Dance games with kids. Dance games for kids camp, playground, entertainment for kids

Musical dance games for kids junior group kindergarten

Description: Dance games can be used with younger preschoolers in music classes, and can also be put up for Mother's Day or March 8. Music for these dance games can be picked up on the piano or button accordion. Any folk melody suitable according to the words will do. It can be “Oh, you canopy, my canopy”, a melody of ditties. Or maybe the teacher himself will come up with a simple melody. For example, I picked up a simple, easy-to-remember melody. These songs are very fond of kids, and their parents are very touched by looking at them.
Target:
To develop song and dance creativity of children.
Develop a sense of rhythm, expressiveness of movements, imagination.
Tasks:
Teach children to move according to the words and melody.
Making a difference characteristics song and dance - verse, loss.

Dance with headscarves.


1 verse:
Those handkerchiefs are good
The kids will dance children hold handkerchiefs by the corner at chest level
circling with handkerchiefs slowly
verse 2:
Blow, blow a breeze
It was a very hot day Children waving a handkerchief
You circle the scarlet handkerchief,
Show yourself to all the little guys - children spin around with handkerchiefs


verse 3:
I bend down
And wave my handkerchief Children bend down and wave their handkerchief
You circle the scarlet handkerchief,
verse 4:
No handkerchief ah-ah-ah
Where is the handkerchief guess - children hide handkerchiefs behind their backs
Here - children speak loudly
You scarlet handkerchief show yourself
Show yourself to all the little guys.


verse 5:

No kids ah-ah-ah
Where are the guys guess - children sit down and cover their faces with handkerchiefs
Here - Children stand up and speak loudly
You circle the scarlet handkerchief
Show yourself to all the little guys - children are circling with handkerchiefs.


verse 6:
These are good handkerchiefs
The little ones bowed children bow
You circle the scarlet handkerchief,
Show yourself to all the little guys - children are circling with handkerchiefs.

Dance "Mom's helpers"

Performed by boys.


1 couplet:
We help our mother, we will wash handkerchiefs
Like this, like this - we'll wash handkerchiefs
To lose imitate washing handkerchiefs


verse 2:
We rinse handkerchiefs, sons help her
Like this, like this, her sons help her.
To lose, they wave handkerchiefs below, “rinse”.
verse 3:
We will continue to help, we will squeeze them out
Like this, like this, we will squeeze them out.
To lose "squeeze out"
verse 4:
On a string of handkerchiefs, all the sons will hang
Like this, like this, all the sons will hang.
To lose, taking a handkerchief by two corners, they imitate “hanging” on a rope.

verse 4:
The sun will shine, the children will rest
Like this, like this - the kids will rest
Legs are set to lose, spinning.
verse 5:
And the iron will smooth out a white silk scarf
Like this, like this, a white silk handkerchief.
The handkerchief is laid out on one palm, the other is “stroked” from above.
verse 6:
We will take a white silk handkerchief by the corner
Now, now - we will dance for you.
They dance to lose, spin around.


Another great song in my opinion. A simple melody can be picked up by a music director. The song is kind and sweet. Suitable for various activities with kids. For example, for "Mother's Day" or for the holiday of March 8. Children dance with their mothers. Here are the lyrics of the song:

“We are walking along the path, we are leading our mother”

1 couplet:
We walk along the path, we lead our mother.
We are not in a hurry and look at mommy - 2 times
Children walk in circles in pairs with their mothers.
verse 2:
Mom, mom, look and repeat after me
Slap yes slap, oh-oh-oh, that's how we dance with you - 2 times
Children become with mothers, against each other and clap their hands.
verse 3:
Let's take mom by the hands, swing our arms together.
It’s good for us to dance, to swing our arms together - 2 times
Children and mothers join hands and swing to the sides to the music.
verse 4:
Our legs will dance, they will run around mom.
We will come running and again we will dance with mommy - 2 times
Children run around their mother and return to their place.
verse 5:
You mommy bend over, mommy smile at me.
How I love you, you are my blood - 2 times
Mothers bend down, children hug their mothers.

LARIS RAZDROKINA

Dance games for kids camp, playground, entertainment for kids

Game 1. "WE DANCE SITTING"

This is a "repeat game" (or "mirror dance"). Participants sit on chairs arranged in a semicircle. The leader sits in the center of the hall and shows different movements for all parts of the body, giving the installation:
- “look around” (exercise for the head);
- “we are surprised” (shoulder exercise);
- “Catch a mosquito” (cotton under the knee);
- “we trample down the earth” (stomp), etc.
The game is usually held at the beginning of the lesson and is part of rhythmic gymnastics in dance and game training. Since it is sometimes difficult for some participants to immediately get involved in the dance process, you can start moving in a sitting position.
Purpose: warm up the body, awaken emotions; relieve tension in the group and set to work.
Music: any rhythmic, average pace. Location of participants on the site: scheme 1

Game 2. "TRANSFORMER"

The leader gives the commands:
- line up in a column, line, diagonal;
- make a circle (tight, wide), two circles, three circles;
- make two circles - a circle in a circle;
- stand in pairs, triplets, etc.
Thus, the group is "transformed", taking on various figures and positions. At the same time, you can complicate the task and rebuild with a march, jumps, jumps, a cat's step, and other dance movements. Or execute commands for a set period of time (for example, counting up to five; up to ten).
Purpose: to encourage participants to interact and understand each other, to develop a sense of orientation in space.
Music: as musical accompaniment The game uses rhythm.
Location of participants on the site: schemes 29, 3, 30. 42.13.
Game 3. "CHAIN"
Participants stand in a column and move like a snake. Their hands are in constant clutch, which, at the command of the leader, takes different forms: hands on the shoulders, on the belt, on the cross; by the arms, under the arms, etc.
In this case, the leader changes the proposed circumstances. “we move along a narrow path on toes”, “we walk through the swamp - we step carefully”, “we step over puddles”, etc.
Purpose: to explore the possibility of entering into contact and interaction in a group.
Music: any rhythmic (you can "disco"), the pace is moderate-medium.

