Grim dawn dlc the crucible description. Grim Dawn top builds for all character classes

The Crucible is a Downloadable Content (DLC) that introduces a challenging new arena gameplay mode to Grim Dawn.

The Crucible was conceived as a stretch goal during Crate's successful Kickstarter campaign. Originally called Survival Mode, it was described as follows: “In survival mode players will fight to stay alive against increasingly difficult waves of monsters.” The DLC was made available for free to those who purchased the game prior to or during the Kickstarter campaign.

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Difficulties [ edit | ]

The Crucible features three difficulty modes for the player to test their characters: Postgraduate, Challenger and Gladiator. Each contains 150 waves of enemies for the player to face (170 with the Ashes of Malmouth Expansion). Defeating the first 100 waves of enemies of a difficulty will unlock the next. Each difficulty presents tougher challenges, but also greater rewards.

Arenas [ edit | ]

The Crucible features six randomized battlegrounds, each with different layouts and defensive positions.

NPCs [ edit | ]

  • Lokarr, Master of the Crucible
  • Kandral - Immortal Peddler
  • Ignotius - Immortal Smuggler
  • Kracius - Spirit Guide
  • Yvalla - Ancient Inventor
  • Torralia, the Immortal Archmage
  • Garrius - Cursed Smith

Crucible Mechanics [ edit | ]

Treasure Chamber [ edit | ]

In the Crucible, death marks the end (particularly for Hardcore players). Every 10 waves of enemies, the player has the choice of continuing on for the next 10 encounters for a chance of greater reward, or cash out what you’ve earned and not risk your own demise.

Should the player die, he or she cannot continue further in the Crucible. However, in (softcore) Multiplayer, it is possible to revive if another party member finishes the wave.

The quality of the treasure contained within the Treasure Chamber, the experience earned and the Tributes earned depend on the difficulty of the Crucible, how many waves are defeated and whether the player died or chose to cash out, with an additional treasure chest earned for successfully completing the Crucible.

Tributes [ edit | ]

Tributes are the currency of the Crucible, granted after every 10 waves. Tributes can be spent to Restart the Crucible at various Checkpoints (wave 50 or 100), or to increase the odds of survival with the aid of Celestial Blessings and Arcane Defenses.

Defenses [ edit | ]

Tribute points can be spent to create defenses around the arenas, giving the player an advantage against the increasingly difficult waves of enemies. All Defenses can be upgraded twice; the first adds a new ability, the second empowers their abilities.

Defense Abilities Upgrade 1 Upgrade 2
Deathchill Beacon launch icy orbs at distant enemies, slowing their advance, with a chance to freeze, but their damage is relatively low periodically Freeze all nearby enemies damage is increased by 25%, Freeze is cast more often and on a larger area
Inferno Beacon release intense bursts of flame at nearby enemies, but their range is limited. periodically unleash a Fire Storm on a target area. damage is increased by 25%, Burst of Flame area is increased and the Fire Storm is cast more often.
Stormcaller Beacon occasionally release a bolt of chain lightning at distant enemies, with a chance to reduce resistances, but they hit a limited number of targets and attack slowly periodically Shock a nearby enemy for heavy damage with a chance to stun. damage increased by 25%, the Shock is cast more often and affects two nearby enemies.
stonewall banner grant nearby players bonus Health, Defensive Ability and Health Regeneration. periodically cast an area Heal the range and effectiveness of the Aura and Heal are increased.
Vanguard Banner grant nearby players bonus Damage, Offensive Ability and Crit Damage. periodically cast an area Frenzy Buff the range and effectiveness of the Aura and Frenzy are increased.

Celestial Blessings [ edit | ]

Tributes can also be spent to purchase Celestial Blessings, from the NPC Torralia, the Immortal Archmage.

Each Blessing costs 12 Tributes and provides a buff to players for a duration of 25 minutes.

Blessing effects
Blessing of Ulo 33% Resistance to all Crowd Control Effects (except Slow)
25% Resistance to All Damage
8% physical resistance
50% Reduction in duration of Damage-Over-Time effects
Empyrion's Guidance +80% Health
+50% health for pet-scaled pets
Might of Amatok All Damage Modified by 28%
All damage modified by 10% for pet-scaled pets
Ulzuin's Pact +100% Energy Regeneration
-25% Skill Energy Cost
5%+30 Offensive Ability
5%+30 Defensive Ability

Mutators [ edit | ]

As progress is made through the Crucible, various Mutators will be introduced into the gameplay. Mutators are global effects applied to all monsters or players, each one strengthening monsters/players in one way, but weakening them in another.

