The Evil Within. Walkthrough of the game (3). The Evil Within: Walkthrough Walkthrough the evil within 7 guardian

Walkthrough

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The horror turned out to be not as scary as game designer Shinji Mikami assured before the game's release. However, this does not mean that new project The master will not make you nervous - it turned out to be quite difficult even at the minimum difficulty level. Our walkthrough should help you follow the path of detective Sebastian Castellanos from beginning to end.

Episode 1. Emergency call

After the introductory video, get out of the car and head to the main entrance. Find your partner inside and help him. Then go to the security cameras and watch a short cutscene. When you wake up, swing several times to get the knife from the hanging body opposite.

Don’t even think about touching the butcher, it’s better to wait until he leaves and take a bunch of keys. Return to the first room and turn right. Now the locked door can be opened with the key. After a short cutscene, you need to hide from the butcher. Run straight along the corridor, then enter the room - there you will find a hatch.

The enemies' hearing and vision are fine. Try to move crouched and not make noise. Any wrong move can complicate the situation and lead to death.

Jump down and control your character on the way down so that he doesn’t crash into any of the obstacles. Then get out cesspool and go through the door behind you. Turn left and go up the small flight of stairs. Move along the wall, then pick up the note near the corpse in the stroller.

Having reached the end of the corridor, go upstairs and press the red button. You can hide from the butcher in the closet. Wait for the psychopath to leave, then rush past him out the door. After that, run to the elevator and go down. Go forward and turn right to the large doors, then get out. After completing the episode you will unlock the first achievement.

Break these boxes. In them you can always find what is so necessary for survival: cartridges, first aid kits and various devices.

Episode 2. Survivors

Get out of bed and look at the things on the table. Go to the door and look at the beetles crawling along the wall. Then follow the nurse and sit in the chair, where you can upgrade your first skill.

Get out of the fire and pick up the syringe that lies on the stump. Turn right and follow the trail of blood along the path. Then find a light source, pick up a lantern and go down. Take a revolver and make several accurate shots in the head of your former partner.

Like many other horror games, The Evil Within suffers from a severe shortage of ammo. Try to use improvised means and stealth killings, but use a pistol and all weapons in general only in the most emergency situations.

Enter the cave, turn right and disarm the trap. Look into a lonely house. There you will find a diary and an unusual mirror. Upgrade the necessary skills and return to reality through the same mirror.

Leveling up in the game is carried out only in the hospital on a special chair. In the hospital you can also take a breath, save the game and find the necessary evidence that reveals the details of the plot. There you can also find lockers that open with special keys, and find map fragments. For the first piece you will receive valuable items, and for the second - a special reward.

Sneak up to the enemy and kill him covertly, then go into the house and explore it. Climb over the fence. Pick up a bottle from the ground and throw it at the first zombie, you can kill the second with a shot to the head. Next, you should be careful - in the next location there are five enemies.

It makes no sense to act head-on, so sneak and attack the enemy from behind. Then turn left and go around the second one through the thickets. Attract two more with the bottle, and then lure them to the trap. In front of large gates, do not rush to use the switch. To protect yourself, burn 2 corpses lying a couple of meters away from you.

Burn zombie bodies if you have matches and torches. These creatures have some chance of being resurrected at the most inopportune moment, so it’s better to play it safe.

Activate the switch and go through the gate. It’s better not to touch a pack of zombies busy devouring corpses. Sneak along the fence to the bridge and kill the living dead guarding the passage. Just at this moment the crowd of the dead will hear you, so don’t waste a second - run to the gate.

Episode 3. In the claws of monsters

Get out of the water and go to a small village. Look into the first house on the right, go up to the second floor and find the doctor. Then turn the wheel to the right and visit the next room. Kill three zombies, then go downstairs. Quietly deal with the remaining enemies and head towards the gate.

The butcher has the required chainsaw in the barn - you can easily find him by sounds. Before attacking the boss, make sure there are no small enemies left around. In the house opposite you will find a crossbow next to the table, as well as a shotgun on the second floor. All this will help you deal with the butcher. You can place several explosive bolts in the boss's path and then finish him off with powerful shotgun blasts. After winning, pick up the chainsaw and open the gate.

After almost every battle with a new boss, you can see the monster’s biography. To do this, go to the main menu and delve into the diaries of the main character. This opportunity will be of interest to those who appreciate a good storyline and atmosphere in games.

Episode 4. Patient

Enter the hospital and turn left. After the short cutscene, kill the doctor's brother with a few headshots. Leave the hospital grounds. Look into the neighboring house. Follow the fleeing patient down the stairs. Kill the invisible creature, focusing on the silhouette in the room, and try to go outside.

Despite the hallucinations, follow the man who appears forward. After the next vision, get out of the pit and activate the switches. Get to the other side and go to the white door. Turn around and kill the zombies that appear. Don't forget about grenades and a crossbow. This is the best weapon at the beginning of the game. Go through the opened door and watch the creepy boss appear. It is useless to fight him for now, so turn around and run to the end of the corridor. The creature will be distracted by the patient running out, and you will have time to escape.

Climb into the ventilation shaft. Once you get out, run to the closing door and crawl under it. Go down until Ruvik appears again. As soon as he appears, turn around and run upstairs.

Episode 5. In the Depths

Get to the end of the corridor and turn left. Go downstairs. The door will be locked, so go into the next room. Kill the invisible man, then another one in the next room. There you will also find a key card with which you can open the gate. Follow Ruvik further until you find yourself in a locked room.

Look into two rooms through small openings in the wall, then go through the door that appears. After this, you will have access to a small riddle. In three rooms you need to press the correct buttons located on the stretcher. In case of error main character will die. To determine the correct button, you need to carefully study the drawings on the walls of each room - a hint will be shown there. Click left flower button, left gear button and right button with a nerve cell.

Come in new door and heal your partner Joseph. Make your way to the exit with him, then climb up the stairs. Continue on until you meet a girl named Kidman. Protect yourself from crowds of enemies, covering your new acquaintances. Then go to the control panel and set the code to 22 on the top sensor and 5 on the bottom.

Go back and jump down. Climb through the small opening in the wall and go in search of detectives. Come in open door. Head to the end of the corridor, set the puddle on fire, and then lure the evil creature out of the last door.

Using fire and barrels of fuel, finish off the creature, after which the desired passage will open. Go inside the room and watch the cutscene. Now you need to sequentially knock down each zombie and turn off their “power” (the same button that is responsible for burning corpses).

Episode 6. Not ourselves

Wake up in the hospital and go outside. This time the mirrors don't work, so go into the office and look at the photos. After the video, turn on the flashlight and go out into the main corridor. There, turn right and go to the end, then take the stairs down. Go to Leslie and watch the cutscene.

