

The game is possible on paper sheets or with the help of a specially purchased board game that helps the child to better master all its features.

two cells

In this game, a prohibited sign is discussed in advance, the conditions of which cannot be met (for example: to the left).

Next, the player sets a point from which the baby begins to follow all the instructions of the adult player: two cells to the right, two cells up, and so on. The winner is the one who correctly depicted the graphic dictation in the cells without responding to the agreed forbidden command.

Palms

Even small children who are familiar with numbers can play such a game. With its help, kids better navigate among the numbers, try to concentrate their attention. You will need two sheets of paper in a cage, on each the player circles his palm with a pen.

On the entire space, limited by a drawn palm, numbers are placed from one to the one that is previously agreed upon. One of the players names an arbitrary number, the other tries to find it in his drawing. The first at this time begins to quickly put crosses on his cells, starting from the top corner. The winner is the one whose field is filled with crosses the fastest.

Balda

One of the players writes any letter. The next one puts his on either side. The loser is the one who got the whole word as a result of the substitutions.

Please note that letters are added meaningfully, meaning a specific word that has your letter combination. If the opponent, making the next move, did not come up with a letter, he is considered a loser. In this case, the partner voices the word he has conceived. If he cannot do this, he himself is considered a loser. The number of losses of each is marked with letters, until the word "bullshit" is eventually obtained.

We hope that the listed . They will spend time usefully developing not only communication skills with each other, but also other useful qualities.

How to pass the time in a fun way? Of course, playing board games! Moreover, from the props you only need a pen, a piece of paper in a cage and at least one comrade. So let's get started...

GALLOWS

Two are playing. One conceives a word and puts as many dashes as there are letters in the word. You can write the first and last letter of the word. The second player guesses one letter at a time. The correct letters fit in place of the dashes. If the letter is named incorrectly, a vertical line is drawn. If the second letter is not guessed, a horizontal one is added to the vertical one - a gallows is obtained. Then the rope, head, hands are drawn ... You need to guess the word in 8 attempts, otherwise you lose.

Here, for example, the word "abbreviation" is given. You can set the category of the word, for example, animals.

In order not to be confused and not to re-name the wrong letter, you can cross them out of the alphabet, or write down already named ones.

RHOMBUS

This is a kind of tic-tac-toe. Two are playing. A rhombus is drawn, as shown in the figure (the size can be changed). Players take turns circling one side of the square. The task of each player is to circle the last fourth side and put their cross or zero inside the cell.

You need to carefully make your move so that the enemy does not have the opportunity to close the cell. When all the cells are filled, it is calculated how many crosses and how many zeros. Whoever has more is the winner.

DIAGONAL

You can play together, but it's more interesting when there are a lot of players. Each player draws squares in a notebook, as shown in the figure below, with sides 7, 6, 5, 4 and 3 cells.

Then, someone guesses a letter. This letter is written diagonally in all squares, and the game begins.

The goal of the players is to come up with and write in words containing this letter (nouns in the singular).

The winner is the one who completes all the words the fastest. If there are many players, then the winner is chosen as follows: the players read their words aloud. For each original word, there are 2 points, if the words are repeated, then only 1 point is added to those players. The one with the most points wins.

THE WORDS

Game for two or more people. Each player draws a table in their notebook, as shown below. Categories can be changed, come up with your own, but we played like this. One player says the letter A out loud and begins to mentally pronounce the alphabet. When the second player says "stop", the first player says the letter on which he stopped. For this letter, players must enter words in the table (if they cannot think of a word, put a dash). Whoever did it first stops the game.

Then the players count their points: for each original (not the same as the others) word, add 2 points; for a repeated word - 1 point; for a dash - 0 points. The game continues from new letter. Then all the points are added up and the winner is chosen. The game is dynamic and very interesting.

SEA BATTLE

Two are playing. Two squares with a side of 10 cells are drawn. On top you need to sign the letters of the alphabet, and on the left the numbers from 1 to 10. The left field will be yours, and the right one - the enemy. Now we draw the ships so that they do not touch (and so that the enemy does not see their location). The number and size of the ships is shown in the figure below.

When everything is ready, start shooting in turn. One player names a cell (e.g. d2) where he expects to find an enemy ship. If it is empty, the second player says "by" and the turn passes to him. And if the first player hit the ship, the second player says “wounded” or “killed” (if all the cells of the ship are crossed out). If the player hit the ship, he gets the right to an additional turn.

BALDA

You can play with two, three, four... Draw a square. The number of cells in the side must be odd (5, 7 or 9, no more). Sign the names of the players, think up and write down a word (a noun in the singular) in the center of the square.

Now the players take it in turns to come up with a new word by adding only one letter and using the existing letters. The invented word is written under the player's name and the number of letters is put.

The task of the players is to come up with a word as long as possible. The winner is the one who has the most points for all words.

These are the best board games that will help pass the time during school breaks, on a long journey, on dull winter evenings, not only for children, but also for adults. In addition, this is an excellent simulator that develops thinking, attentiveness and logic.