The Crucible begins without any Mutators, but up to 5 can become active at once. Every 10 waves of enemies, the Mutators are randomized.

Monster Mutators [ edit | ]

Mutator Description effects
Aetherwarped Monsters are resistant to the Aether, but more Susceptible to Chaos. 8/12/15% Aether Resistance
-8% Chaos Resistance
armored Monsters are nearly impervious to Physical harm and armor Piercing, but are more Susceptible to the Elements. 8/12/15% Physical Resistance
20/25/30% Pierce Resistance
-8% Elemental Resistance
Berserking Monsters are berserking, Attacking faster but also becoming more Susceptible to Attacks. -5% Defensive Ability
+8/10/12% Attack Speed
Brutal Monsters land Critical Strikes more often, but deal Reduced Damage. Total Damage Modified by -8%
+25/35/50 Offensive Ability
+5/6/8% Offensive Ability
Corrupted Monsters resistant to Chaos, but more Susceptible to the Aether. -8% Aether Resistance
8/12/15% Chaos Resistance
Crippling Monster attacks Slow opponents, but attack Slower. 15/20/35% Chance to cause -12/18/25% Attack Speed ​​for 3 Seconds
-8% Attack Speed
Cruel Monster Critical Strikes are extra lethal, but attacks are more likely to Miss. -5% Offensive Ability
+30/50/75% Crit Damage
Ignited Monsters are infused with Fire, dealing additional Fire damage and Retaliating Fire damage, but are more Susceptible to the Cold. x Burn Damage over 3 Seconds
+20/25/30% Fire Damage
+20/25/30% Burn Damage
-8% Cold Resistance
x Burn Retaliation over 2 Seconds
Leeching Monsters leech health back with every attack, but have Reduced Health. 200/300/500% Attack damage Converted to Health
-10% Health
Poisonous Monsters are tainted with poison, dealing additional Poison damage and Retaliating Poison damage, but are more Susceptible to Vitality draining attacks. x Poison Damage over 5 Seconds
+20/25/30% Poison Damage
8% Poison & Acid Resistance
-8% Vitality Resistance
Regenerating Monsters have highly enhanced health and energy regeneration, but are more Susceptible to Acid, Poison and Bleeding. +x Health Regenerated per Second
+30/50/75% Health Regenerated per Second
+30/50/75% Energy Regenerated per Second
-8% Poison & Acid Resistance
-8% Bleeding Resistance
Resistant Monsters are nearly impervious to Magical attacks, but are more Susceptible to Physical harm. 8/12/15% Elemental Resistance
-8% physical resistance
Swift Monsters have greatly increased Movement Speed, but are more susceptible to Crowd Control . +8/12/15% Movement Speed
-15% CC Resistance 1
Time Warped Monsters have greatly reduced Spell Cooldowns and increased Casting Speed, but deal Reduced Physical Damage. -15% physical damage
+15/20/25% Skill Cooldown Reduction
+8/10/15% Cast Speed
Toughened Monsters have greatly increased Health, but have reduced Health Regeneration. +15/25/40% Health
Health Regeneration increased by -50%
Unstoppable Monsters are highly resistant to Crowd Control, but Move Slowly. 15/20/30% Resistance to CC effects
-8% movement speed
Vengeful Monsters have greatly enhanced Retaliation effects, but have Reduced Armor. x Pierce Retaliation
-10% armor

Player Mutators [ edit | ]