Game 4

Participants are located around the hall in a chaotic order and perform dance walking on the spot. At the signal of the host (clap or whistle), they stop and freeze:
1st option - in different poses, representing a sculpture
2nd option ~ with a smile on your face.
The host makes a comment; after the second signal, everyone continues to move (repeated 5-8 times).
The game can be played as a "sculpture contest" and a "smile contest".
Target; remove the inner clamp, help self-awareness and self-understanding, as well as the release of feelings.
Music: cheerful incendiary (different styles are possible, where a pronounced rhythm can be traced), the pace is fast.

Game 5. "LOOKING FOR A FRIEND"

Participants dance around the area randomly, greeting all passing members of the group with a nod of the head. The music stops - everyone must find a mate and shake hands (repeated 5-7 times).
Purpose: to explore mutual acceptance of each other and entry into contact; develop a sense of rapid reaction. Music: any rhythmic. pace is average. Location of participants on the site: schemes 8, 1 3.
Game 6
Couples improvise, being in a different clutch:
- holding with right hands;
- hand in hand
- put your hands on each other's shoulders (at the waist);
- holding with both hands - facing each other (with the back of a friend
to friend).
When changing the clutch, a pause is made and the music changes. The game can be played as a competition.
Purpose: to stimulate communication in pairs, to develop the ability of mutual understanding, to develop a dance-expressive repertoire.
Music: different styles and genres with alternating fast and slow tempos (for example, folk national melodies).
Location of participants on the site: scheme 13.

Game 7. "WINGS"

At the first stage, the participants “mirror” the leader, who imitates the movements of the wings (two, one, with a turn, etc.).
At the second stage, the participants are divided into two “packs”, which take turns improvising on the site, interacting with each other. While some are dancing, others are watching, and vice versa.
The game is usually played after active training.
Purpose: to reduce emotional arousal, restore breathing, help orientation in space and the establishment of interpersonal relationships.
Music: calm, slow (for example, instrumental compositions by V. Zinchuk or jazz compositions).
Location of participants on the site: schemes 8. 27, 28.

Game 8. SWAN LAKE

Participants are located throughout the site, taking a static position (they stand with folded "wings", or squat down).
The host (playing the role of a fairy or a wizard) touches in turn magic wand up to the participants, each of which performs a solo swan dance. When touched again with a magic wand, the "swan" freezes again.
The facilitator gives a comment, stimulating the manifestation of individuality. h
Purpose: to realize your dance features and the possibility of self-expression; develop the ability to improvise.
Music: waltz (for example, I. Strauss waltzes), medium or moderately fast pace.
Props: "magic wand".
The location of the participants on the site: scheme 16.17.

Game 9

Participants are built in a column and move in a snake. The one at the head of the column (detachment commander) shows some kind of movement, the rest repeat.
Then the "detachment commander" goes to the end of the column and the next participant takes his place. And the game continues until everyone is at the head of the column. Each participant should try not to repeat himself in movements, come up with his own version. If there are difficulties, the leader comes to the rescue.
Purpose: to give an opportunity to experiment with movement in order to realize one's dance-expressive stereotype, as well as to feel oneself in the role of a leader and a follower.
Music: any dance (for example, "disco", "pop", "latin"), the pace is fast.
Location of participants on the site: scheme 7.

Game 10

Participants sit on chairs in a comfortable position or lie on the floor on rugs, close their eyes.
7th option: the host gives the theme of the dream (for example, “spring”, “autumn”, “hike”, “space”, “sea”, “cloud”, etc.) v participants surrender to their fantasies to the music.
2nd option: the presenter speaks for a previously prepared tex against the background of music (see Appendix No. 2).
In the second stage, everyone shares their dreams.
The game is usually played at the end of the lesson.
Purpose: to work out internal sensations, stabilize emotional condition to achieve inner balance.
Music: slow, calm, unobtrusive (for example, meditative music with sounds of nature: the sound of the sea, birdsong, etc.)
Location of participants on the site: schemes 5, 8.

Game 11

Participants stand or sit in a semicircle. The host gives the task: “the right hand is dancing”, “the left leg is dancing”, “the head is dancing”, “shoulders are dancing”, etc. - the participants improvise. On the command “everyone dance” - all parts of the body are included in the work (repeated 3-4 times). The facilitator can combine explanation with demonstration.
The game is usually held at the beginning of the lesson and can be part of rhythmic gymnastics in dance and game training.
Purpose: warm up the body, awaken emotions; remove muscle clamps, create a mood for work.
Music: any rhythmic, average pace. Location of participants on the site: scheme I.
Game 12
Participants form a circle and. holding hands, move slowly clockwise. The leader with a handkerchief in his hand goes in the opposite direction inside the circle, stops in front of any of the participants (at this moment the circle also stops moving). makes a deep Russian bow and hands over the handkerchief. After a return bow, he changes places with him. The game can continue until everyone is in the lead.
Purpose: to develop group feelings of cohesion, ownership, belonging; induce to enter into interpersonal relationships.
Music: instrumental Russian melodies (for example, round dances of the Beryozka ensemble), the pace is slow.
Props: handkerchief.
Location of participants on the site: scheme 39.