Returning to reality, move forward along the path and find Joseph. Climb up and protect your partner from zombies while he breaks down the door. Do the same thing in the next room.

Go to the next location. In the building on the left there are four booths, from which a hail of arrows will rain down on you. Periodically, one of the booths opens - just at this moment you must remove the shooter. Crowds of dead people will interfere with this, and it is better to kill them right away. Once you kill all four machine gunners, a butcher with a chainsaw will appear. Since shotgun shells are scattered throughout the level, killing the villain will not be a problem. You just need to collect all the ammunition as soon as possible.

Enter the building, go up the stairs and burn the corpse that is preventing the elevator from working. Climb up and save Joseph (shoot the zombies in the legs). Protect your partner while he opens the gate. Explore the cemetery with him until Joseph finds a sniper rifle.

While your partner is covering you, kill two thugs. Then meet Joseph at the two horse statues and warp back to the hospital. Go to the mirror and return to the real world. Continue moving until you come to the ritual room. The door will become safe as soon as you place all the bodies in in the right order, as in the screenshot below.

Take the elevator up and walk along the dark corridors. Pass the huge sleeping creature - it is impossible to kill it now. When you reach the locked gate, step on the tile to the left. Then look through the opening in the wall behind you and head towards the gate.

Defeating the boss, despite its size, is quite easy. Just don't let him get close to you, otherwise you'll be screwed. When the creature is stunned, do not hesitate to use up your arsenal. After doing this several times, take Joseph's glasses and move on.

Episode 7. Guardian

Enter the church and talk to your partner. Then go forward a little and kill two zombies. There will be a small recess in the wall in front of the gate. Examine it and open the secret passage. Insert the sign you just found, two passages will open. You go to the one on the right.

Climb past the trap in the small opening in the wall. Then lift the lever and climb up big stove up. Now you need to jump in time to the stone door, from which you can knock out the missing figurine. After that, go back and look for the last statue in the opposite passage.

Activate all the missing elements and go down the large stairs. When the boss appears, turn around and move back a little. Then you need to quickly run through the entire corridor, avoiding the traps placed on the floor. Find Leslie and open his cell. The location will begin to fill with poisonous gas, so run to the opposite end of the room and turn on the valve.

Go to round door and immediately after the turn, deactivate another valve. All this time you will be haunted new type enemies, which differs only in an increased supply of health and damage. The difficulty is that this type of enemy constantly regenerates into different points, so use ammunition only as a last resort.

Leave the room and turn left. The monster will break the valve, so pick up the missing element lying on the table in the next room and repair the mechanism. Then get out of the room, turn left at the stream and end the episode.

Episode 8. The grain will sprout

Move deeper into the cave, shooting enemies along the way. After that, turn the lever and move on. Run to the other side, taking cover behind the rocks. Keep moving. Be careful, there are plenty of walking dead ahead. While in the hospital, turn the lever and move forward until the vision covers you again.

When you see the next boss, don't panic. They won't let you fight him yet, so as soon as control passes to you, move to the opposite end of the corridor. Close the door behind you and watch the cutscene.

Episode 9. Cruel Intentions

Once again in the hospital, leave the room and look into the next cell. Then follow the nurse. Take a look at the picture. Now turn around and walk towards the mirror. Having moved to another world, visit the hospital.

In this location, Ruvik will attack you from time to time. You can’t kill him, and if you get within arm’s reach of him, you’ll die right there. All that remains is to run away and hide in the nearest closet or under the bed. You can determine that Ruvik is nearby by changing the color of the image.

At this point you need to open three locks on the central door. To do this, you need to find three dissected patients and correctly pierce their brains with a special bolt. To gain access to the third patient, you need to find two drums from the safe.

Go to the room on the left and kill the two zombies eating the corpse. Then head to the laboratory and at the operating table insert the bolt into the brain, as in the screenshot below:

After the vision with the professor and Ruvik, leave the room and run away from the villain to the second floor of the building. There you will find the top drum of the safe. The lower one is located in the library. Go along the corridor and then blow up the trap. Enter the room and crawl into the laboratory. The second test subject will be waiting for you there:

Finally, return to the main entrance and open the silver doors. Go to the combination lock and insert the two found reels. Set the number 11 on the top one, and 2 on the bottom one. Visit the laboratory and insert the third probe.

The central door is now open - the hero goes there. You will be shown several visions, after which get out of the trap. Watch your step and beware of traps. Also, some grates will have locks that can be broken with a pistol shot.

Once in the sunflower field, go to the farm. The character will again be covered in memories. When the fire starts, pull the lever and turn the valve, then stand on the platform. Shoot the valve blocker with your pistol and lift yourself to the exit.

A boss battle will begin. You just need to hold out for a while, shooting ordinary dead people. Do not approach the boss under any circumstances!

Episode 10. Master's Tool

Go down the stairs and go straight. In this location, you should not raise the alarm, as the trap will be triggered. If enemies notice your presence, huge saws will begin to rotate throughout the room. Therefore, secretly kill the enemy with a torch and go into the room to your right. Go up to the left, to the second floor. At the end of the corridor there will be a spare battery. Go down and into next room activate the generator.

Go to the opened ones iron doors and kill a couple of zombies. Then go to the gate - there will be a non-working switch nearby. The missing element will be in the blue door nearby, but there are several enemies waiting for you there. Go further, bend over, make your way to the switch and activate it. Now turn around and kill the two enemies. Afterwards a mini-boss will appear. The method of killing is simple: throw grenades at him and shoot from those cannons that have cartridges left.

Activate the switch and climb up the stairs. Be careful and don't step on the traps. Pull the lever and go to the original iron gate- now they will open.

Here the monster with long black hair and many arms will make itself known again. You need to run away from her. Eliminate the fire barrier using the switches located on the pipe. Do the same with the following traps. Then pull the lever and follow to the elevator.

Visit a doctor you know and then watch the video. Once in the parking lot, fight the boss. We recommend using a crossbow with electric and freezing bolts. Immediately after using one of them, shoot the monster in the “eyes”. Get into the elevator - this episode is over.

Episode 11: Reunion

Swim to the surface and move on. Despite the falling objects, at this level it is unlikely that anything can catch you - all the destruction here is scripted. Go along the corridor and deal with the zombies. In the prison yard, quietly deal with the enemies and take a comfortable position.

You can't kill water creatures, but you can distract them. Throw corpses into the water by shooting at the ropes they are hanging on. You can also lure them with bottles.

New living dead will appear, one of which will have the key to the door. Go forward until the bridge collapses. Then swim out onto the asphalt and move along sewer pipe. As soon as you deal with the enemies that appear, the iron door will open.