Aethermarked Players experience slowed Attacks, but are more Resistant to the Aether. -8/10/15% Attack Speed
6% Aether resistance
+6% Maximum Aether resistance
Afflicted Players have reduced Health, but are more Resistant to Vitality drains. -15/20/25% Health
6% Vitality Resistance
+6% Maximum Vitality Resistance
Drained Players have reduced Health Regeneration, but are more Resistant to Poison and Bleeding. -30/50/75% Health Regenerated per Second
6% Poison % Acid Resistance
+6% Maximum Poison % Acid Resistance
6% Bleeding Resistance
+6% Maximum Bleeding Resistance
exposed Players have reduced Armor, but Cooldowns are Reduced. Increases Armor by -10/15/20%
+10% Skill Cooldown Reduction
Marked Players have reduced Defensive Ability, but Damage is Magnified. -30/70/100 Defensive Ability
+8% Total Damage
+100% Elemental Damage
Shattered Players have reduced Damage and Retaliation effects, but Armor is Increased. -5/8/10% Total Damage
+8% Armor
Slowed Player Movement Speed ​​is greatly reduced, but Crowd Control doesn't last as long. -5/8/10% Movement Speed
15% Reduced CC effect Duration
Tainted Players are Slowed, but Critical Damage is Increased -5/6/8% Total Speed
+20% Critical Damage
Voidmarked Players experience slowed Casting but are more Resistant to Chaos. -15/20/25% Casting Speed
6% Chaos Resistance
+6% Maximum Chaos Resistance
Weakened Player Critical Attacks are weakened, but attacks are more likely to hit. -15/25/33% Crit Damage
+70 Offensive Ability

leader board [ edit | ]

As a way to measure your performances in the Crucibles, and to compare them with other players, the Crucible scores each game.

Each time a monster is slain, the score increments based on the monster slain, the wave the player is on and the game difficulty. The score can be further magnified by beating the Bonus Timer.

Note: the score is only saved if claiming the reward, or dying.

Bonus Timer [ edit | ]

At the start of each wave, a bonus timer will count down to 0. If all enemies are slain before it expires, the Score Multiplier will increment by 1. This in turn magnifies all the points earned for each subsequent enemy slain. At the end of the Crucible, an extra chest is awarded based on your final score, so maintaining a high multiplier - the maximum is 10 - is beneficial to maximizing loot. However, each time the Multiplier is increased, the Bonus Timer for the next round is reduced, but defeating a Hero, Boss or Nemesis monster will increase the current Bonus Timer by several seconds.

Once again, we are pleased with the information about the development of Grim Dawn. We are talking about the upcoming update 1.0.4.0, which will add some Ashes of Malmouth to your Crucible.

The Grim Misadventures are back!

This month has been eventful. For Ashes of Malmouth(hereinafter - AoM) the first major update 1.0.3.0 has been released, which significantly improved controller support, added a new spell casting scheme, corrected the balance and fixed bugs. The next update is 1.0.4.0 for Crucible!

This major update brings a lot of new things to the Crucible in addition to balance changes. And some of these innovations will be received by those of you who do not have AoM.

First, for all Crucible owners, we are introducing two new arenas: Crucible of the Void and Crucible of the Legion!

Nether Furnace
Even the most forgotten corners of the void are subject to the master of the Crucible. In the realm of the dead god, Lokarr tests the horrors of his arena on recruits.

Will you fall prey to the maddening aura of the void realm, or will Lokarr's creatures get to you first?

Crucible of the Legion
Once it was a proud fortress of the Black Legion. Now it stands abandoned, slowly being destroyed by time. A small contingent of soldiers from this fortress was forced to retreat and leave a valuable trade route during an attack from the west by superior enemy forces. The former commander of this fortress, who decided to save his soldiers from imminent death, was hanged for not following orders and losing a valuable coastal trade route.

Now this fortification serves as the final resting place for hundreds of aspiring gladiators who have fallen victim to Locarr's tricks.

Will you become the next victim or will you win?

Problem with Enemy Equipment
A small issue worth mentioning... While working on the Crucible update, we noticed an inconsistency in the Monster Infrequent tables for the Crucible. Due to the way the tables were set up, the chances of various items of low-level Enemy equipment dropping were higher than necessary. In a future update, we will fix this issue and the tables will work the same way as in the main campaign.

This issue was not as significant as the one in the main game, but got worse with the release of the AoM expansion. Update 1.0.4.0 will address both of these issues.

New items of Enemy equipment
Along with the changes to the Crucible, we have a small gift for the main campaign in the form of two new pieces of Enemy gear. I suggest you guess where they come from, but I'll give you a little hint: one item will appear in the main game, the other will only appear in the expansion.