Game 13

The game recreates the atmosphere of the ball.
1st option,
Participants in a slow, sedate step move around the site in a chaotic manner, while greeting everyone who comes towards them with a nod of their heads. A musical pause is a signal to curtsy (repeated 5-7 times).
2nd option,
The group lines up. The king (queen, this role can be played by the leader) passes through the participants. each of which, as a sign of greeting, alternately freezes in a curtsy, and stands at the end of the row. The game is repeated until everyone is the king.
Purpose: to help orientation in space, to give the opportunity to experiment with movement, to realize their peculiarity of self-expression, to develop the ability to improvise.
Music: minuet, waltz or other, moderate tempo.
The location of the participants on the site: schemes 8, 41.

Game 14

Everyone becomes in a circle. The host invites any of the participants and dances with him in pairs, showing the movements that the partner “mirrors”. At the “musical pause” signal, the couple splits up and invites new members. Now there are two couples on the platform, and so on, until everyone is involved in the dance process. At the same time, each invitee “mirrors” the movements of the one who invited him.
Purpose: to explore mutual acceptance of each other and entry into contact, to give the opportunity to experiment with movement, to feel yourself in the role of a leader and a follower.
Music: different styles and genres (for example: Charleston, rock and roll or folk tunes), the pace is fast.
Location of participants on the site: schemes 4.12.13.

Game 15

Participants break into pairs and improvise. The leader in a hat walks around the hall, stops near any couple, puts a hat on the head of one of the participants and changes places with him. The game is repeated until everyone has been wearing a hat.
Purpose: to stimulate communication in pairs, to develop the ability of mutual understanding and entering into interpersonal contact, to expand the dance-expressive repertoire.
Music: different styles and genres (for example, twist), the pace is moderate.
Props: hat.
Location of participants on the site: scheme 14.

Game 16

Everyone stands in a circle and moves to the rhythm of the music. The leader with a guitar in his hands goes to the center of the circle and performs a solo, expressing his feelings in the dance, then passes the guitar to any participant. Then each participant does the same, while he can optionally interact with someone from the group. Each solo dance is rewarded with applause at the end.
Purpose: to stimulate creative self-expression, release of feelings, develop the ability to improvise, increase self-esteem.
Music: disco, pop. rock and other (for example, compositions "Boni-M"), the pace is fast.
Props: you can use a badminton racket as a guitar.
Location of participants on the site: scheme 3. 2.

Game 17

Participants are divided into two groups, each of which moves in turn in its own style, while improvising and interacting with each other. While one group is dancing, the other is watching and vice versa (repeated 3-4 times). Then the groups try their hand at the opposite style (changing styles) and the game is repeated.
Purpose: to develop group support and interaction, to expand the dance-expressive repertoire.
Music: any combination of contrasting styles: rock and roll and rap, classical and folk, jazz and techno.
Location of participants on the site: scheme 22.

Game 18

The game is based on the basic movements of the "Apple" dance. All are built in two lines.
1st stage. The host gives a command and shows what needs to be done, the participants repeat:
- “marching” (march on the spot with a high raising of the hip);
- “look into the distance” (tilts to the sides, hands represent binoculars):
- “pull the rope” (on “one, two” - lunge on the right leg to the side, hands depict the capture of the rope, on “three, four” - we transfer the weight of the body to the left leg and pull the rope towards us):
- “we climb the mast” (jumps in place, hands imitate climbing a rope ladder):
- "quietly!" (lifting on half-fingers: up and down (exercise "releve" in VI position), right hand to the temple), etc.
2nd stage. The host randomly gives commands, the participants independently perform.
The game is usually held at the beginning of the lesson and can be part of rhythmic gymnastics in dance and game training.

Music: dance "Apple", the pace is moderately fast. Location of participants on the site: scheme 21.

Game 19

The facilitator offers to take a “walk”, improvising with some object. Shows the trajectory of movement (for example, make a circle around the site or reach a chair standing in the distance, go around it and come back). The facilitator asks to show imagination and try so that each subsequent “walk” is not like the previous ones. The game takes place in the form of a relay race: everyone is built in a column one at a time, the object with which the participants work serves as a baton.
Purpose: to realize your dance features and the possibility of self-expression, to develop an expressive repertoire.
Music: different styles and genres (for example, instrumental rhythmic music, pop waltz).
Props: umbrella, flower, newspaper, fan, handbag, hat.
The location of the participants on the site: schemes 36.35.

Game 20

The facilitator asks the participants to turn on their imagination and says that their group is a single whole - the sea, and each of them is a wave.
1st option. Everyone stands in a circle and holds hands. On the “calm” command, all participants slowly and calmly sway, depicting barely noticeable waves with their hands. At the “storm” command, the amplitude of hand movement increases, the participants sway more dynamically. "Change of weather" occurs 5-7 times.
2nd option. The game is played according to the same rules, but the participants are built in two or three lines.
Purpose: to develop mutual understanding and interaction in a group, to analyze relationships.
Music: instrumental with the sounds of the sea, wind, etc.; alternation of contrasting tempos and dynamic shades. Location of participants on the site: schemes 3, 21.

Game 21

Everyone stands in a circle and imitates swimming styles, crouching slightly: front crawl, breaststroke, butterfly, backstroke. The change of style occurs at the command of the presenter. At the “dive” signal, everyone moves chaotically, depicting scuba diving (arms are extended forward, palms are connected and move like a snake; legs perform a small mincing step). The game is repeated 2-3 times.
Purpose: to help self-awareness and self-understanding, to develop a sense of orientation in space.
Music: any rhythmic (you can hit the sea), the pace is moderate.
Location of participants on the site: schemes 3.8.