Go further to the construction site. There, kill all the guards, then go upstairs and save your partner. Look into the room with her, but something goes wrong. Open the door, go outside and go up the stairs.

Episode 12. Trip

When the giant monster grabs the bus in its clutches, shoot it in the head and tentacles. Then he should let you go - there will be time to pick up ammunition and medicine and break away from him. Kidman will take you to a dead end, so you need to shoot back from the advancing zombies.

The boss will appear again. This time shoot him in the belly. Deal with the enemies and move towards the ambulance. Take your medications. On the way back, the bus will be attacked by a crowd of dead people. Take them out with the machine gun located on the army jeep. After that, heal Joseph. This will be followed by a mini-game “crush as many zombies as possible with the bus.”

Episode 13. Losses

Make your way through the destroyed building to Joseph. After watching the video, shoot at the cable that holds the elevator. Go down the stairs and deal with the enemies below. Don't forget about traps - there are quite a lot of them at this level. Past the butcher with the safe on his head, follow ventilation shaft out.

Continue through the hordes of zombies and obstacles until you meet Ruvik. After it, green traps will appear on the floor, which are best disabled. At the slaughterhouse, kill the butcher using grenades and freezing arrows from the crossbow.

Episode 14. Hidden Motives

Replenish your supplies of first aid kits and weapons. Move forward and quietly eliminate the zombies. Then enter the subway car. Crawl under the electrical barrier and then pull the lever to disable the trap.

In the sewers, do not rush to waste ammo on a lone zombie - some creature will take it away on its own. Continue along the tunnel until you encounter giant tentacles. As usual, use freeze bolts to immobilize and shoot directly at the head. When the creature climbs into the pipe, it will begin to release larvae. Ammo is falling out of them, so use this to replenish your ammo. You can knock the boss out of the ceiling by shooting him in the head. Do this several times and the creature will die.

Then distribute the parts from the shield as shown in the screenshot below. Get into the elevator and go up. The collapse will take you back to the hospital. Eliminate zombies that crawl out of the baths.

Episode 15. Root of Evil

The chapter consists of several battles. The first will unfold in a spacious (and very bloody) arena. Many dead people will attack you. Get on high ground to make it easier to defend. Don’t forget to pick up ammunition and medicine scattered around the arena. Save your most powerful weapon for the chainsaw-wielding sadist who will appear towards the end of the fight.

In the second arena, snipers will open fire on you. They will be helped by zombies throwing sticks of dynamite. You can deal with them using a rifle or a well-thrown grenade.

Soon you will find yourself in a new arena, where you will have to fight two safe-headed monsters at once. Before the battle, disarm the traps in the room and pick up useful items. The battle can be made somewhat easier by isolating the safe-heads from each other. To do this, use the lever on the wall.

After this, you will need to walk along a long corridor without falling under the gaze of huge eyes and without touching the stretched threads. To briefly extinguish an eye, shoot it.

During the final boss fight, you will be placed behind a machine gun located on a special installation. Shoot the creature at the tentacles and head, after which the car along with the hero will be thrown to the side. Once on a steep wall, shoot the RPG directly at the head. You should have time to fire 7-8 shots before the creature comes close to you. After one of the hits, a certain part of the monster should glow red. Launch a projectile into the marked area as soon as possible - with this shot you will end the game. Watch the final video.

Text: Artem Kusakov

Chapter 1: Emergency Call

Strange things are happening at the Mayak psychiatric hospital. Together with the policeman and detectives, we go there to find out everything. We go to the entrance to the hospital. Inside we see many corpses. We follow our partner, who finds a surviving but crazy doctor. We look at the surveillance camera footage to understand what happened here. After this, we are knocked out by an unknown enemy and we find ourselves captured.

Look around. When the ghost leaves, swing and grab the knife, which will help you free yourself. Sit down and wait for the butcher to leave the table. After that, sneak and take the keys. Get out of there and turn left where there will be a door. Open it with these keys and move on. At the end of the flight we will raise the alarm and the butcher will run after us, who at the end will injure our leg and activate the trap. In front of the second gate, open the grate, and then dodge the traps. We get out of the pool and go to the end of the sewer. We go through the open door and go up the stairs to the old wing.

Press the button and move on. The butcher will chase after them through two doors. Hide from him in the closet. Wait until he breaks down the door we need and only then leave. Now you need to avoid catching his eye and get to the other wing. To do this, go behind the furniture and take a bottle there. Now throw it in the other direction so that he runs there and checks the noise. Repeat the bottle trick until you reach the checkpoint. The butcher still catches up with us and we need to run away to the elevator. Someone will open the elevator for us and help us escape.

We get out of the elevator and run to the exit of the hospital, where we are met by a policeman in a car. The escape ends with us falling into the abyss.

Chapter 2: Survivors

We come to our senses in the hospital. We pick up the newspaper clipping and the green gel. We look through the bars and see cockroaches. The nurse will open the door for us. We go to the hall and sign the paper (save). We go through the opened gate and sit down in a chair to improve our skills.

Now we actually come to our senses and get out of the burning car. We pick up the syringe that restores health and follow the bloody trail that will lead us to the dead cow. There will be a box next to it. Break it and pick up the green gel. After that, go to the ledge, where you will see a policeman who has become a cannibal. Pick up a revolver. Shoot him in the head. Go into the tent, there will be ammo and green gel.

We go into the cave and see a distraught woman who warns of a trap. We neutralize the trap and move on. By the way, the parts from the trap will be useful to us in the future. We leave the cave and see a dead enemy. We select matches next to him and burn him.

We go to the bloody door, where we see a hallucination. We select the gel and the diary. After that, we peer into the mirror and find ourselves in the hospital again. We go into the hall and read newspaper clippings about Leslie and serial killer. Exit from the hospital through a broken mirror.

We leave the house and follow the path down, where the enemy will be. We kill him secretly and burn him. We go into the house and jump out the window. Going a little further into the forest we will see how the locals are turned into zombies. Run to the house in front of the zombies and crawl under the trap. The zombies will run into the trap and explode. There will be matches, cartridges, a first aid kit and green gel in the house.

Go to next house, where there will be two more enemies. First of all, kill the enemy with the torch, and then hit the second one with the same torch. This way you will save matches. Go further (beware of ground traps) and do the same operation with two more enemies. After that, burn the two enemies near the gate and open the gate using the lever.

There will be a bunch of monsters outside the gate. I don’t advise you to contact them, but rather immediately run to the next gate and watch the video.