Ashes come to the Furnace
The following changes will only affect owners of both the Crucible and the AoM expansion.

Starting from wave 42, you will start encountering AoM enemies, the frequency of their appearance will increase accordingly.

Finally, when you pass wave 150, Lokarr will offer you a choice: collect the reward you have earned... or continue!

Update 1.0.4.0 will add an additional 20 waves for AoM owners. Take on legions of enemies from the expansion alongside old familiars from the base game. Show the mighty Cubacabra who's in charge here. Crush an ethereal colossus ramming you along with a Chthonian minion.

Will you be able to win in hitherto unseen challenges? You will know the answer to this question very soon.

The Crucible introduces a new challenge arena game mode for the ARPG Grim Dawn.
Step into a brutal battlefield filled with waves of deadly creatures.
Take part in a great battle for the amusement of the mysterious lord of the Crucible, Lokkar. Those who pass his test will receive great wealth; fallen only his contempt.

This is an alternate game mode available for all heroes in the Main Campaign starting at level 1.

The crucible is a cruel place, even the most powerful heroes will meet worthy resistance here. The mode includes several combat locations, they differ in layout and defensive positions, and are selected randomly at launch.

Crucible of the Dead

Countless bones of unfortunate fighters covered the place. This tomb is an endless sea of ​​bones and suffering. Will your remains join them? Or will you triumph where hundreds of others have failed?

Furnace of the Deep

Deep underground, where no ray of sun can reach, the Furnace was formed from the surrounding rocks. Particles of light only illuminate the horror that lurks in every shadow.

Furnace of the Grove

Hidden in a treacherous forest, this place gives new meaning to the survival of the strongest heroes. The amulets in the sacred stones in the center have long lost their power. The gods will not save you from a painful end in claws and paws, fiends of the Crucible.

Furnace of the Sands

The shifting sands have almost swallowed this lost temple, now it is used as a Crucible to test hardy fighters. Hungry beasts of the Crucible crawl in from all directions, your bones will inevitably join the ruins and be left to roast in the sun.

Difficulties

The crucible will test your characters as if they had never seen anything before. You will start as Recruit (Aspirant) and set off to devastate the unknown Crucibles. But after defeating the first hundred waves, you will get access to the difficulty Fighter. Likewise, beating 100 waves on the Fighter will allow you to play on difficulty. Gladiator.

Each difficulty will challenge you much more dangerous than the previous one, and an increased reward.

There are only 150 waves on each difficulty.

Unlocking Difficulties

You can buy Tokens from the crucible merchant to access the current difficulty (except the first one, of course), and transfer it to another character through the exchange chest. The Gladiator's Token also unlocks the second difficulty.

Checkpoints

If you are defeated on wave 51 and higher, for a fee, you can start with a wave two dozen lower:

  • 30 waves if died at 50+
  • 40 waves if died at 60+
  • And so on...
This can be done only three times, for an increasing price of 5/15/30 Offerings.

Issued every 10 waves, but the main amount upon receipt of a reward.

Treasure/Reward

In the Crucible, death marks the end (and for hardcore players, the end). Every 10 waves of enemies, you must make a difficult choice: continue to complete the next 10 challenges for an increased reward, or take what is already rightfully yours without the risk of losing.

If you die, you will not be able to continue and the reward will be significantly less. In multiplayer, you have a chance while your allies are alive. If they manage to finish the wave you were defeated on, you will be resurrected (but not for hardcore players). Support your allies and together you may be victorious!

The quality of the reward contained in the treasury, the experience gained and the Tributes depend on the difficulty of the Crucible, the number of waves passed, and whether you took the reward yourself or died, the reward for defeat will be significantly reduced. One of the chests depends on the number of points scored.

On average, with each difficulty, the chances of Epic and Legendary items are ~30-50% higher.

Tributes

Offerings are the currency of the Crucible and are given as a gift from a cruel master as compensation for your bloody perseverance. With offerings, you can gamble: increase the number of enemies, thereby getting a chance to increase the reward when you enter the Crucible next time. Or increase your chances of survival with the help of Heavenly Blessings and Mystic Protection.

Defenses

The crucible is cruel, but you also have opportunities. Spend your Offerings to create a powerful defense around the arena, gaining an advantage over seemingly countless waves of enemies.