Game 22

All participants randomly move in space (without musical accompaniment). The host says: “The sea worries once. the sea worries two, the sea worries three - the figure of a medusa (mermaid, shark, dolphin) freeze. Everyone freezes in different poses. Music sounds. A pre-selected Neptune approaches any participant and enters into a dance interaction with him, showing any movements that need to be “mirrored”. After the music stops, the participants switch roles. The game continues with a new Neptune. Each time the host calls a new figure. The game can be repeated until everyone is Neptune.
Purpose: to stimulate activity and initiative in establishing relationships with another person, to help mutual understanding.
Music: different directions and styles (for example, "jellyfish" - jazz, "mermaids" - oriental melodies, "sharks" - heavy rock). The pace is different.
Location of participants on the site: scheme 18.
41

L. Razdrokina
Game 23
All form two circles - outer and inner. Each circle is dance-walked in a different direction. The music is interrupted - the movement stops, the partners standing opposite greet with a handshake. Repeated 7-10 times.
Purpose: to explore mutual acceptance of each other and entry into contact.
Music: any rhythmic, energetic (for example, polka or disco). The pace is moderately fast.
The location of the participants on the site: schemes 37.38.

Game 24

Everyone becomes in a circle.
1st stage. The leader shows the basic movements of African dances, the participants try to repeat.
2nd stage. Everyone takes turns soloing in a circle with a spear or a tambourine. The group continues to move in place. Each soloist receives a gift of applause.
Purpose: to stimulate creative self-expression, release of feelings, increase self-esteem, develop dance-expressive abilities.
Music: afro-jazz. The pace is fast.
Location of participants on the site: schemes 3.2.

Game 25

This is a tension and relaxation exercise. The group is built in the form of a wedge, depicting a sailing ship.
1st stage. At the leader’s command to “raise the sails”, everyone raises their arms to the sides, slightly pulling them back, and freezes, standing on their toes.
2nd stage. At the command to "lower the sails" - they lower their hands, crouching down.
3rd stage. At the command "fair wind" - the group moves forward, maintaining the shape of the ship's wedge.
4th stage. At the command "complete calm" everyone stops. Repeat 3-4 times.
Purpose: to restore breathing, reduce emotional arousal, help orientation in space and develop the ability to feel part of a single whole.
Music: calm, instrumental. The pace is slow.
Location of participants on the site: scheme 19.
Game 26
The group forms a circle, in the center of which stands a chair (“horse”). Each participant improvises in turn, sitting on a chair, imitating a rider (including various simple tricks in the range of motion: riding while standing, reclining, on his side, with his back in the direction of travel, etc.).
The game continues until everyone has been riders.
Purpose: to realize their expressive possibilities, to stimulate creative self-expression, release of feelings, to give the opportunity to experiment with movement.
Music: in the style of "country" or "lezginka", the pace is fast.
Props: chair.

Game 27
Participants sit on chairs standing in a semicircle. Different parts of the face “dance” - at the command of the leader:
- "dancing eyes" - participants:

a) shoot eyes from left to right and vice versa;

b) wink alternately with the left and right eyes:

c) they close their eyes, then open them wide (“bulging
yut") eyes:

- “dancing sponges” - participants:

a) stretch their lips with a tube, depicting a triple kiss, then blur in a smile:

b) send air kisses with the help of the palm of their hands to the right, then to the left;

- "dancing cheeks" - participants:

a) inflate their cheeks with air, then clap their palms on them
mi, releasing air;

b) inflate alternately one or the other cheeks, chasing air
spirit back and forth.

The facilitator can combine explanation with demonstration. The game is usually held at the beginning of the lesson and can be part of rhythmic gymnastics in dance and game training.
Purpose: to remove muscle clamps of the face, to awaken emotions, to create a mood for work.
Music: any rhythmic (for example, "polka" or "disco"), the pace is average.
Location of participants on the site: scheme 1.

Game 28

This is a tension and relaxation exercise. The participants are located on the site in a chaotic manner, depicting icicles. Starting position: stand at attention.
/-th stage: "Spring - the icicles are melting." The host, who plays the role of the sun, alternately gives a signal (with a look, gesture or touch) to any of the participants, who begins to slowly “melt”, sinking into a prone position. And so on, until all the "icicles" melt.
2nd stage: "Winter - icicles freeze." Participants at the same time get up very slowly and take their starting position - standing at attention.

Purpose: relieve tension, restore breathing, reduce emotional arousal.
Music: calm meditative, slow pace. Location of participants on the site: scheme 15.

Game 29

Everyone sits on chairs arranged in a semicircle. In a box (on a table, on a hanger), standing out of sight of the group (as if "behind the scenes") various elements costumes and props. Participants take turns choosing one of the proposed things and perform a solo number impromptu. The facilitator makes a comment, encouraging the manifestation of fantasy. Each dancer is rewarded with the applause of the group.
The presenter must think over the possible options for musical accompaniment in advance and have different phonograms in stock.
Purpose: to stimulate creative self-expression, develop the ability to improvise, increase self-esteem.
Music: various styles and genres of different tempo and character (the duration of each solo number is 40-50 seconds).
Props: cane, flower, hat, scarf, fan, boa. pipe, tambourine, newspaper, doll, umbrella, mirror, etc.

Game 30

1st option: the participants are randomly located on the site and move slowly (“inhibited”), depicting a state of weightlessness. At the same time, in free improvisation, they interact with each other.
Option 2: the participants are arranged in a circle and represent the game of volleyball in zero gravity, sending each other impulses with a look and slow gestures during the “ball passing”. The host becomes an equal participant in the game and by his own example encourages the participants to use the full range of movements in the game of volleyball.
Purpose: to help orientation in space, to explore the possibility of self-understanding and self-awareness in the proposed circumstances, to develop group understanding and interaction.
Music: calm, "cosmic" (for example, the compositions of the "Space" group), the pace is slow.
Location of participants on the site: schemes 8.5.