Chapter 3: In the Claws of Monsters

We get out of the water. Near the mountain of corpses, use a match to move on. We go into the house (be careful, there will be explosive traps in the house that react to noise) and on the second floor we find the doctor who was with us in the ambulance. Before going to the doctor, I advise you to examine the house. There will be a lot of green gel and matches. After examining the house, go find the doctor. The doctor will ask you to smoke the lever so that it will distract most of the enemies. We turn the lever and the doctor collects most of the enemies near the house into which he runs in person. First we go to the barn, there will be a lot of gel and other items. Then we go into a separate house with traps and on the second floor we find the “Agony” crossbow. Also, don’t forget to go into the house the doctor ran into. On the second floor there will be a shotgun and you will find a doctor who climbed into the attic and thereby saved his life.

The gate cannot be opened due to the chain getting in the way. You need to cut it off with a saw. Before the battle with the boss, I recommend clearing the village of other enemies so that they do not interfere. Go to the barn. The sadist will break the gate and rush at you.

Tactics:First, we find the “Agony” crossbow and create blinding bolts for it (one bolt can be found on the tower next to the house in which the doctor is hiding). After that, during the battle with the boss, we shoot from a revolver (about 10 bullets, depending on the difficulty level), and then we blind with a crossbow, approach and make a stealth kill. Thanks to this tactic, you will receive the achievement “ Knife Beats Chainsaw / The knife is stronger than the saw.”

After defeating the boss, collect the green gel and take his chainsaw. Use a chainsaw to cut the chains and move on.

Chapter 4: The Patient

Go immediately to the house opposite. The zombie will break down the door, kill him and break open the chest with ammunition. After this, we follow the doctor and find ourselves in the house of his brother, who also came under the influence of the Lighthouse. We shoot him in the head and kill him. We look at the drawing on the table, cut the corpse and take the key. We leave the house and go to a small closet. There will be a detective's diary on the door and a mirror inside. We use it and again find ourselves in the hospital, where there will be information about the doctor’s brother. Also, the nurse will lead us to lockers that open with a key. Open any locker using the key and take the contents.

Next to the doctor's house there will be a burnt house, which is unremarkable except for a ghost running out on fire.

At the exit from the house you will see a fire and a man carrying a woman to the fire. Shoot him in the legs and save the victim. She will run away and lead us to a place where there will be green gel and crossbow harpoons. After that, go to the house opposite and go down to the basement, where Leslie will be. Before going through the red door, turn into the passage and take a shotgun and a couple of harpoons. An invisible enemy with tentacles will climb into the basement and cast a barely noticeable shadow. Shoot into the shadows and thereby you will reveal the enemy, and then it’s up to the small matter.

We follow our companions and see that there are no stairs. But Ruvik appears, scaring our companions. We follow him and see an illusion after which we will find ourselves in the pool. We get out of it and go to the door. Ruvik will appear in front of us and create several zombies. Try to thin out the ranks of zombies using traps, and then collect them in a heap and shoot them in the head (it will knock down all the zombies, leaving only one to set on fire so that the rest die). After killing all the zombies, the slurry will subside and you will be able to move on.

Walk along the corridor until you see a woman crawling out of a corpse. It is useless to shoot at her, run back to the door. She will be knocked out by a zombie, which the spider will eat. We run through the door and go down the stairs. We bend down under the traps and go into the elevator. When exiting the elevator, set the body on fire to trap the spider in it. Open the door and use sprint to run to the door.

Go down until you see Ruvik. Now run back upstairs and watch how everything is destroyed, and after that you will again find yourself in front of the door.

Chapter 5: In the Depths

Before going through the main door, I advise you to turn back and walk through the chambers. There will be some gel and ammo, as well as an invisible enemy.

After searching the chambers, go into the main door and read the detective's diary. Take a new crossbow bolt from the case, and then go into the mirror. Once in the hospital, read the newspaper clipping, and then go back and go to the end of the corridor, where the door will open. Go there and go through the hole in the wall, and then jump down into the hole in the floor.

To go further you need to find a key card. We go through the door opposite. There will be two invisible people inside. We deal with them, go into the file cabinet and pick up the key card. At the exit, another invisible man will be waiting for you. We kill him, swipe the key card and follow Ruvik, who will lead us to a room with four walls. We look into the small hole and see a boy drawing. A door will now appear. We go inside and press the first button next to the corpse (pressing the wrong button leads to the death of the hero). He will be pierced and the blood will reach the wall. We look into the next wall and go in; press the first button. We also go into the third room and press the second button. As a result, the collected blood from the three rooms will create a door through which we will go and find our partner there.

We raise our partner to his feet and leave here. In the chamber, six zombies will attack you. Don't waste ammo on them. Take it to the oil puddle and wait until most of it comes up, and then set it on fire. All attackers will be burned, and you will be able to move on.

At the end you will reach a booby-trapped door. Wait until your partner neutralizes it and follow him. We watch a cut scene among the baths. We go up the stairs and use the mirror in the toilet to get into the hospital. Reading new newspaper and we open a new ward where Leslie will be. After that, he will let us go and we can return to our partner.

We open the doors to the main hall, where the second partner will be and is also trapped. Joseph will be thrown down and we will have to cover him. Shoot an explosive bolt into a large cluster of enemies, and then finish off the rest with headshots. There will be ammo, a health syringe and grenades in the hall. There will be an electric bolt in the closet, which will be useful against large cluster enemies. There will be several waves of enemies. Pay attention to the enemies with dynamite, kill them right away, and then move on to others. After killing two last enemies with dynamite - the waves will stop. Now we can help Kidman.

We follow the pipes. We find ourselves in a room where there are a lot of zombies. We ignore them, run to the last camera, crawl under the gap and go upstairs to the control panel. We set the top one to 22 and the bottom one to 5 and thereby free our partner. But it’s too early to rejoice. Our partners fell underground. We jump down and go to them. We squeeze through the gap and run all the way until we reach our partners. We help shoot from zombies and are attacked by illusions that will divide our team.

We go through the door, read the diary and go into the mirror. We read the newspaper and the list of missing people. Now you can go back. Beware of traps, there are a lot of them here and they are in unexpected places. At the end of the corridor a spider will attack us. Run back to the resin and set it on fire when it approaches. This will scare her away for a while. Remember closed door? Thanks to the spider, it is open. We go there and pull the lever. Now we go to the center and fight with the spider. Stock up on explosive bolts and grants. Lure her to the barrels and blow them up, then throw grenades or explosive bolts under her while she writhes in agony from the fire. After two or three of these fire traps you should kill her. You can also use ovens. On the left, go down the stairs and wait until she comes down for you, and then pull the lever. And on the right it’s the other way around; Climb first and then pull the lever. After killing her, the door will be free of liquid and you can move on. Don't forget to pick up 8000 gel from the spider.

Let's move on and watch the scene. After this, we deal with three zombies who crawled out of their bathrooms. They need to be laid on the ground, and then the shoots should be pulled out of their heads. After this operation, the device will explode, and you will be overwhelmed by memories.