  • Deathchill Beacons- Launches ice balls at enemies, slowing their progress, with a chance to freeze, but the damage will be relatively low.
  • Hellfire Beacon (Inferno Beacons)- Often releases intense bursts of flame at surrounding enemies, but their range is limited.
  • Stormcaller Beacons- Releases chain lightning at enemies, with a chance to reduce resistances, but hits a limited number of targets and rarely.
  • Stonewall Banners- Gives players nearby a bonus to health, defense skill and life regeneration.
  • Vanguard Banners- Gives players nearby a bonus to damage, attack skill and critical damage.
All defenses can be upgraded twice, first to gain an ability, then to enhance that ability.
  • Improved Deathchill Beacon- Periodically Freezes nearby enemies. After fully upgraded, damage is increased by 25%, Freeze occurs more often and over a larger area.
  • Improved Inferno Beacon- Periodically launches a Firestorm on the target area. Once fully upgraded, damage is increased by 25%, the area of ​​flame bursts is increased, and Firestorm occurs more frequently.
  • Improved Stormcaller Beacon- Periodically Shocks the nearest enemy for more damage, and has a chance to stun. When fully upgraded, damage is increased by 25% and Shock occurs more frequently and affects two nearby enemies.
  • Improved Stonewall Banners- periodically emits a wave of Healing around (recovery% of life). When fully upgraded, increases the range and effectiveness of Aura and Healing.
  • Improved Vanguard Banners- periodically applies the effect of Frenzy on the area (increases the overall speed). When fully upgraded, increases the range and effectiveness of Aura and Frenzy.

Celestial Blessings

For a price (12 Offerings), the ghostly vision will bestow Heavenly Blessings on you and your allies that last for 25 minutes.
They also work on pets and do not fall off after resummoning.

  • The Blessing of Ulo- Protection against continuous effects 50% (poison, bleeding, etc.) and against crowd control effects 33% (stun, trap, freeze, etc.). Both protections for pets are equal to 33%.
  • Empyrion's Guidance- 60% health bonus. Pets 30%.
  • The Might of Amatok- 30% damage multiplier, attack skill bonus +5%. 100% damage multiplier for pets, 3% attack skill bonus.
  • Treaty with Ulzuin (Ulzuin's Pact)- Skills recharge 20% faster, as well as +100% energy regeneration. Pets +10% overall speed.

Standard Set: Spirit Guide, Merchant, Blacksmith, Smuggler (Chest)

Piety

Sold by a nearby character for 1 point:

  • If you have 1-4 piety points, then for 3 Offerings
  • If 5-9 for 5
  • If 10-24 for 10
  • If 25-39 for 18
  • If 40-50 for 30

Item bonuses are the same as the blacksmith from Necropolis, but without unique recipes:

  • + 5-11% energy recovery
  • 3-7% Bleed Resistance
  • 3-7% Vitality Damage Resistance
Unique item:
3 Dynamite for:
  • 5000 pieces of iron
  • 1 Aether Shard
  • 1 Searing Ember
  • 1 Scavenged Plating

Mutators

As you progress through the Crucible, its owner will give you another surprise. Mutators are global effects that are applied to all monsters or players, each of which strengthens one side, but at the same time weakens the other.

Crucible starts without Mutators, but up to 5 can be applied at the same time. Every 10 waves Mutators change randomly.

Note that red mutators affect monsters, while yellow mutators affect heroes.

poisonous- Monsters are poisoned, deal additional Poison Damage and Poison Retaliation Damage, but become vulnerable to Health Damage attacks.

Regenerating- Monster monster health and energy recovery is increased, but they become vulnerable to Acid, Poison and Bleed damage.

Arenas

The Crucible is a cruel place where even the mightiest heroes meet their match. But we couldn't stop with just one deadly arena. The Crucible will feature several battlegrounds, each with a different layout and defensive positions.


Countless bones of failed combatants litter the floor of this Crucible. This tomb lies within an endless sea of ​​bones and misery. Will your bones join them? Or will you triumph where countless others have failed?

Deep beneath the earth, where no natural light can reach, this deadly Crucible was formed from the surrounding stones. What little light remains only serves to illuminate the terrors that await you within every shadow.