Game 31

Participants form a circle and move counterclockwise - "travel around the world." At the same time, national melodies different countries and continents replace one another. Participants should try to quickly adjust to the new rhythm, interacting with each other, including using clutch movements (holding hands, under the arms, hands on the shoulders - with lateral movement; putting their hands on the belt, on the shoulders of the person in front - with moving one after another), but without violating the trajectory of movement in a circle. The leader, being with everyone in a circle, can suggest the basic movements of national dances, as well as make comments during the game.
Purpose: to develop group interaction, update relationships, expand the expressive repertoire.
Music: national melodies of different countries in modern processing (for example, “lambada”, “lezginka”, “sirtaki”, “letka-enka”, as well as oriental, African, Jewish and other melodies; in conclusion, “travels” - Russian round dance).
Location of participants on the site: scheme 6.

Game 32

Participants form a wide circle and move to the rhythm of the music.
1st option: the leader puts a hat on his head and makes several dance movements, turning around his axis. Then passes the hat standing next to to the participant who, in free improvisation, does the same and passes the baton to the next player. The relay race continues in a circle until then. until the hat is returned to the leader.
2nd option: the leader crosses the circle in any direction (improvising at the same time) and puts a hat on the head of one of the participants, changing places with him. The one who took the baton repeats the action of the leader, using his vocabulary of dance movements, and the next participant is included in the game. So. until every member of the group has been wearing a hat.
Purpose: to develop the ability to improvise, explore mutual acceptance of each other, getting into contact, stimulate the development of interpersonal relationships in the group.
Music: any rhythmic, temperamental (for example, Charleston, twist, disco, etc.). The pace is moderately fast.
Location of participants on the site: schemes 5.40.

Game 33

This is a tension and relaxation exercise. The participants are located on the site in a chaotic manner. At the command of the presenter:
- "cold" - all members of the group, depicting trembling in the body, tightly pressed against each other, concentrating at one point in the hall:
- "hot" - everyone randomly moves around the site in a free improvisation "chilling from the heat."
The host makes a comment, eloquently describing the state of the weather. The exercise is repeated 5-6 times.
Purpose: to remove the internal clamp, to help orientation in space, to develop mutual understanding and interaction in the group, to update relationships.
Music: contrasting - alternation of styles different in rhythm and tempo (for example, rock and roll and jazz): it is possible to use hits on the theme of winter and summer.
Location of participants on the site: schemes 20.8.

Game 34

Participants are located on one side of the site. Task: to cross to the other side, one person at a time.
Each participant should try to come up with their own way of moving, using their dance-expressive repertoire (including various dance steps, jumps, jumps, turns, simple tricks, etc.).
After all members of the group are on the other side of the site, the exercise is repeated one more time with different music. In this case, you must again not repeat the movements of the previous participants. In case of difficulty, the host can provide assistance to the players.
Purpose: to realize your dancing abilities, to develop the ability to improvise, to stimulate creative self-expression.
Music: different styles in rhythm and tempo (for example, “lady” and “waltz”, “rap” and “latina”, etc.).
Location of participants on the site: scheme 33.

Game 35

(In this game, the "invisibility cap" works the other way around: the one who puts it on does not see anything around.)
Everyone becomes in a circle. One of the participants goes to the center, puts on an "invisibility cap", closes his eyes and improvises in space, guided by his inner feelings. The rest are watching. During a musical pause, the soloist opens his eyes and gives the “invisibility cap” to the one with whom he first meets his eyes, changing places with him. The next participant repeats everything from the beginning, moving authentically on the platform. The game can continue until everyone is in the circle.
Purpose: to explore the possibility of orientation in space, to develop an expressive dance repertoire, to stimulate creative self-expression.
Music: calm instrumental (for example, the compositions of the P. Mauriat orchestra). The pace is slow or moderate.
Location of participants on the site: scheme 2.

Game 36

Participants are divided into two groups, which are arranged in a chaotic manner on different sides sites.
At the first stage: one representative from the group goes to the middle and competes in the skill of improvisation: who will dance whom. At the signal of the leader, the soloists return to their group to applause, their place is taken by the following participants. The dance continues until then. until every member of the group has taken part in it.
At the second stage: the music changes, the groups in full composition alternately improvise on the site, while the participants interact with each other, trying to dance their rivals: group improvisations are repeated 3-4 times.
Purpose: to give an opportunity to experiment with movement, to stimulate communication in pairs, to develop group support, to stimulate creative self-expression.
Music: different styles and genres (for example, “lady”, “latina”, “rock and roll”, “lezginka”, “cossack”, “break”, etc.). The pace is fast.
Location of participants on the site: schemes 34.22.

Game 37

Participants form a circle or two circles (one inside the other), hold hands and raise them up or forward, representing a cake.
At the first stage, the “ice cream cake” melts: with the beginning of the music, the participants relax and slowly languidly sink to the floor in a supine position, without breaking their hands.
At the second stage, the reverse process takes place - the “ice-cream cake” is frozen: the participants also rise slowly, as in the previous stage, without breaking their hands. and take their original position.
The game is repeated 3-4 times. It is usually carried out after active exercises.
Purpose: to remove the internal clamp, reduce emotional arousal, restore breathing, develop mutual understanding and the ability to feel part of a single whole.
Music: calm meditative, slow pace.
Location of participants on the site: schemes 3.42.