Chapter 6: Not Ourselves

We wake up in the hospital and after the conversation we look at the photographs on the table. The light will turn off. Turn on the flashlight and leave the office. Go to the main mirror. After the cutscene, follow the nurse down and go to the end for another meeting with Leslie.

You will find yourself back in the real world. Run to the church where you will meet Joseph. Fight off the zombies until your partner breaks down the door. The next room will use the same tactics.

It's too early to relax. Pick up the sniper rifle, go into the room and pull the switch. After that, go upstairs and in short dashes shoot the machine gunners who will stick out of the opening cabs. Don't forget about the zombies that will run around this area and prevent you from taking out the machine gunners. After killing the main enemies, jump down and fight the butcher.

After the battle, go inside, go upstairs, burn the body and go into the elevator. Walk across the bridge, watch the cutscene, and then shoot the zombie in the head to save Joseph from execution. Go to his side along the beam, watch the cut-scene and fight off the zombies while your partner plays shaman with the gate. Run through the opened gate and you will find yourself in the market, and then in the cemetery, where Joseph will find a rifle and can cover you. At the end of the cemetery, two giant bosses will be waiting for you. Joseph will help you sort them out.

After this, go to the two horse statues and you will find yourself back in the hospital in front of the photographs. Run to the main mirror and return to the real world. Walk a little further and you will find yourself in a room with a riddle. There should be corpses on altars 3,5,9, but there should be no corpse on altar number 7. After this, you can calmly pass and not die.

We get into the elevator, which will take us to the laboratory, where there will be a huge wolf. For now we don’t pay attention to him, we move on, stand on the button and find ourselves at the exit. Before leaving, that huge wolf will attack us and stun Joseph. We fight with him, after the cut-scene we run for Joseph’s glasses, ignoring the wolf. After this we go to the church, where the episode ends.

Chapter 7: Guardian

We go into the church and talk to our partner, and then watch the cut-scene. Go down into the hall and take the right passage. Kill the zombies and pull out the sign at the end. Go through the opened opening, knock down the lock at the gate and insert the sign into one of the openings.

Go to the right passage, listen to the audio recording there and turn right. Shoot the two gears and move on. There will be enemies inside, kill them and then open the gate. A little further you will find a sign. Cut it out and go through the resulting passage into the main hall.

In the left passage we close the gas valve and move on. We kill two enemies. Be careful, the hanging zombie will trigger a trap after it jumps off. After that, we go down the stairs and the hatch is closed behind us, and the gas is activated. We quickly close the first valve and run to the second, killing the zombies along the way. After that, we go down the stairs. Then just go through the rooms, clear out enemies and disarm traps. Eventually you will find the last sign. Cut it off and go out into the main hall.

Insert the last sign and go into the main entrance. Safehead is waiting for us there. Deal with the trap and move back a little so that the stakes fall. After that, run to the next door, being careful of the floor traps that can slow you down. Here you will meet Leslie, who again freaks out and accidentally activates the alarm. Safe Head will appear. Kill him and after that the room will be filled with gas. Run to next room and there activate the valve. After that, run to next room and also activate the valve. All this time you will be pursued by the Safe Head, but if you do everything quickly, he will not cause any special problems.

After cutting the second valve, kill the annoying enemy and go to the next valve, which he will break. Return to the beginning, where there will be a new valve on the table. Place it in place of the damaged one and turn off the gas supply. Now run down, climb the stairs and finally kill your pursuer.
Turn left, go down the stairs and the episode will end.

Chapter 8: The grain sprouts

A simple episode. Run through the cave and ignore the monsters. Quickly turn the lever and run under the spears. After that, turn another lever and go through. You will find yourself in a room with a trap and a panel. Insert it into the door with the sad side. A little further you will be covered by another vision. Run through the hospital and at the end you will meet a doctor. After the cutscene, go to the door and run away from the huge boss. At the end you will meet Ruvik and the episode will end there.

Chapter 9: Cruel Intentions

We find ourselves in the hospital again. Look into the next cell and follow the nurse. Look at the picture, take the newspaper and go to the mirror. We will be transported to another world. Go to a private hospital and start examining it. Here Ruvik will attack us. You will understand this by the change in the picture. You need to hide, you won’t be able to kill him, and if you get too close, you’ll die.

To open the central door we need to perform three brain operations. To access the third patient, you need to find the drums from the safe (the first drum will be on the second floor of the building in the central room, the second drum will be on the second floor in the library). Now go down and turn right. Insert the reels and enter the code: 11 top, 2 bottom. There will be a second head there.

We go to the left room and kill the zombies there. There will be a brain in the room that we can operate on. After finding the reels, go down and turn right. Insert the reels and enter the code: 11 top, 2 bottom. There will be a second head for the operation. The third head will be in the fireplace. You can get there from the library. Before doing this, shoot the red light to destroy the trap and survive. After that, we crawl under the fireplace and operate on the last head.

Having operated on all the heads and looked through all the memories, we go down to the central door. Run along the corridor and see the visions. After that, run away from here. A strip with traps awaits you, and then a run along the corridor shooting locks.

Having successfully avoided the trap, you will find yourself in Ruvik's room. Open the door and enjoy the beauty of sunflowers. Go to the farm and watch the memories. The barn is on fire! Pull the lever and then the valve. Go to the platform and from there shoot the lever, and then climb out the window.

They won't let us climb out the window, so we'll have to fight. Kill ordinary zombies and try not to get close to the huge monster. After this, watch the cut-scene, walk along the long vestibule and complete the episode.

Chapter 10: Master's Tool

I advise you to look in the mirror and talk with Ruvik’s “hatred” and read the next newspaper. After that, return to the world and go down the stairs. Kill the enemy secretly and go into the room. There, go up the stairs and at the end of the corridor take the generator. Go down and insert the generator in the next room. Go through the opened doors.

Go down and go to the end. There will be a broken switch. Go through the blue door and, ignoring the zombies, take the generator. Again, ignoring the zombies, run to the room with the broken grate, crawl there (be careful, there is a trap nearby) and insert the generator. You will have to go back another way. On the way to the lever you will have two mini-bosses. Move them away from the lever and freeze them. After that, quickly run to the lever, open the gate, pull the other lever to disarm the trap, and finally pull the last lever and go through the door.

Again our friend with black hair. For now we need to run away from her. Pull the lever and crawl under the gate. After that, close the door so that she cannot run after you. A little further you will find yourself in a location with fire traps. Pull the levers and then shoot the switches on the pipes. Repeat until you reach the elevator and meet Ruvik there.