Hidden away within a treacherous forest, this Crucible gives a new meaning to survival of the fittest. The warding power within the sacred stones at the center of this arena have long ago lost their strength. The gods will not spare you from a painful end at the claws and fangs of the Crucible's fiends.

The shifting sands have nearly consumed this forgotten temple, now used as a Crucible to test the hardiest fighters. With the hungering fiends of the Crucible crawling in from every corner, it is inevitable that your sunbleached bones will soon join the ruins.

Not even the most forsaken depths of the void are off limits to the Master of the Crucible's machinations. Within the realm of the dead god, the Master of the Crucible tests aspirants against the horrors of his arena. Will you succumb to the maddening aura within the void realm, or will Lokarr’s creatures get you first?

Once a proud fortress of the Black Legion, it stood abandoned for ages, slowly consumed by time. The stronghold now serves as the final resting place of hundreds of aspiring gladiators that succumbed to the Master of the Crucible's whims.


Difficulties

The Crucible will test your characters like nothing has before as you battle through its three difficulty modes. You will begin as an Aspirant, untested and unscarred by the ravages of the Crucible. But once you defeat the first 100 waves of the Crucible, you will earn access to the Challenger difficulty. Likewise, defeating 100 waves as a Challenger will allow you to play on the Gladiator difficulty.

Each difficulty presents tougher challenges, but also greater rewards.


Crucible Mechanics

In the Crucible, death marks the end (especially true for Hardcore players). Every 10 waves of enemies, you have to make a difficult choice: continue on for the next 10 encounters for a chance of greater reward, or cash out what you’ve earned and not risk your own demise.

Should you perish, you cannot continue further in the Crucible. In Multiplayer, you still have a chance if your allies survive. Should they manage to finish the wave that bested you, you will be resurrected (for Softcore characters only). Cheer your allies on and perhaps together you will triumph!

The quality of the treasure contained within the Treasure Chamber, the experience earned and the Tributes earned depend on the difficulty of the Crucible, how many waves you defeated and whether you chose to cash out or perished, with an additional treasure chest earned for successfully ending the Crucible.

Tributes

Tributes are the currency of the Crucible, bestowed upon you by its cruel master as compensation for your bloody perseverance. Tributes can be spent to Restart the Crucible at various Checkpoints, or to increase your odds of survival with the aid of Celestial Blessings and Arcane Defenses.


Defenses

The Crucible is cruel, but you are not without options. Spend your valuable Tributes to create powerful defenses around the arenas, giving you an edge on the seemingly endless waves of enemies.

  • Deathchill Beacons launch icy orbs at distant enemies, slowing their advance and reducing Offensive Ability, with a chance to freeze, but their damage is lower than the other Beacons.

  • Inferno Beacons frequently release intense bursts of flame at nearby enemies that reduce Armor and Damage Dealt, but their range is limited.

  • Stormcaller Beacons occasionally release a bolt of chain lightning at distant enemies that reduces Resistances, but they hit a limited number of targets and attack slowly.

  • Stonewall Banners grant nearby players bonus Health, Defensive Ability and Health Regeneration.

  • Vanguard Banners grant nearby players bonus Damage, Offensive Ability and Crit Damage.

All Defenses can be upgraded twice, first gaining a new ability, then empowering their abilities:

  • Deathchill Beacon Upgrade: periodically Slow all nearby enemies and reduce their Resistances and Offensive Ability with a massive surge of cold. When fully upgraded, the Surge is cast more often and on a larger area. Effectiveness is increased by 33% with each upgrade.

  • Inferno Beacon Upgrade: periodically unleash a Fire Storm on a target area that reduces enemy Damage Dealt. When fully upgraded, Burst of Flame area is increased and the Fire Storm is cast more often. Effectiveness is increased by 33% with each upgrade.

  • Stormcaller Beacon Upgrade: periodically Shock a nearby enemy for heavy damage and reduced Defensive Ability, with a chance to stun. When fully upgraded, the Shock is cast more often and affects two nearby enemies. Effectiveness is increased by 33% with each upgrade.

  • Stonewall Banner Upgrade: periodically cast an area Heal. When fully upgraded, the range and effectiveness of the Aura and Heal are increased.

  • Vanguard Banner Upgrade: periodically cast an area Frenzy Buff. When fully upgraded, the range and effectiveness of the Aura and Frenzy are increased.