Game 38

The group is a videotape on which a pandemonium of people is recorded in the square. The leader is the control panel. By signal:
- "start" - participants randomly move in space at an average pace;
- "fast forward" - the pace of movement is fast, while you need to try not to collide with each other and fill the entire space, evenly distributed on the site;
- "stop" - everyone stops and freezes in place;
- “rewind” - the pace of movement is fast, but the movement occurs backwards (the leader must monitor each participant and control the situation, avoiding falls and collisions; this stage of the game should not be long).
The leader randomly gives different signals several times.
The exercise can be complicated by giving the task to move with any dance step, according to the chosen musical accompaniment.
Purpose: to help orientation in space, to develop the ability of mutual understanding and interaction.
Music: as a musical accompaniment, you can use a rhythm or a pre-prepared phonogram, consisting of musical passages of different tempo and duration (according to the stages of the game), recorded several times in different sequences.
Location of participants on the site: scheme 8.

Game 39

The group forms a circle. One of the participants comes to the center and improvises to the music, then blows a kiss to any member of the group. The one to whom the kiss was addressed catches it. takes the place of the soloist in the center of the circle and continues to improvise.
The game can continue until everyone has received at least one air kiss.
Purpose: to develop a dance-expressive repertoire, to explore mutual acceptance of each other.
Music: lyrical instrumental (for example, waltzes by I. Strauss or compositions by I. Krutoy). The pace is moderate.
Location of participants on the site: scheme 2.

Game 40

Everyone lies on the floor on rugs and “sunbaths” in different positions. At the leader's command:
- “sunbathing on the stomach” - the participants lie on their stomachs: hands prop their chins, the head tilts to the right and left, the legs alternately bend at the knees, reaching the buttocks with the heel:
- “sunbathing on the back” - the participants roll over onto their backs: hands under their heads, one leg is pulled towards itself, bending at the knee, the foot of the other leg is placed on the knee of the first, beating the rhythm of the music;
- "sunbathing on the side" - the participants roll over on their side: one hand props up the head, the other rests on the floor in front of the chest; the upper leg, like a pendulum, touches the toe to the floor, either in front or behind, “jumping” over the other leg.
The exercise is repeated 4-5 times. The game can be part of rhythmic gymnastics in dance-game training.
Purpose: to warm up the body, awaken emotions, relieve tension in the group, create a mood for work.
Music: any rhythmic, average pace. Location of participants on the site: schemes 3.8.

Game 41

Everyone sits or stands in a semicircle. Participants alternately improvise on the site, holding a sign with the inscription "minute of glory" in their hands, trying to open up as much as possible. Each dance is performed to different music and is greeted with applause by the group at the end. The facilitator makes a comment, stimulating the participants to reveal their hidden abilities.
Purpose: to develop the ability to improvise, explore your dance and expressive capabilities, stimulate creative self-expression, increase self-esteem.
Music: selection of excerpts various styles and genres of different tempos.
Location of participants on the site: scheme 9.

Game 42

Participants randomly move around the venue to the rhythm of the music, greeting passing members of the group with a nod of the head, a gesture or a touch of the palms of the hands. At will, participants in free improvisation enter into dance interaction with each other. In the process of "hanging out" a sharp change in musical accompaniment occurs several times. Participants should try to adjust to the new rhythm and continue improvisation. The host can be an outside observer or a full member of the "party".
Purpose: to develop a sense of orientation in space, to give the opportunity to experiment with movement, to explore the possibility of making contact, to expand the dance-expressive repertoire.
Music: a selection of different in style, rhythm, tempo fragments of club or disco music.
Location of participants on the site: scheme 8.

Game 43

Participants are divided into two groups, each of which presents its own "House of Models". Groups line up in the form of a line: one opposite the other. "Houses of models" alternately present their versions of the clothing collection (it does not matter what the participants are wearing, the main thing is to present yourself expressively). The defile continues until then. until each participant (participant-nickname) - “model” passes along the podium. After each exit, both groups give applause to all participants in the fashion show.
The presenter gives a commentary on the campaign of the game, making compliments to all members of the creative process, noting the exclusivity and uniqueness of each "model" on the podium.
Purpose: to explore the possibility of self-expression, increase self-esteem, develop group support.
Music: instrumental rhythmic, medium tempo. Location of participants on the site: schemes 31.32.

Game 44

Game 45

The exercise is used to break the group into pairs. Participants are divided into two groups (boys and girls or heterogeneous in composition). Each group forms a circle - a "carousel". In the center of each circle is a hoop, which everyone holds on to with their right hand. With the beginning of the music, the “carousels” begin to rotate clockwise, while at their junction participants from different groups try to touch each other with their left hands. During the musical break, those visitors to the attraction who this moment touch each other, form a pair, leave the "carousel" and step aside.
The game continues until all participants are divided into pairs.
The game can be made more difficult by inviting the participants to move in a certain step, for example: a run with a backward overlap, a triple heel step, a polka step, etc.
Purpose: to develop group feelings, encourage entry into interpersonal relationships, explore mutual acceptance of each other.
Music: Russian folk melodies in instrumental processing, the tempo is fast or moderately fast.
Props: hoops - 2 pcs.
Location of participants on the site: schemes 25.26.

Game 46

The group forms a circle, everyone sits on the floor (pulling their knees or "Turkish"). Two participants, each of whom has a red handkerchief in their hands, go to the center and, improvising in a duet dance, interacting at will, depict a fire flame. At the signal of the host, the “tongues of flame” (shawls) are passed on to the next participants, and now they “support” the fire, trying to show imagination and make their “fire dance” not like the previous one.
The game continues until everyone is in the circle.
Purpose: to stimulate communication in pairs, to develop the ability of mutual understanding and getting in touch with a dance partner, to expand the dance-expressive repertoire.
Music: energetic, temperamental music of different styles and genres (for example, "Saber Dance" by Khachaturian), the pace is fast or moderately fast.
Props: light red gauze scarves (or scarves) - 2 pcs.
Location of participants on the site: scheme 11.