Go to the end of the corridor and meet the doctor. Watch the cutscene. We were moved to the parking lot. Travel to the hospital and talk to Ruvik's "hatred" again. Now go fight the boss. Try to use freeze and electricity bolts. After that, shoot the opened eye ( purple aura near the boss will make it clear that the eye has come out) and end the life of the boss. Collect the gel, get into the elevator and the episode is over.

Chapter 11: Reunion

Walk through the ruined city until you reach the prison yard. Kill everyone there and wait for one of the zombies to knock down the door with his friends. Ignore them and run in there, grab the keys and run, dodging bullets to the main door. Open it and run across the bridge until it collapses.

Swim to the canal and you will see water creatures. Distract them with hanging zombies and swim to the paved area. Run through the ruined city until you come across a fake Ruvik and zombies. Kill everyone and move on, after which you will move through the mirror to the hospital. Read newspapers and clippings there, and then return to the real world.

Crawl through the hole and you will find yourself at a construction site. Zombies will come out of the container in groups of 2-3. Kill them all and go into that container. Now climb up the platforms to the other side, jump down there and call the trolley. Ignoring the zombies, climb up the stairs and get into the trolley. Shoot your enemies at the legs or torso so that they fall down. There is no point in shooting in the head, since they have masks that absorb damage.

We jump off the trolley and run through the offices. After a while, you will hear the screams of Kidman, who needs help. We jump onto the red container and pay attention to yellow door. As soon as you hear the sound and the door rises, go there quickly. After that, go up the stairs and kill the dead people who are trying to catch Kidman and the dead man on the car below so that he does not interfere with us going up in the future. Now repeat with the corpses and the door the same as last time. Once on the other side, go upstairs and save Kidman. Fight off the last of the dead and go down to the street. Go into the building opposite and watch the cut-scene.

We go down and find ourselves in a flammable zone. We secretly pass by all the enemies and turn off the valve so that we can then calmly open fire. After that, we go to the blue container (next to the place where they turned the valve), kill the enemies and take the key card. We go to the door and open it using the card. Let's go to Fresh air, we make our way through the ruins and meet Joseph.

Chapter 12: Trip

Shoot the healthy Arachnoid in the head to make him let go of the bus. After this you will be ambushed by zombies. Fight off the ambush (try to shoot at dynamite or a Molotov cocktail so that the snipers are also hit). After that, we shoot at the zombie with dynamite, and he will blow up the truck, and we will be able to move on. After some time, the Arachnoid will appear again. You already know the tactics.

We watch the cut-scene. Joseph was shot by one of the snipers. We run to the ambulance, ignoring most of the zombies. We take the first aid kit and return back. On the way back, a machine gunner will block the road. Kill him and take his place by starting to chop up zombies. Get on the bus, drive it and watch the cut-scene.

Chapter 13: Losses

Quite line level. We go down from floor to floor, sometimes disarming traps and killing enemies.

At the end of the episode, we understand that Kidman wants to kill Leslie. Joseph and you will prevent this, but he will be wounded, and you will fail to God knows where.

Chapter 14: Hidden Motives

We go down the escalator. We kill Ruvik's double and a couple of zombies. Eliminate the trap and raise the gate. A little further there will be a lot of zombies in the cars, so try to eliminate them quietly or quickly run around. After a while, you will find yourself next to a strange-colored web. Set it on fire and move on.

You will find yourself in the catacombs. Run through them, ignoring the zombies. At the end you will come across electric trap. Wait until the awakened zombie is fried on it, and then crawl under it and pull the lever to disable the trap. Do the same with the second trap. Then read the diary and save.

After that, kill the dead man who crawled out of the grate and climb in there. There we will meet a monster, but do not shoot at it, the tentacle will take it and save us from having to waste ammo. We go further and turn left, watch your step so as not to touch the traps under water. Once in place, remove the fuse and turn off the trap. Now turn the valve and go to the place where the water left.

We go up the stairs, burn the cobwebs and go almost into the lair. We run to the end of the room and take out the fuse. The traps were turned off, and the infection swelled even more. We run to the beginning of the room and turn the valve. Now we return to the passage where there was water, but now it is gone. We run along the corridor and the tentacle of this creature grabs us. Shoot her in the face and she will let you go. We go up the stairs and solve the riddle. Go to the end and pick up another fuse so that you have exactly three of them.

The riddle is very easy. After solving it, start turning the lever and the boss will attack you. Try to use everything you have against him and don’t forget to hide behind the pillars. Sometimes the boss starts to hide. Look where the slugs are jumping at you and go to that place. The boss's face should be sticking out there. Shoot him in the face and he'll fall out of there.

After defeating the boss, return to the lever and turn it. After that, take the elevator and go upstairs. Go to the carriages, at the end of which Ruvik will meet you and take you again to the place with the baths. Remember the end of episode five? Exactly the same tactics here.

Chapter 15: The Root of Evil

We wake up in the hospital. We read the diary on the table, and then follow Leslie.

As a result, you will find yourself near the “lighthouse”. There you will meet Ruvik's memories. Eventually we will be transported to the arena. Fight off the zombies until a butcher with a rocket launcher appears in the arena. Get closer so he can pick up the saw and start running after you. After killing him, we will be able to move on, where two snipers and two dynamite men will be waiting for us. Kill them and move on to the slaughterhouse, where two safe-heads and a gradually rising water level will be waiting for us.

We go through the door and solve the puzzle. Here we need to go to the end and not get caught in the rays of light, otherwise we will be thrown back to the beginning. Somewhere in the middle there will be two levers, pull them, and then go to the end, avoiding the traps. At the end a huge saw will come out. Run away from it and don't step into the bloody puddles, otherwise they will slow you down and you will die. As a result, we find ourselves at the “lighthouse” again. We go inside and take the elevator. We watch the cut-scene and fight the boss.

First the monster will try to grab us with his hands. We run around them and find ourselves in the office. There we also run around his hands and in the end we find ourselves behind the machine gun. First we shoot at the red dots on the hands, and then we shoot at the head. After this, the monster will throw us away and we will have a bazooka in our hands. First we just shoot at the monster, and then we shoot at the head when it turns red. After the fall, take the final shot to Ruvik's head and watch the video.

Episode 1. Emergency call

Detectives Sebastian Castellanos, Joseph Oda and Julia Kidman, after another case on an urgent call, went to the Mayak psychiatric hospital. Having entered the building, we follow our partner into the observation room and find a doctor who will pronounce the name of a certain Ruvik. In recordings from surveillance cameras, an unknown person in a robe deals with the police with lightning speed and in the next second finds himself behind our back.