Celestial Blessings

Much debate remains over the involvement of the gods in the grand weave of Cairn's destiny, but for a price, a ghostly apparition will bestow upon you Celestial Blessings:

  • The Blessing of Ulo will shield you and your allies from duration Effects, such as poisons, increase all your Resistances by 25% (8% against Physical) and reduce the duration of Crowd Control applied by your enemies.
  • Empyrion's Guidance will grant you and your allies unparalleled fortitude by increasing Health by 80%.
  • The Might of Amatok will embolden you and your allies, causing every blow to be mightier, every spell to be brimming with arcane energies by multiplying damage by an additional 33%.
  • Ulzuin's Pact will fill you and your allies with fiery fury, increasing Offensive and Defensive Ability by 30 + 5% and reducing skill Energy Costs by 25%.

Mutators

As you progress through the Crucible, its master will throw another twist into the formula through Mutators. Mutators are global effects applied to all monsters or players, each one a unique twist that strengthens monsters/players in one way, but weakens them in another.

Note: your score is only saved if you choose to claim your reward, or perish.


Bonus Timer

At the start of each wave, a bonus timer will count down to 0. If you manage to slay all enemies before it expires, the Score Multiplier will increment by 1. This in turn magnifies all the points you earn for each subsequent enemy slain. At the end of the Crucible, you earn an extra chest based on your final score, so maintaining a high multiplier is beneficial to maximizing your loot.

Note: defeating a Hero, Boss or Nemesis monster will increase the current Bonus Timer by several seconds.




However, each time the Multiplier is increased, the Bonus Timer for the next round is reduced. Maintaining the maximum multiplier of 10 is quite a feat, but it will set the true Champions of the Crucible apart from the Aspirants.

Genre: Action.

About this content. The Crucible DLC introduces a challenging new arena gameplay mode to the Action RPG Grim Dawn. Enter the Crucible, a harsh battleground filled with waves of Grim Dawn's deadliest fiends. There you will engage in magnificent combat for the amusement of the Crucible's mysterious overlord, Lokarr. But he is not a cruel master: endure his trials and be rewarded with vast wealth; fail, and know only his scorn.Countless combatants have fallen prey to the Crucible's brutal...About this content. The Crucible DLC introduces a challenging new arena gameplay mode to the Action RPG Grim Dawn. Enter the Crucible, a harsh battleground filled with waves of Grim Dawn's deadliest fiends. There you will engage in magnificent combat for the amusement of the Crucible's mysterious overlord, Lokarr. But he is not a cruel master: endure his trials and be rewarded with vast wealth; fail, and know only his scorn.Countless combatants have fallen prey to the Crucible's brutal machinations. Will you survive where others have fallen? Or will the arena's monstrosities, traps, and dark magic get the best of you?The Crucible is an alternate game mode available to all Main Campaign characters, starting at level 1.Key Features. Multiple Arenas – Battle across four deadly arenas filled with Grim Dawn's most vicious beasts and monstrosities. Each arena features a different layout with varied defensive positions.Conquer 150 Unique Waves – Wage tireless battle against 150 unique waves of Grim Dawn's monster menagerie . The farther you go, the more challenging the combinations become, with the possibility of encountering multiple bosses at once! Progress through the first 100 waves to unlock additional difficulties, which present an even greater challenge but also more reward.Vast Wealth Awaits – The more enemies you defeat, the more treasure and Tributes await you at the end. Cash out your reward and claim your prize, or push farther for even greater wealth; but know that failure also means less.Earn the Favor of the Celestials – Spend treasure hard-earned Tributes to activate powerful arena-wide buffs which empower you and your allies in battle against the Crucible's fiends.Forge Powerful Defenses – Spend Tributes and Iron Bits to bolster the arena with defenses that aid you in battle. Upgrade them for even greater power!Endure Cruel Mutators – Deadly minions are just the beginning in the Crucible"s arsenal. As you progress through the event, randomized Mutators will become active, amplifying your foes (or you) in one way while weakening them in another.Personal Leaderboard – Keep track of your performance in the Crucible with a personal leaderboard that stores your scores based upon the monsters defeated, the game difficulty and a score multiplier earned by defeating waves of enemies before the bonus timer expires. Further