Game 47

Participants are randomly located on the site and move independently in free dance improvisation to the proposed temperamental music. At the moment of changing the musical accompaniment to a slow pace, the participants should try to quickly find a partner for themselves and continue to dance in pairs. The alternation of fast and slow dances occurs 5-6 times. At each stage, forming pairs, it is necessary to find a new partner.
Purpose: to explore the possibility of making contact, to stimulate activity and initiative in establishing relationships with another person, to develop a dance-expressive repertoire.
Music: disco, club of contrasting styles and tempos (for example, disco and blues or techno and trance).
Location of participants on the site: schemes 8.13.

Game 48

Everyone sits or stands in a semicircle. Each participant in turn in free improvisation makes a solemn gait circle around the site, goes to the middle of the hall and, to the applause of the group, “bows”, that is, makes several bows and curtsies. The facilitator gives a comment, stimulating the participants to reveal their hidden abilities.
Purpose: to stimulate creative self-expression, release of feelings; boost self-esteem.
Music: fanfare or solemn, energetic march. Location of participants on the site: scheme 10.

Game 49

The group is divided in half and forms two lines: one opposite the other. At the same time, the participants of each group interlace their hands crosswise (each stretches his arms to the sides and takes his hand with a neighbor through one).
With the beginning of the music, the ranks in the clutch move towards each other. Having met, the participants standing opposite form pairs and freely improvise. At the moment of the musical pause, everyone should return to their places and take their original position.
The game can be played as a competition - who will quickly line up and interlace their hands.
Purpose: to develop group interaction, update relationships, explore the possibility of getting into contact, stimulate communication in pairs.
Music: Russian folk melodies in instrumental processing, medium or moderately fast tempo.
The location of the participants on the site: schemes 23.24.

Game 50

1st stage - "Costume selection". The group forms a circle and moves in place to the rhythm of the music. In the center of the circle is a box with big set carnival masks. One of the participants chooses a mask for himself and improvises in it. performing a solo dance: then passes the baton to the next member of the group, changing places with him (without removing the mask, becomes in general circle). The new soloist does the same. And so it continues until all the participants are wearing masks.
Stage 2 - "Carnival in full swing". Participants move in free dance improvisation throughout the venue, interacting with each other at will.
The facilitator makes a comment, encouraging the participants for their uniqueness and originality.
Purpose: to stimulate creative self-expression, release of feelings, explore the possibility of interaction in a group.
Music: energetic. temperamental in the style of "latin" (perhaps a potpourri on the theme of Latin American rhythms), the pace is moderately fast.
Props: box with carnival masks.
Location of participants on the site: schemes 2.8.

All children dance around the chairs, when the music stops, it is necessary to take any free chair, whoever did not have time is out of the game.

dancing hat

Children dance in a circle, the hat is passed around, the one who received the hat puts it on his head, makes one turn around himself and passes it to the next. The music stops and the one who turned out to have a hat goes to the center and shows dance moves, all the other children repeat after him.

Music Freeze

When the music plays - everyone dances, as they want, as soon as the music stops, everyone freezes in the poses of some characters (from fairy tales, cartoons, etc.). The presenter guesses the first, then they guess the second together, and so on until they guess all the characters.

Music Freeze 2

Everyone dances to the music, the presenter says - and now our right hand is frozen, and everyone is hiding right hand behind the back and dance with the rest of the body, then the left hand freezes - we dance with our feet and head, then our legs freeze, we dance with our nose, etc.

Musical goodies

While the music is playing, the children, holding hands, walk around the buns (mugs from the children's pyramid), which are one less than the children. Children should grab only one bun as soon as the music stops. Anyone who does not have time to take a bun is out of the game and becomes an assistant presenter. The one who manages to grab the last bun wins.

"Grandfather Mazai and hares"

We dance like bunnies, chanterelles, mice, cats, etc.

Dance competition for making couples

The boys go out, stand in a circle, two girls stand in the center of the circle with their backs, blindfolded, the music turns on for 10 seconds, at this time the boys walk in a circle, after the music turns off, the girls should choose a pair without looking.

Dances with balls

To conduct this competition, you will need balloons - one for each pair of participants, and of course music.
Pairs are formed from among the participants, and not necessarily heterosexual - there will still be no close contact between the dancers.
Each couple is given balloon, which is placed between the players. As soon as the music starts, the couples begin to dance, holding the ball with their stomachs. Those who could not keep the ball are eliminated from the competition. Also, those who held the ball too hard and it burst are also eliminated. A couple that touches the ball with their hands is also disqualified.
The last couple left wins.

ice dancing

The contestants are divided into pairs. Each pair is given an A2 paper sheet. The couple must fit on the sheet, and in addition, dance a certain dance on it, depends on the music and the whim of the leader.
Further, at the command of the presenter, the dance composition changes to a faster one, and the pieces of ice on which the participants dance melt - the paper is folded in half. It gets tighter, and you have to dance faster. Those who stand up for the ice floe drown, that is, they are eliminated from the competition.
Then the ice melts again, that is, the paper is folded twice more, and the music changes to an even faster one. Dancing becomes almost impossible. Only the most slender and agile remain.
The pair that remains last wins.

Dances of the peoples of the world

A wonderful dance competition. It will help to warm up any even the most dull company. Several pairs are required for the competition. The more people there are, the more fun and interesting it will be.