Having woken up, we look around and, having swayed, quickly and often pressing the shown button, we reach for the knife. We slowly creep up to the enemy and, after waiting for him to leave, we take the bunch of keys from the hook above the cutting table. Turning around, go right and unlock the door. Having climbed the stairs and stumbled upon a trap, we run forward without stopping. Having been wounded and being imprisoned, we move exactly in the center and open floor hatch right in front of the obstacle that appeared. Rolling down, we shift first to the left, then to the right.

Oscar Connelly.

We go up the stairs, move to another part of the sewer and get to the far right room. Having risen to the boiler room, press the button to the right of the door and continue to move forward. When the enemy appears, we will hide in the locker and wait out the threat. We get out into the corridor and, in stealth mode, go to the next doorway around the corner. Having let the enemy pass and moving away from him at a sufficient distance, we begin to run away, going around the obstacle on the left side in the next room. We get to the elevator, go up to the top floor and, going into the hall, leave the building.

The city is mired in chaos with falling skyscrapers and collapsing roads. We jump into the van and, in the company of other survivors, we get out of the city.

Episode 2. Survivors

Having woken up from a nightmare, we pick up a jar of green gel from the table and look out into the corridor through the bars on the door. Follow the nurse to the reception area and save by signing in the register. We go further along the corridor, sit on a chair and improve the only available skill.

We return to the events from the previous episode: having got out of the burning car, we are surprised to discover that all those who were with us have disappeared. From the bedside table we select a syringe that restores part of our health, and from the gurney, with right side, – green gel. Moving along the path, we come across a box - we break it with a blow and pick up the green gel that is inside. We get to the cliff, pick up the lantern and go down. Having walked to the tent, we pick up a revolver and deal with the enemy with well-aimed shots to the head. Inside, in the corner of the tent, we will find a jar of green gel. Moving further, at the fork we turn left, pick up the green gel and continue moving along the right side. We disarm the trap by holding down the button shown. The details of the trap will later be used to make bolts for the Agony crossbow.

Having got out of the cave, we cross the territory and stumble upon a corpse, which we burn with the help of matches lying near it. You can only burn those enemies that are in a horizontal position. This is done in order to save ammunition. We go into the shack on the left side, take the green gel from the table and interact with the window to find ourselves in the hospital, where you can save (the magazine on the counter in the reception area) and improve your skills. We leave the hospital in the same way - through the mirror at the end of the corridor.

Having moved further, crouching down, we sneak up on the enemy and silently neutralize him. We go into the room, climb through the window and get to the ruins. We creep up on the enemy from the left side and, when he goes down lower and turns his back to us, we kill him. We go around the building on the left side, having previously disarmed the trap between the walls, and deal with the second enemy. Inside you can find weapon ammo, green gel and a syringe. Having walked further along the path, at the fork we go right, having first killed the enemy at the fire, going around him on the left side.

Behind the wall we wait for the enemy with a torch and deal with him as soon as he begins to move away from us. We go into the house, collect useful things in the room and break through the partition in the corridor on the right side. We use weapons to finish off the enemy. Open the box and take the key. We can also go to the next room, having first neutralized the tripwire in the corridor.

Sebastian Castellanos.

Returning to the fork, we go further and quietly deal with the enemy with a torch. We lure the enemy who is on the other side to the tripwire inside the house or to the traps near the cart. Having cleared the path, we reach the gate and interact with the mechanism on the left side, quickly and often pressing the shown button. We get to the bridge, keeping to the right and sneaking behind the walls so as not to attract the attention of the possessed. We deal with the lone enemy in front of the bridge and hastily move to the other side.

Episode 3. In the claws of monsters

Having got out onto land, we break the barrier and head towards the stairs, simultaneously collecting useful items from the tables. We go upstairs, search the hut on the right side and go into the building. Pay attention to the glowing wall booby traps - sneak up on them and neutralize them by pressing the corresponding button when the arrow is in the blue zone. We go into the room on the first floor, pick up the diary from the table and move through the mirror-portal to the hospital. We go into the reception area and follow the nurse to the storage rooms. We open the cell using the key that we found in the previous episode. We take away useful items, complete all the work in the hospital and return back.

We go up to the second floor, go to the end and find a doctor - Marcelo Jimenez. Having followed him, we will discuss the plan of action and, after waiting a little, we will turn the gate on the right side, quickly and often pressing the button shown. Going down, we prepare to “receive” two enemies. Having noticed the shooter, we’ll run into the hangar on the left side and immediately go up the stairs. We move to the other side, climb into the attic along the next ladder and, having broken the figurine on the table, we select the key that was under it. Having gone down, we exit the hangar on the other side and go right. We quickly deal with two revived enemies and the third one, which is around the corner, silently creeping up to it. We go up the stairs, go to the other end of the house and get inside through the broken window. We pull the lever on the wall as soon as the enemy goes down. In the corridor we take out a shotgun from the case, go up to the second floor and, having walked all the way along the railing, pick up the “Agony” crossbow from the chair. From the wall, to the right of the door, we remove a couple of harpoons, go out onto the balcony and silently neutralize the shooter.

Having gone down, we clear the area from enemies and return to the hangar. It is enough to approach the fence for the monster with a chainsaw to break out of captivity. He moves quite quickly, so we try not to let him out of sight and, if something happens, slow him down with shots from a shotgun or crossbow. Having won, we select a chainsaw and cut the chain of the gate mechanism.

Episode 4. Patient

Behind the open gate in front there is a shack with a mirror-portal, to the door of which a diary is attached, and a house, entering which we go into the room on the left side and find the distraught brother of Dr. Jimenez - Valerio. We fire a well-aimed shot in the head, burn the body and examine the X-ray image on the table. We interact with the corpse, make an incision along the entire body starting from the chest, and remove the key.

Following Leslie, we go into the neighboring house on the left side. We go down to the basement, overtake the patient in the last room and deal with a couple of enemies who have appeared. Following the disappearance of the stairs, the repeatedly mentioned Ruvik appears, who takes us into the sewer.

We go around the column on the right side and disarm the booby trap attached to it. Approaching the door, Ruvik will reappear and summon a large number of enemies. We move away from the barrier and prepare to fire an explosive crossbow projectile or throw a grenade. If there is no ammunition, then we actively move around the territory and activate all kinds of traps by pulling the levers on the walls. Having finished with everyone, we pass along a long corridor and, having encountered a creeping creature, we turn around and run back all the way. Then we go through the opened door on the right side, get to the room and go down the stairs in the corner. Next, bending down, we pass under the guy wires and take the elevator down. We quickly open the door and quickly run forward. We go down the stairs until Ruvik is in front of us. Going back up, after some time the stairs will collapse and we will fall down.

Episode 5. In the Depths

In the room we select the diary from the table, use the mirror-portal and are transported to the hospital. Returning back, we move along the corridor, looking into the chambers, and shoot the invisible enemy, who can be seen by the distortions of the air. We pass through the toilet, jump down to the lower floor and, having broken the barrier, we choose into the hall. The door leading to the neighboring building is blocked, so we go to the right and clear all subsequent rooms from the invisible inhabitants of the hospital. In the service room, we select the key card from the floor, return to the locked door and move on.

Going down the stairs, we find ourselves in square room, where, by looking through the cracks in the walls, we gain access to the rooms. In the room on the right side of the stretcher we activate the left button, in the room in front - the left button and in the room behind the back - the right button. Three bloody trails will lead to the room with Joseph. Having freed and healed our partner, we slowly make our way through the common tent so as not to wake up the patients. We go down to the lower floor, wait for Joseph to clear the explosives in the passage, and, after a small skirmish, go up the stairs.

In the room on the right side there is a mirror-portal. Having got out into the hall, we find Kidman and deal with the enemies approaching from all sides, collecting useful items in between attacks. Having examined the container in which the partner is located, through the indicated passage we go in search of the control panel. Having reached it, we set 22 on the upper dial, and 5 on the lower dial. Following Joseph and Kidman, we jump down into the rift that has formed around the container. We move forward and, once again teaming up with our partners, we help them defeat the possessed.

Left alone, we go into the first room, pick up the diary from the bed and use the portal mirror. We leave the tripwire in the corridor untouched and activate it only after we attract the attention of the enemies who follow us. Having reached the outermost room, we run away along the corridor from the creeping creature that has appeared. As it turned out, she is vulnerable to fire, so at the next meeting we arm ourselves with torches, corresponding bolts for a crossbow, and also shoot down barrels of fuel and use all sorts of traps in the territory. Having won, we go to the research room, shoot three patients one by one and, while they are in a supine position, quickly disconnect each of them from the power supply.

Episode 6. Not ourselves

Julia Kidman.

In the room with cells, we look at the photographs on the table and, turning on the flashlight, we get to the mirror in the corridor. We go down the stairs following the nurse, go into the room on the far right and leave the hospital. We climb over the wall, climb the stairs and head towards the buildings on the horizon. Teaming up with Joseph, we try to escape from the possessed and cover our partner while he disarms the trap. Having destroyed two, we push the barrels closer to the window and shoot at them when the next crowd of enemies comes running. After holding out for some time, we follow Joseph down to the ground floor and again hold back the onslaught of the enemies. Next, having got out of the building, we open the case on the table and take out a sniper rifle. In the corner there is a mirror-portal leading to the hospital.

We carefully examine the dilapidated buildings, disarming the booby traps on the walls. Having gone up and crossed to the other side, they will start firing at us from the booths on the central tower. We take a convenient position opposite the booth, preferably closer to the shelter, so as not to fall under a hail of arrows, take aim in advance and fire at the enemy holed up inside as soon as the lid opens. Thus, we destroy all four booths, go down to the foot of the tower and deal with the enemy with a chainsaw. To simplify the task, we use up the red barrel of fuel by blowing it up directly next to the enemy.

We go inside, go up the stairs and, if necessary, visit the room with a mirror-portal. We burn the corpse in the elevator and rise even higher. After blowing up the bridge, we select ammunition for a sniper rifle and, with well-aimed shots, kill two enemies dragging Joseph to the guillotine. We move to our partner via an impromptu crossing and cover him until the gate is open. We get to the market, explore it and go to the cemetery.

Having visited the room with a mirror-portal, we go outside and in the distance we notice Kidman running away with an unknown person. We move forward, actively using cover, and our partner will take care of the enemies. When the thugs appear, we shoot at them with a shotgun, trying to stay at a medium distance from them. We meet with Joseph at the indicated place and, after opening the secret passage, we will suddenly find ourselves in the hospital. We leave her through the mirror-portal in the toilet between the rooms with cells.

Having woken up, we get to a room with altars and levers. We pull the levers next to the near left and far right altars to lower the “sacrifice” and with the near right one, on the contrary, to raise it. We leave the far left altar unchanged, i.e. with a victim on it. We follow the “safe path”, get to the exit and stand on the floor button on the left side. Then we go all the way to the right and engage in battle with the monster. We do not allow the enemy to disperse - we constantly suppress him with fire. If the monster is hiding in the bushes, then we run away as far as possible and prepare to dodge to the side. Having won, we take Joseph and leave the territory. However, it won’t end there: your partner dropped his glasses, which he will have to return for. However, this time you can do without a fight: just pick up the glasses highlighted in blue and quickly return back, completely avoiding collisions with enemies.

Episode 7. Guardian

Having entered the church, we follow the altar and talk to Joseph. After Ruvik's next intervention, we will find ourselves in the catacombs. Having gone downstairs, we go around the shelves with numerous candles and go upstairs. Around the corner there are several enemies, having dealt with them, we reach the next turn and scrape off the lithograph from the stone door on the left side. Having entered the room, we go to the right, go down the stairs and shoot through the castle. To the right is a room with a mirror-portal. We insert the lithograph into the structure in the center.

Joseph Oda.

We go through the opened gate on the left side, unscrew the valve, quickly and often pressing the button shown, and go down into the prison block. Having dealt with the enemies, we shoot the carcass hanging on the hook from a distance, go forward all the way and, turning left, go down the stairs. We immediately unscrew two valves, one of which is right in front of us, and the second a little further, then turn left and go down. We move along the corridors, destroying enemies and neutralizing booby traps on the walls and the only tripwire on the floor. Ultimately, we will get to the stairs, climbing which at the very end we will find a stone door with a lithograph.

We go through the opened gate on the right side, go down and turn right. When approaching the edge, we look under our feet so as not to run into a tripwire. We shoot at the two mechanisms on the other side and stand on the lowered lift. Having gone up, in the distance we will notice a carcass hanging on a hook - we shoot at it and quickly move to the other side along the lowered platform. We open the gate, deal with the enemies, go up to the stone door and remove the lithograph from it.

We insert the lithographs into the structure, go down and, freeing ourselves from the trap, move back. Then we quickly run forward right in the center, avoiding other floor traps. Having met Leslie, we let him out of the cage by shooting at the lock on the chain. We open the gate by rotating the mechanism on the right side and enter into a fight with the butcher. When running away from the enemy, do not forget to watch your feet so as not to run into a trap. Having won, we get to the first valve and do not unscrew it completely, as the butcher will appear. Having dealt with the enemy, we finish the job we started and go into the room opposite. We unscrew the next valve, being distracted by the butcher during the breaks. The third valve will turn out to be damaged not without the intervention of the enemy, so we go back and select the required element from the table in the corner. Having lowered the gas level, we go down and, having gone to the end, go up the stairs. We finally deal with the butcher, get out and get to the stairs.