Couples become in the center. The host explains the rules. When the music is turned on, the participants should begin to dance the dance that matches the music. A sound recording of various dances and songs is prepared in advance: Lezginka, Lambada, Gypsy, Seven forty, East Dance, There was a birch tree in the field (dance of the Brook), Tango, Waltz, Czardas, Kalinka, etc.

Which pair will orientate faster, that one will win.

Some dances are inserted specifically to show the collective cohesion of the participants.
After such a competition, any company will be friendly and open to further fun.

(Primal dance, "robot dance" to techno music)

Limbo

This competition is perfect for adult company celebrating a birthday.

The host chooses two and gives them a jump rope or rope.
Children pull it first at a height of 1.5 m from the ground. The musicians turn on incendiary melodies, and the guys take turns passing under the rope without hitting it. Passing is not easy, but dancing to an incendiary motive. With each stage, the rope is lowered lower and lower.

Where to celebrate a birthday

Birthday

For children from 1, 2, 3 years old

Interactive fairy tales, animation with Pony Rainbow, Show soap bubbles, VideoHolidays, Photo Fairy Tale

Fun games that keep kids entertained, entertained and educated don't burden parents too much in terms of their use. There are many resources available on the internet with highly interactive and educational games which are provided completely free of charge. The classic traditional games are being replaced by electronic versions, because of which children move less actively, as they spend more time sitting at a computer or game console. This needs to be understood by parents and all adults who are responsible for the development of children. Therefore, now, more than ever, the relevance of children's outdoor games has increased. And dance games for kids in particular.

Earth, Air, Fire, Water
This game makes children act quickly and clearly, broadens their horizons, allows them to be creative. All children stand in a circle, and one is placed in the center and given a tennis or other small ball. To the music, the children, holding hands, move in a circle counterclockwise, and the leader moves in the opposite direction. When the music stops, everyone stops. A child with a ball in his hands should carefully throw it to the one standing opposite in a circle and say one of the words to choose from: earth, air, fire or water. The child who caught the ball must respond by naming the animal or creature associated with this element.
For example, if the driver shouts “water”, then the second child should name an animal that lives in the water, such as a dolphin. If a child calls out “air”, the other child should name an animal that flies, such as a crow. However, if a child yells “fire”, the child who receives the ball should name a fabulous or mythological animal, such as “Serpent Gorynych” or “Dragon”.
ice figures
This game is for kids of all ages. All you need is music. Gather the children in a designated place. Get a CD player or music center ready. Use music appropriate for the age of the children. When the music starts playing, the children start dancing. They must dance all the time the music is playing. When the music stops, they should freeze into dance poses. Which of the children moves or laughs is out of the game. Stop the music for 15-20 seconds, no more. The game will continue until only one child remains. You can give a prize to the winner.

Dancing around the chairs

This game will play like regular musical chairs, but kids need to add dance moves. Before starting the game, be sure to prepare some age-appropriate songs. You will need one less chair than the number of players. Arrange the chairs in a circle. When the music starts, tell the children to dance around the chairs. If they don't dance, but only move, they are automatically out of the game. When you stop the music, the children should try to sit on the chair first. A child who did not have time to take a chair leaves the game. Then you need to remove one chair and play again. When there are two participants left, the one who first takes the remaining chair wins.
Brook
This dance game is also popular with adults. The essence of the game is simple: a lone participant, moving along the corridor formed by dancing couples, must choose a soul mate and stand at the end of the corridor. Left alone, the next participant must choose a partner in the same way. The game is accompanied by cheerful rhythmic music. Participants can slowly move forward.

But you still want to work out with him at home? Your endeavor is commendable. So you will not only demonstrate your interest in the affairs of your child, but also be able to additionally entertain him and occupy him for a while. And games are not only fun, but also very useful. It will be better if you gather the child's friends - after all, playing alone is boring. Ready? Then let's start!

1. "Dancing on chairs." Chairs are arranged in a circle, children sit on them. The leader stands in the center and shows simple dance movements to cheerful rhythmic music. Mainly head, shoulders, arms, back work. This game is not a competition. It can serve as an excellent warm-up before the rest of the dance games. If the children like it, they can get up from the chairs and continue to do the exercises already with the participation of the legs: jumping, stomping, turning.

2. Everyone knows the game with music and chairs. The meaning of the game is that any number of children and chairs are selected - but in such a way that one child does not have enough. Chairs are arranged in a circle, music is turned on, children begin to run around. When the music stops, the children try to take the chair before anyone else. The one who did not have enough chair is out. However, we offer you a modernized version of the game. In it, children should not run, but dance around the chairs. Make sure that no one goes on a run - violators are eliminated!

3. "Frozen figures". This game requires several children - from three to ten, but not too many to make it easier to keep track of everyone. Pick up fun and dynamic children's music and bring a turntable. The essence of the game is that the children dance while the music plays. When she stops - this should happen suddenly - the children take any dance position and freeze. The one who moved, laughed or could not keep his balance is out.

4. "Find a friend." All you need for this game is kids, music and a certain amount of free space. Children dance to a cheerful tune, moving around the site in random order. crossing randomly children greet each other with a nod of the head. The music stops abruptly, and each child must find a "friend" - that is, simply a neighbor - and greet him with a handshake. The one who did not have enough “friend” is out. This game perfectly develops reaction and facilitates socialization, because children, although in the game, learn to get to know each other.

5. "Hat". Participants break into pairs and dance to rhythmic music. The host moves around the hall with a hat and randomly puts it on the head of one of the participants, after which he changes places with him. The child with the hat, in turn, begins to walk around the room and look for someone to change with. The game ends when everyone has been "in the hat". By the way, the hat can be replaced with any item, for example, participants can pass an ordinary bottle to each other.